I know I know... But still.

I just started a new commander over the weekend and thought I would try to rank up again. Only this time, strictly no trading to make sure that I flavoured more combat this time around, since my main commander when from a hauler to a type 6 to an asp trader explorer and never really saw much combat until recently.

So anyway, my new commander is still harmless (about 10 kills so far) in his sidewinder and I saw that the Bounty hunting CG was on. Cool. A chance to kill something and make a few credits. It was hard work fining unaccompanied ships in the morass, but I managed to shoot two sidewinders and an eagle before going back to my main commander to help rid that CG of vile vermin.

This morning (in Japan) I see that my new commander received 1,000,000 CR bonus WTH???...

Stupid payout. Utterly ridiculous for killing two 4k bounty and one 5k ish bounty ships.

Ironically, my first commander had a much tougher struggle, upgrading his gear one piece at a time. There was a real sense of progression.
This time, I try to make it harder... and boom FDEV practically give me 1kkCR.

I know, I know.... I am complaining about being given money! What a complete moon-unit I am to complain at "free money"; a CMDR with strictly First Universe Problems! But still, where's the challenge? My "beginner" commander can now jump straight to nicely kitted out Viper with a mix of B class gubbins! And I've only played a couple of hours.

The problem is that just giving away money devalues the currency horribly because I remember with pride the first time I saw million in my account back in 2014 (I temporarily sold some bits and bobs just to see the balance go above the big 1M LOL) and remembered how it felt. I felt like I was finally on the road to riches. I even took a screenshot.

It seems that FDEV want all their players to become instant overnight millionaires. It seems that they are not able to create a balanced, nurturing environment (Nurturing in Elite: Dangerous?!?!!? Nurturing grudges, perhaps LOL) for players and their characters and that they have lost their sense of scale, perspective and progression. The lower tiers can be skipped overnight and all attendant content (what little there is) and arguably the most "fun" and "engaging" period becomes irrelevant within hours of starting the game.

I would have a good mind to add CGs to my ban list along with trading were they not the most fun part of the game.

Actually, I vow to give the 1kk CR to an in game charity as I see fit, instead of spending it all on my ship.

Oh, and I vow I will never (NEVER I TELL YOU, shaking my fist) go to ROBIGO.

TL;DR
FDEV appear incapable of offering a game with measured, reasonable progression for their players so as to allow them to develop their commanders in a fun, steady way.

Poor show FDEV, poor show.
 
Knowing the game, you could have avoided that altogether. Instead you chose to use it as an example on something to snivel about because the game doesn't conform to your personal preferences.

Start over. Don't use Kill Warrant Scanners, and only Bounty Hunt in Compromised Nav Beacoms, or Hazardous RES. If you're feeling especially ballsy, go Iron Man mode and stick by it. It's not overly difficult to avoid making money while also looking for a bigger challenge. It just takes a bit more effort. Forego bounty hunting altogether, and go into High Intensity CZs. You'll make significantly less money and constantly have something to shoot at (or be shot at). Limit yourself to only flying small ships. I could go on and on, but you get the idea.

TLDR - You're doing it wrong.
 
Knowing the game, you could have avoided that altogether. Instead you chose to use it as an example on something to snivel about because the game doesn't conform to your personal preferences.

Start over. Don't use Kill Warrant Scanners, and only Bounty Hunt in Compromised Nav Beacoms, or Hazardous RES. If you're feeling especially ballsy, go Iron Man mode and stick by it. It's not overly difficult to avoid making money while also looking for a bigger challenge. It just takes a bit more effort. Forego bounty hunting altogether, and go into High Intensity CZs. You'll make significantly less money and constantly have something to shoot at (or be shot at). Limit yourself to only flying small ships. I could go on and on, but you get the idea.

TLDR - You're doing it wrong.

I am not snivelling and your tone is derogatory. Please stay polite. I was honestly surprised that 1000000 CR would be given to someone who killed 3 ships. I actually (incorrectly) assumed that prizes started at 90% and that I would get the usual (insufficient contribution). My lowest payout for a CG has often been 0 for a single kill or single tonne of something.

Remember, I was playing this as a noob (who doesn't want to trade) would.

Moreover, in your quest for brinksmanship, you failed to realise that I was talking about. I.e. not about myself but about other, newer players. I know very well that I can restart the game. Seriously.

In any case, I hope you feel better getting whatever it was off your chest.
 
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I just started a new commander over the weekend and thought I would try to rank up again. Only this time, strictly no trading to make sure that I flavoured more combat this time around, since my main commander when from a hauler to a type 6 to an asp trader explorer and never really saw much combat until recently.

So anyway, my new commander is still harmless (about 10 kills so far) in his sidewinder and I saw that the Bounty hunting CG was on. Cool. A chance to kill something and make a few credits. It was hard work fining unaccompanied ships in the morass, but I managed to shoot two sidewinders and an eagle before going back to my main commander to help rid that CG of vile vermin.

This morning (in Japan) I see that my new commander received 1,000,000 CR bonus WTH???...

