I like it, i don't like it.

ED is a strange beast, most games I have played in the past, I have either loved them and played them to death, or tried it for a few days/weeks and not touched it again.

On most forums I have been active on, I have openly supported the game, or condemned it to a slow demise.
Ed is somehow different, I have been playing since sept last year, sure I have had a few weeks break during that time, but still playing quite often.
And yet I don't like this game for the grind to get anything, the big shallow galaxy, yet I love the flight model, the graphics are excellent, and I keep finding some great fun hours from a minor decision to do a minor thing.
Like trying to get a permit, this ended up forcing me to do missions that I normally don't do, changing ships to land on outposts, again something I have not done for ages. And I had great fun until the small hours.

On this forum, I have openly criticized the game for many reasons, (PP for example) yet often praised the game for others.
For this reason the game is a quandary, has something mysterious in it's depths, just not sure half the time, if I like it or not.
This sometimes makes me feel a bit 2 faced, on this forum, I defend the game, and yet I criticise it too.
Just wondering how many of you feel the same.
 
I feel exactly the same - and never was so strongly mixed about any game ever. I love it one day and hate it the other. But still the amount of good things that I got out of Elite is bigger than the bad ones.
 
I have had more than my moneysworth out of the game, so I can't complain about it.

However, I do have criticisms of certain elements of it which I believe to be pretty shockingly bad (SCBs, overpowered Empire, current incarnation of powerplay).

I've also got praise for elements of the game which are the best I've ever seen, and gives Elite: Dangerous the potential for true greatness (ship balance, module balance, combat, the universe, missions and stuff to do, music and atmosphere).

It's a true dichotomy amongst games, at times wonderful and compelling but at times frustrating and poor. (Please don't take my comments personally FDev, I still love ya'all.)
 
I feel the same. I write a lot here about what I think are ''problems'' that the game needs to overcome, features that FD failed to deliver on and so on... but based on how much time I spend on the forum and in game, I would be a ridicilous hypocrite if I did not admit that I love this game.
 
Like trying to get a permit, this ended up forcing me to do missions that I normally don't do, changing ships to land on outposts, again something I have not done for ages.
I would like to bring this front and center for everyone to see.
.
Sometimes we need to do things we don't want to or wouldn't normally do. Sometimes we need to be forced to do them. Sometimes we will enjoy them. Sometimes we won't. Both are vital to a good play experience.
 
I find your stance quite healthy. My situation is rather of a similar nature with the distinct difference that I have not participated much on the forums here until very recently.

In my opinion, ED is truly a projection of how space travel could develop, should we ever develop ships capable of superluminal velocity. The factions fighting for control, the shady jobs, the crime and the bounty hunting. Conflict and Greed are in Man's nature. The huge shallow galaxy that you mentioned is rather realistic. Some stars cannot support the creation of habitable planets, others are too small to capture any celestial bodies. Some are hot and some are cold. But ED is one of those games that can give you the greatest satisfaction when you succeed in discovering an Earth-Like world (if you have tried your hand at exploration). Or when you discover a new system no one else has ever been in, or the feeling of fulfillment when you return to a station after spending weeks in un-occupied space and you see your name get stamped on various systems.

All in all, this game is great. I personally like parts of it and dislike others, like the grind it sometimes takes to achieve ranks or buy a new module for your ship, or a new ship altogether. But I find myself unable to stop playing it. And since I also tend to stop playing games I do not like after a week or two, it is safe to say that even though some times I really am not certain, I think I like this game. A lot.
 
I often like the idea of playing ED more than actually playing it. I often go looking for excitement only to quit after an hour of searching for shadows that im not sure exist.

Sometimes that can be fun though, the titan black hunt for me was fruitless and yet gave me one of my most enjoyable times on ED even though we achieved nothing. Saddly we've seen nothing like this since which is a real shame.
 
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I find your stance quite healthy. My situation is rather of a similar nature with the distinct difference that I have not participated much on the forums here until very recently.

In my opinion, ED is truly a projection of how space travel could develop, should we ever develop ships capable of superluminal velocity. The factions fighting for control, the shady jobs, the crime and the bounty hunting. Conflict and Greed are in Man's nature. The huge shallow galaxy that you mentioned is rather realistic. Some stars cannot support the creation of habitable planets, others are too small to capture any celestial bodies. Some are hot and some are cold. But ED is one of those games that can give you the greatest satisfaction when you succeed in discovering an Earth-Like world (if you have tried your hand at exploration). Or when you discover a new system no one else has ever been in, or the feeling of fulfillment when you return to a station after spending weeks in un-occupied space and you see your name get stamped on various systems.

