Just a thought... have you tried updating your USB drivers?
Thanks Y2K - all up to date already
Just a thought... have you tried updating your USB drivers?
Just a shot in the dark but you might try unplugging all ur Oculus gear and uninstall the USB drivers through device manager (assuming it's Windows OS). Restart PC, plug everything back in and see what happens.
Dear god, you were brave enough to try AGAIN? You must have nerves of steel. Or too much money.![]()
Glad you managed to diagnose the problem blastard! Its a bit of a shame the Rift is out of warranty, but if Oculus are willing to help, that's great - please keep us posted!
While its a first-gen headset, you really wouldn't expect it to die just after the warranty expires (the Rift, and thre Vive were both made of reasonable to good components so you'd logically expect them to last a bit longer than one year.)
When I was forced to rebuild my computer (motherboard died), and set up the Rift on the new hardware, at first I had all sorts of tracking problems. Everything was fine on my older, slower computer, but wasn't performing well on the newer hardware.
I always had a sensor that reported "poor tracking performance", but it never seemed to impact anything until the rebuild. Tech support kept suggesting that I replace the extension cables, or take everything to a friend's place and try the sensors and/or headset with his gear, etc.
The thing that they should have suggested, and would have saved everyone's time, is to just point out USB saturation. Most of the time, you have 4 USB ports to a controller. The sensors are very high bandwidth, and putting two or more of the Rift's components on the same controller can cause tracking problems. As soon as I spread the connectors out, instead of plugging them in next to one another, everything started working again. Now I use a multi-controller USB card (4x PCIe, about $80), that gives each port its own controller, so that they don't interfere with one another. Works great.
EDIT: This is the card I was mentioning: StarTech.com SuperSpeed USB 3.0 PCI Express Card with SATA Power. The caveat is mine came with one bad port, but I didn't care, since I could plug in all three of my sensors on it, and plug the headset into the motherboard's backplane, and everything runs smoothly.
Ok progress update. Oculus support have now sent me a pre-paid postage slip and asked my to send my cv1 to them for review and they will ship me a new one.
I'll package it all up today and ship it tomorrow. It has to go to Netherlands.
CMDR Blastard