I need some explorer's input (relates to psychology and understanding of why some people don't get it).
On a thread I purposed something to add to the game play, one comment got me thinking why don't they understand (or is it my not understanding).
"I think that trying to assert that player ownership of in game space is somehow unobtrusive is disingenuous".
And they were not the only one's to say that they are against the ideal based upon "it would bother them"
So I started doing some thinking upon this and still don't understand how they can be bothered by stumbling upon someones "planet/moon if they even could find it.
I don't think they understand the
1. Mechanics of the game (instances, mode).
2. Just how BIG the playground is.
3. The numbers of planets and moons, and asteroids.
Which is where I need your help, on average how many planets, or moons do you suppose there are in ED, I know in my many forays I've been sometimes suprised by coming into a system with more than 60 bodies (planets/moons).
To me in my thinking is that if we have 400 billion systems then the average number of planetary bodies has to be in the trillions (only FD knows), so then add to that the game mechanics described above, the fact that you can move in 3D, then go further by limiting that players cannot own anything within 100 LY from the core systems.
All this above and yet some are troubled over someone having a planet or moon would be some how obtrusive is what I have an issue with, more then any other group I believe explorer's understand how vast and lonely the ED universe is and how stumbling across a commanders home in the stars would be a great thing to run across...if it's even in their instance, would stumbling across a commanders home make the ED world feel obtrusive to you?
Thanks for your input.
On a thread I purposed something to add to the game play, one comment got me thinking why don't they understand (or is it my not understanding).
"I think that trying to assert that player ownership of in game space is somehow unobtrusive is disingenuous".
And they were not the only one's to say that they are against the ideal based upon "it would bother them"
So I started doing some thinking upon this and still don't understand how they can be bothered by stumbling upon someones "planet/moon if they even could find it.
I don't think they understand the
1. Mechanics of the game (instances, mode).
2. Just how BIG the playground is.
3. The numbers of planets and moons, and asteroids.
Which is where I need your help, on average how many planets, or moons do you suppose there are in ED, I know in my many forays I've been sometimes suprised by coming into a system with more than 60 bodies (planets/moons).
To me in my thinking is that if we have 400 billion systems then the average number of planetary bodies has to be in the trillions (only FD knows), so then add to that the game mechanics described above, the fact that you can move in 3D, then go further by limiting that players cannot own anything within 100 LY from the core systems.
All this above and yet some are troubled over someone having a planet or moon would be some how obtrusive is what I have an issue with, more then any other group I believe explorer's understand how vast and lonely the ED universe is and how stumbling across a commanders home in the stars would be a great thing to run across...if it's even in their instance, would stumbling across a commanders home make the ED world feel obtrusive to you?
Thanks for your input.
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