CQC I like CQC

When CQC was first announced, I was very skeptical: I didn't want some arena shooter, catering more to the PvP players than to to PvE players, to which I count myself generally.

When 1.4 arrived, I was on my way to Sagittarius A*, so between jumping and honking I thought "Well, I could at least give CQC a try, it's nice to be able to participate even if I am thousands of light years away."

The first thing that really impressed me were the maps themselves. I think they are all very well designed, and I like "Elevate" especially. The thought of having these stations added to the main game eventually - which FD repeatedly stated would happen in the future - for some purpose or another makes me happy! Perhaps we can some day in the main game fly down from an "Elevate" station, along the space elevator tube, all the way down to the surface of a planet, were it is connected to some kind of surface base (like those which will be introduced in the next season). Could be a supremely cool feature. And after walking around is implemented, we could perhaps even take such an space elevator from surface to orbit or the other way round...ah, one can dream :D

But back to CQC: at first I wasn't attracted to the idea of pewpewing in an enclosed setting without any real consequence for ship destruction. I guess I got so used to being careful about my ship in the main game, always having enough money to cover the insurance if the worst case should take place, that I just felt strange to hop into a small fighter and not worry to much about being blown up.

After a few deathmatch rounds, though, I completely changed my mind about CQC. Flying those small crafts is supremely enjoyable, the implementation of dogfights works great and the sparse amount of "power-ups" is very sensible. The stations themselves work great as arena maps, and following other ships around asteroids, through tunnels or around station corners in tight turns feels great.
Having learned flying with FA off and pip management in the main game pays off, too, so it feels nice that pilots skills acquired pilots acquired in the main game are kind of useful in CQC by incorporating the same flight model, just adapted to smaller ships, too.

I still prefer the main game, of course, with the future looking very bright indeed - the features announced for Horizons sound great, IMHO! - but I think it's time to give the developers of CQC some well-earned credit, too! I think they did a great job!

So thanks a lot for the hard work and the very well designed CQC mode to Jim Stimpson and his team! :)
 
I agree. I came over from Battlestar Galactica Online, which is PVP focused. Got here last December to find out most aren't interested in PVP - some are outright upset when you fling bullets or lasers at them. Fair enough, as there's all kinds of stuff to do in E D. And put on those hats I did. Currently exploring, on my way back from Sag A*. I hear mining has some tweaks - gotta try that. The CGs are still out there, and maybe there's that Power Play stuff that I could finally figure out.

But when they introduced CQC, it was a way to get back into my PVP mode, and shoot at other PVP-minded folks. The maps are great, and I hope they introduce more. Those that want to pew pew can, and those wanting to stay in the core game can do that too. Oh, and Devs, I fully support the removal of the CQC ranking from the stats page for those that don't want it.

It's been a lot of fun. I haven't played in several weeks, due to my exploration at the core. I'll be back in it as soon as I get back.
 
I agree - it is a lot of fun - needs a little love at the minute - just some more maps and modes, but yeah, thumbs up for CQC - it's a good addition to the game. Now we just need more players... ;)
 
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Fired it up for the first time a couple of days ago. I can see where some of the grumbles come from but I'm enjoying it as a bit of a diversion. Mixed success so far, one match I seem to do great, the next couple I'm getting curbstomped, but hopefully practice will even that out a bit.
 
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