All in all, this game is great. I personally like parts of it and dislike others, like the grind it sometimes takes to achieve ranks or buy a new module for your ship, or a new ship altogether. But I find myself unable to stop playing it. And since I also tend to stop playing games I do not like after a week or two, it is safe to say that even though some times I really am not certain, I think I like this game. A lot.

I think I must like it a lot, as this forum is the first thing I check in a morning, and you mention the galaxy, (I highlighted the part) again I have mixed feelings on this, yes the galaxy is massive, beautiful, and has a realistic emptiness to it, but this also makes it boring to travel and explore. Both at the same time.
And yes I agree, my stance is healthy in the way I say how I feel, (good or bad, looking at my post history shows that) but I want to love this game, but truth is, I probably do, or maybe not.
 
I think I must like it a lot, as this forum is the first thing I check in a morning, and you mention the galaxy, (I highlighted the part) again I have mixed feelings on this, yes the galaxy is massive, beautiful, and has a realistic emptiness to it, but this also makes it boring to travel and explore. Both at the same time.
And yes I agree, my stance is healthy in the way I say how I feel, (good or bad, looking at my post history shows that) but I want to love this game, but truth is, I probably do, or maybe not.

Agreed, exploration is 95% boredom and 5% awe but I like it.

As for the rest, any game that makes you so conflicted about whether you like it or not is doing a good job if you ask me.
 
I feel the same. The continuing development of ED is still my 'most anticipated title' of 2015, yet at the same time I've had to accept that maybe the direction the game wants to go in isn't really the one I assumed it would when I bought it. Powerplay and Community Goals are the two things which have really rattled my faith, since they are based on the same underlying structures of repetition. The game rewards not observation, skill, adaptability, logic, loyalty or curiosity- it rewards doing the same things over and over again. Adventure is replaced by formula, complicated boardgame rules replace immersion. The potential for an interesting personalised narrative is replaced by progress bars and 'The News'.

It's really the opposite of what I wanted. Still, no game has my attention like ED has, so that's saying something I guess.
 
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ED is a strange beast, most games I have played in the past, I have either loved them and played them to death, or tried it for a few days/weeks and not touched it again.

On most forums I have been active on, I have openly supported the game, or condemned it to a slow demise.
Ed is somehow different, I have been playing since sept last year, sure I have had a few weeks break during that time, but still playing quite often.
And yet I don't like this game for the grind to get anything, the big shallow galaxy, yet I love the flight model, the graphics are excellent, and I keep finding some great fun hours from a minor decision to do a minor thing.
Like trying to get a permit, this ended up forcing me to do missions that I normally don't do, changing ships to land on outposts, again something I have not done for ages. And I had great fun until the small hours.

On this forum, I have openly criticized the game for many reasons, (PP for example) yet often praised the game for others.
For this reason the game is a quandary, has something mysterious in it's depths, just not sure half the time, if I like it or not.
This sometimes makes me feel a bit 2 faced, on this forum, I defend the game, and yet I criticise it too.
Just wondering how many of you feel the same.

Yup; could have made a poll, probably would have been interesting.
 
Same. My personal take is that while the viscerality of ship operation is just phenomenal, the reasons for me going to do anything WITH that awesome-experience ship are pretty lacklustre. I'm drawn to the ship experience while also being chased off by the overarching game elements surrounding it.
 
E D is a really big game, with big expectations and therefore, sometimes, some big disappointments. I love it as it brings E84 to life and basically does what it says on the tin. At the same time, I could list a dozen things about it that get up my nose, some trivial and some; people would call, 'game breakers'. It may be that I treat life and this game the same way, I take what I have and where I can within the rules; I will make the most of it! And that is the point, wanting more, looking for more or things that will never be there and demanding more of what you would like, is just wasting good game playing time. This game is massive and it is easy to throw teddy in the corner, because my ships computer has the memory of a gold fish and can't tell me where I was yesterday, or the targeting systems can only keep track of one ship at a time and you can't easily switch between hostile targets, but then why do I need to be thinking about teddy, when there is so many other good things to do, with the great game we already have.
 
As is evident from the posts in this thread, a good portion of people feel the same way - and so do I. From reading the forums, though, it seems like fans of the old games love the things "new" players love, and vice versa.
 
I do have a vision of getting into an argument or moan about some missing feature or other, only to be blown out of the water by some FDev employee just posting "We know how much you play" to end the issue. :D
 
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I like the flying, i like the combat - it'z kind of amazing - disregarding SCB's spam and broken PvP

I hate the fake sandbox. It's 10 timse worse than UO from 1997.
 
I can't think of any game I've played that has left me so conflicted and ambivalent. On the whole I am very happy with the game and I do feel it has been worth the money I paid, but there are obvious issues - for me, primarily the lack of depth and variety. However, as I don't play it very much at the moment it doesn't affect me badly.
 
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