So I've been playing on and off for a while, I mostly fly an icourier, an FDL, and a Conda. Not much of a trader/explorer, bounty hunting is my main activity.
For all of my ships, I seem to end up running Efficient Beam lasers (fixed) and gimbled overcharged Multicannons. This works very well.
However I want to try something different, and have some variety. I've tried railguns, cannons, plasma accelerators, but I'm obviously doing something wrong, as my time to kill is dramatically increasing.
Rails are fun to use, but the heat... makes more than 2 almost unuseable, and even 2 is pushing it. I think my time to kill is much higher, but frankly I overheat so much, i've given up... I would love to make these work, I've tried 2x g5 lightweight mod (way too hot). 2x sturdy (tolerable heat, but the weight - ugh and still hot).
Plasmas - maybe I'm just not that good, I can probably hit my target a bit more than 50% of the time, but the idea of aiming for a specific module on anything other than one of the 3 big ships is far out of my league. TTK again way lower than the MC.
Cannons - these just seem to do VERY low damage? Am I just missing the targeted module? I've tried fixed and gimbled, various engineering recipes including high velocity. With the gimbled, they literally seem to miss "easy" shots very regularly. With fixed, the damage seems aneamic?
Is this just a case of "get good"? FWIW I find Beams lasers (or at least some kind of laser) almost mandatory for small fighters, takes me forever to nail them with rails/plamas, is this normal?
From reading the forums, it seems that module sniping is essential for these weapon types, does this mean gimbled is the way to go? (and thus cannon?) Is the plan to kill the powerplant? Then what? use my lasers to burn the hull on a helpless opponent? Or is there another module to pop next to get a quick kill?
For all of my ships, I seem to end up running Efficient Beam lasers (fixed) and gimbled overcharged Multicannons. This works very well.
However I want to try something different, and have some variety. I've tried railguns, cannons, plasma accelerators, but I'm obviously doing something wrong, as my time to kill is dramatically increasing.
Rails are fun to use, but the heat... makes more than 2 almost unuseable, and even 2 is pushing it. I think my time to kill is much higher, but frankly I overheat so much, i've given up... I would love to make these work, I've tried 2x g5 lightweight mod (way too hot). 2x sturdy (tolerable heat, but the weight - ugh and still hot).
Plasmas - maybe I'm just not that good, I can probably hit my target a bit more than 50% of the time, but the idea of aiming for a specific module on anything other than one of the 3 big ships is far out of my league. TTK again way lower than the MC.
Cannons - these just seem to do VERY low damage? Am I just missing the targeted module? I've tried fixed and gimbled, various engineering recipes including high velocity. With the gimbled, they literally seem to miss "easy" shots very regularly. With fixed, the damage seems aneamic?
Is this just a case of "get good"? FWIW I find Beams lasers (or at least some kind of laser) almost mandatory for small fighters, takes me forever to nail them with rails/plamas, is this normal?
From reading the forums, it seems that module sniping is essential for these weapon types, does this mean gimbled is the way to go? (and thus cannon?) Is the plan to kill the powerplant? Then what? use my lasers to burn the hull on a helpless opponent? Or is there another module to pop next to get a quick kill?