Stupid payout. Utterly ridiculous for killing two 4k bounty and one 5k ish bounty ships.

Ironically, my first commander had a much tougher struggle, upgrading his gear one piece at a time. There was a real sense of progression.
This time, I try to make it harder... and boom FDEV practically give me 1kkCR.

I know, I know.... I am complaining about being given money! What a complete moon-unit I am to complain at "free money"; a CMDR with strictly First Universe Problems! But still, where's the challenge? My "beginner" commander can now jump straight to nicely kitted out Viper with a mix of B class gubbins! And I've only played a couple of hours.

The problem is that just giving away money devalues the currency horribly because I remember with pride the first time I saw million in my account back in 2014 (I temporarily sold some bits and bobs just to see the balance go above the big 1M LOL) and remembered how it felt. I felt like I was finally on the road to riches. I even took a screenshot.

It seems that FDEV want all their players to become instant overnight millionaires. It seems that they are not able to create a balanced, nurturing environment (Nurturing in Elite: Dangerous?!?!!? Nurturing grudges, perhaps LOL) for players and their characters and that they have lost their sense of scale, perspective and progression. The lower tiers can be skipped overnight and all attendant content (what little there is) and arguably the most "fun" and "engaging" period becomes irrelevant within hours of starting the game.

I would have a good mind to add CGs to my ban list along with trading were they not the most fun part of the game.

Actually, I vow to give the 1kk CR to an in game charity as I see fit, instead of spending it all on my ship.

Oh, and I vow I will never (NEVER I TELL YOU, shaking my fist) go to ROBIGO.

TL;DR
FDEV appear incapable of offering a game with measured, reasonable progression for their players so as to allow them to develop their commanders in a fun, steady way.

Poor show FDEV, poor show.

There are ways of making a lot of money. There are ways of pacing yourself. You chose the former and complained that it worked as intended.

Well, it'll be hard to break through that fortress of logic.
 
I'm inclined to agree with you, Grax. It is really easy to make money as a newb now. 4,000cr used to be the kind of bounty you got for a Cobra. It took me a couple of weeks to get out of my Sidey, something which can be done in a couple of hours now. Early game progress is too easy right now, in my opinion.
 
There are ways of making a lot of money. There are ways of pacing yourself. You chose the former and complained that it worked as intended.

Well, it'll be hard to break through that fortress of logic.

I think you are misunderstanding what the OP is trying to say.

And I agree with Grax. It is far too easy to get money early in the game these days.
 
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Hmmm 1 million, you say?

I may just try out this community goal stuff.

And to get that princely sum, all you have to do is not be in the bottom 1%.

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As a newbie, I would look at my bank balance and not say: "What a load of !"

I would say "Whow! Neat! Now let's go buy some cool equipment!"

Exactly, you can immediately and within the hour jump out of tier 1 to tier 2 level ship. The rate of progression is so fast that you lose all sense of achievement. It took me a good couple of weeks of casual play before I had A rated my beloved Sidey, let alone purchased another ship. No you can do it in an hour.

Except for the Advanced Discovery scanner, I'm not sure if it's actually possible to spen 1M on a Sidey. LOL. Although I'm sure I'll be proven wrong on this ;-)
At this rate, you'll be able to afford an Anaconda within a day or two.

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I'm inclined to agree with you, Grax. It is really easy to make money as a newb now. 4,000cr used to be the kind of bounty you got for a Cobra. It took me a couple of weeks to get out of my Sidey, something which can be done in a couple of hours now. Early game progress is too easy right now, in my opinion.

Couple of weeks bit ninja' by T1M.

Yes, I have fond memories of the beginnings of this game still now. I remember getting my first 10k bounty for a ripped Cobra and limping home with single digit hull % and about 1 minute of of remaining... I remember my first A rated component (FSD). I remember how epic the multi cannons were and thatClass 1 beam was OMG at how quickly my crappy E rated power distributor drained. LOL.
 
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I am not snivelling and your tone is derogatory. Please stay polite. I was honestly surprised that 1000000 CR would be given to someone who killed 3 ships. I actually (incorrectly) assumed that prizes started at 90% and that I would get the usual (insufficient contribution). My lowest payout for a CG has often been 0 for a single kill or single tonne of something.

Remember, I was playing this as a noob (who doesn't want to trade) would.

Moreover, in your quest for brinksmanship, you failed to realise that I was talking about. I.e. not about myself but about other, newer players. I know very well that I can restart the game. Seriously.

In any case, I hope you feel better getting whatever it was off your chest.

I got you and I agree with it. There has been an inflation of values and beginners are flooded with money easily now.
Absolutely correct but its a result of constant moaning the game's too harsh and progress way too slow. Not my opinion
but common here. So FD started to tweak it and now we are at the other side of the swing.
Maybe we can ask for some re-tweak, where we can meet in the middle that earining your 1st million means something again
Meanwhile you need to adopt your targets.
Where your first million was maybe buying and fitting a Clipper / FAS is today if you don't take ranks into account.

