Conflict zones first. Then piracy. Then exploration. Then a mining pass.
The reason I say conflict zones first is because the amount of money from combat itself is not limited to hunting bounties. In fact, bounty hunting is about right given the ships a typical bounty hunter should be using.
By the time you have a 3m viper, there isn't a bounty you cannot claim. But the next logical step for a combat pilot is mercenary work.
The problem with conflicts is they're higher risk and much, much lower pay. So this is where the love is needed next.
Furthermore, the high end combat ships are best suited to conflicts. So your entry level should be a fully equipped eagle/cobra/viper. Then it needs to scale up from there.
If I'm an admiral in a conflict, I want asps, pythons and anacondas to fight for me. To lure those skilled and experienced pilots with the highest fire power, I need to pay top whack.
Mercenary missions should therefore come in tiers. The ones we have now are fine for tier 1. Tier 2 should offer 100 to 350k. These should demand more kills. Tier 3 should be available only for competent or higher ranked players in an asp or higher. These provide rewards from 500k to 1m for completion and demand more kills than tier 2.
Tier 4 mercenary missions should be available only to pilots higher than competent and in a Python or higher. These should offer 1m to 3m reward but demand a quota of kills that includes at least one ship in the same class, including any other kills for the quota.
Finally, tier 5. This is only available for elite pilots in the a ship higher class than the Python - currently only the anaconda but later should be more - it pays a maximum of 5m. Helping to defeat a capital ship is required for this - obviously should result in a capital ship joining the battle eventually - and has the highest quota of all missions.
Normal bonds should scale from 3k up to 50k. 50k being the current reward for a capital ship. 3k should be for eagles only. 5k for vipers or cobras. 10k for drop ships or asp etc. 15k for a python. 25k for an anaconda.
Double these for high intensity.
All rewards are shared across the allies helping to kill - which was mentioned in the DDA.
There you go. Combat profession improved.
Bounty hunting could still use a mission overhaul; I imagine it will get one. But conflict zones need love first. And it makes much more sense for these to provide a route to the larger ships, considering the larger ships are primarily intended for large scale combat, not lone-star bounty hunting.