I love bounty hunting, so I am doomed not to progress.

I seem to have discovered a little trick at resource extraction sites - get into one and re-enter/re-log as required, until the anacondas start showing up, then fly perpendicular to the asteroid belt. It'll take a while (I discovered it when I minimized the game for a bit), presumably to let the ships near the belt de-spawn. You'll find you get ambushed by ships, every single one being wanted, there's another to kill as soon as you hit the last one. Mostly eagles and sidewinders, but the occasional viper, asp, dropship, clipper or anaconda. I've racked up about 1.2M over an hour, definitely the most I've made bounty hunting so far.
 
I seem to have discovered a little trick at resource extraction sites - get into one and re-enter/re-log as required, until the anacondas start showing up, then fly perpendicular to the asteroid belt. It'll take a while (I discovered it when I minimized the game for a bit), presumably to let the ships near the belt de-spawn. You'll find you get ambushed by ships, every single one being wanted, there's another to kill as soon as you hit the last one. Mostly eagles and sidewinders, but the occasional viper, asp, dropship, clipper or anaconda. I've racked up about 1.2M over an hour, definitely the most I've made bounty hunting so far.

The fact that bounty hunting needs to be approached with the same min-maxing attitude as trading to make a decent profit shows that it needs work to scale for higher end content like it should.
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Oh, and the fact that repairs make using larger ships pointless, the lack of variety (always one target at a time, always the same kind of fights, etc...) and all of the other riffraff
 
If you get a cobra why not do a couple of rare trade runs. You can bounty hunt along the route and net over million credits per trip from the trading while also doing what you enjoy doing.

Just a suggestion :)
Pirate kibble! Never fails. A small rare run netted me over 250k in bounties, the rares an extra 100k.
 
Conflict zones first. Then piracy. Then exploration. Then a mining pass.

The reason I say conflict zones first is because the amount of money from combat itself is not limited to hunting bounties. In fact, bounty hunting is about right given the ships a typical bounty hunter should be using.

By the time you have a 3m viper, there isn't a bounty you cannot claim. But the next logical step for a combat pilot is mercenary work.

The problem with conflicts is they're higher risk and much, much lower pay. So this is where the love is needed next.

Furthermore, the high end combat ships are best suited to conflicts. So your entry level should be a fully equipped eagle/cobra/viper. Then it needs to scale up from there.

If I'm an admiral in a conflict, I want asps, pythons and anacondas to fight for me. To lure those skilled and experienced pilots with the highest fire power, I need to pay top whack.

Mercenary missions should therefore come in tiers. The ones we have now are fine for tier 1. Tier 2 should offer 100 to 350k. These should demand more kills. Tier 3 should be available only for competent or higher ranked players in an asp or higher. These provide rewards from 500k to 1m for completion and demand more kills than tier 2.

Tier 4 mercenary missions should be available only to pilots higher than competent and in a Python or higher. These should offer 1m to 3m reward but demand a quota of kills that includes at least one ship in the same class, including any other kills for the quota.

Finally, tier 5. This is only available for elite pilots in the a ship higher class than the Python - currently only the anaconda but later should be more - it pays a maximum of 5m. Helping to defeat a capital ship is required for this - obviously should result in a capital ship joining the battle eventually - and has the highest quota of all missions.

Normal bonds should scale from 3k up to 50k. 50k being the current reward for a capital ship. 3k should be for eagles only. 5k for vipers or cobras. 10k for drop ships or asp etc. 15k for a python. 25k for an anaconda.

Double these for high intensity.

All rewards are shared across the allies helping to kill - which was mentioned in the DDA.

There you go. Combat profession improved.

Bounty hunting could still use a mission overhaul; I imagine it will get one. But conflict zones need love first. And it makes much more sense for these to provide a route to the larger ships, considering the larger ships are primarily intended for large scale combat, not lone-star bounty hunting.

And ready we are for the grind fest of rep, cred and rank ;-)
How about no?
 
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Oh, and the fact that repairs make using larger ships pointless, the lack of variety (always one target at a time, always the same kind of fights, etc...) and all of the other riffraff

You might want to try out not to let them blast your shields away in your pwn mobile. That would reduce your rep costs greatly.
 
And apparently bounty hunting pays even less in version 1.05 ?

Not really. Ran into an Elite Python at a Nav beacon and he appears to have been a naughty boy:

ulsmWZM.png


Not bad for a minute's work.
 
This is how I play too, though I get quite a bit from exploration - currently 130 ly from where my Eagle was parked. To be honest, I'm a mercenary. You've got a job you need doing, I'll do it. Hunting pirates is my favourite game though.

Kitted Cobra III, made about 10x the profit earned by trading, in bounties. Actually, made more selling system info than trading.

Okay, so I'm poor, just about 300kcr @ present. That's cuz I've been fitting out the cobra. Don't care anyway. Money's only useful if it buys what you want/need. Next purchase - discovery scanner (intermediate/advanced nor sure which.)

Made Novice in under 100 kills. Also Scout and Nearly Penniless. The latter doesn't matter.
 
Sorry bud, but I gotta call you out.

You did not complete 6 wanted anaconda missions in 10 minutes. You probably didn't complete even one.

I sometimes must spend up to 30 minutes flying to idiotic USS to find one mission objective.

Sorry I have to call out your math teacher or the guy who tried to teach you how to read. 700k are two 200k assassination mission + 5 good bounties from targets in supercruise.
I have no idea how you even think that you need 6 assassination missions for 700k, what kind of missions do you accept to get so low payouts?

And yeah, sometimes it takes ages for me too get to the right USS, though if it takes longer than 10 minutes than I usually either dock and get more missions or switch systems, both normally have the result that within the next 3 uss I have at least one target. Don´t ask me why, I don´t question my luck nor strange random generators.
 
How are you being punished? You say you get to do what you want, you're having a blast and it pays enough that you can outfit the most appropriate ship with the best parts for it. Its not as if a anaconda or T9 would make sense as a bounty-hunting ship, so there is not much you could do with any additional money.

Thats a circular argument: theres only no point getting an anaconda for bounty hunting because bounty hunting doesn't scale.
 
I'm making 200k every ten min in my t6.and i just started trading. My maxed out viper i was making about 200 an hour. I may not be the best bounty hunter but either way. Finally get an anaconda mission. Find him. Complete mission. ..20 to 30 minutes? When i can be constantly making 200k every ten min? I've unfortunately switched because of this reason. ..obviously.

They need to increase bounty hunting profits. They said they are going to have 30 ships eventually if i remember right. ..imagine how much the last ship is going to cost. Bounty hunters are getting screwed. If my numbers are wrong then please tell me how i can make a mil an hour besides trading. Mind you I'm in a t6...not maxed. I've heard 5 mil an hour in bigger ships. ..obviously. Nothing needs to be nerfed. Just balanced. It's not much to ask for.
 
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