Regards.
Miklos
 
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+1 OP

Don't get me started. I promised myself I wouldn't go on anymore rants...

I'm just glad I started back in Premium Beta.

Sadly, that experience is long gone. Manual route plotting, forever to finally get a Cobra. Now if you don't get into a Conda in two weeks you're a real slacker.
 
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I got you and I agree with it. There has been an inflation of values and beginners are flooded with money easily now.
Absolutely correct but its a result of constant moaning the game's too harsh and progress way too slow. Not my opinion
but common here. So FD started to tweak it and now we are at the other side of the swing.
Maybe we can ask for some re-tweak, where we can meet in the middle that earining your 1st million means something again
Meanwhile you need to adopt your targets.
Where your first million was maybe buying and fitting a Clipper is today.

Regards.
Miklos

Truth spoken. Let's hope the pendulum does swing back, because if the clipper is now the starting point after a couple of days of Robigo, Elite trader status will be like black belt karate here in Japan: The coloured belts are for kids and it's only at Dan 1 (I.e. Prestige 1) where the respect begins and everything up to that point was devalued by inflation by the time you get there..

And thus people feel the need to jump straight to elite or complain about "grind"

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Sorry, but it has always been easy to get money early in the game...

Tell me where I could have got 1000000 million credits within an hour of starting in 2014.

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+1 OP

Don't get me started. I promised myself I wouldn't go on anymore rants...

I'm just glad I started back in Premium Beta.

Sadly, that experience is long gone. Manual route plotting, forever to finally get a Cobra. Now if you don't get into a Conda in two weeks you're a real slacker.

Two weeks, my CMDR could afford a C ranked one today. After about 3 hours of total play time. Admittedly it was a fluke. LOL.
 
I feel for them that didn't start playing ED before 1.1 or at least before 1.3. 1.3 totally ruined the progression system and after that it all has gone worse.
 
Easy money isn't new. It used to be that only traders, especially rares traders (and even more so when supplies used to be high), could get big profits easily. Now there are more ways to make easy money across other professions using CGs and through various buffs to payouts.

Do I like the easy money? That is a tougher question for me to answer. I trudged through many hours in my Hauler trying to figure out the game and even many more hours in the Cobra. I'd stayed away from rares trading b/c I heard they were way OP. However, when they patched it so that supplies stayed low, forcing you to visit more places, I was tempted. On one side, the gameplay behind following a 40 stop rares trade route was fun in its own right but, on the other side, the huge bump in profits (compared to finding trade routes the hard way and doing missions) made upgrading to an Asp and kitting up a T7 for trading pretty easy.

Once I felt the power of easy money, I couldn't help tapping that well along with others I'd become aware of existing. I quickly got into an Imperial Clipper and had a T9. By this point, though, I'd gotten tired of the progress through embiggen ship loop. These big expensive ships I'd dreamed about while in my lowly Hauler felt trivial. I couldn't build the same connection to these ships as I had with my first fleet.

That is when I shifted gears. That is when I started to participate in community goals to feel part of a group striving for the same thing. This is when I started doing more missions and exploring the nooks and crannies of populated space. My goals began to broaden, become varied, and even more random. I started making my own place in the this wide galaxy that I cared about. And not even just a particular place I call home but a version of me that plays out fantasies of being a space man in an alternate galaxy. I started having so much fun, I was even flying the Cobra and Viper again, I failed to notice the couple 100 million I'd accumulated. That didn't even matter anymore, though it did give me further freedom to follow whatever whims I have for a couple hours.

Easy money isn't new. Rediscovering why you love this game, can be.
 
A new commander starts out in LHS 3447 or some similar Federation system. The current CGs were near Achenar. It would take a newbie quite a bit of flying and some basic cash to actually get there and participate in the CG. If they don't know the basics, they could be shot on the way and if they never "quicksave" landed en route, they would be back at square one. I think it is a good reward for someone starting out fresh in a Sidey with 9ly jump range to travel 120ly and try and participate.
 

dayrth

Volunteer Moderator
I did the opposite to you. My first commander made his way in the galaxy by combat (bounty hunting mostly). I started a new commander a couple of months ago and decided that I would try making my fortune trading this time. I found trade to be a lot harder than combat (and that's without doing CGs in either). Until getting enough to buy a T6 progress was painfully slow.
 
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I blame the steep price curve. The entire game economy is centered around it. For a starting player it may seem odd to win the value of 30 or so stock Sidewinders in one job, but for a player with a combat ship with a multi-million rebuy cost, the risk isn't even worth it. If the game's rewards would be balanced around the capabilities of a starting player in a Sidewinder, everyone would complain that reaching that hundred million ship is impossible (and it practically would be). Balance them around top-tier ships and everyone would be flying one in no time.

I think FDEV have done a good job at balancing rewards, but the premise of an exponential price curve coupled with the freedom of an open world game simply can't be helped.
 
Oh look, it's yet another thread where someone who's already experienced the game wants to make it more of a grind for others to do so. It's amazing how so many of you know what these other players want and need.
 
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