Hello all [big grin]
I've been making just one map (on & off) for about a year. Once the Scenario Editor update landed I decided to create something to upload to the Workshop and I'm so nearly finished. I'm just testing and testing, and also, tweaking and re-doing things...Before I upload it, I just wanted to ask for your help with a few things (below):
- I can't quite get my head around the park open/close times to get the optimal amount of daylight out of one passing day. My park looks pretty fancy at night but I would prefer to have longer days (that don't suddenly come about as if someone has thrown the sun into the sky). Anyone have any experience with this, in order to make things transition nicely but also not have a really long evening?
Here are some screenshots, a sneak peak, in between questions:
- When testing the scenario, I often get messages that some of the queues are too long. I disagree with this, the scenery rating is at 100% for the rides that are pre-built in the park and the length of the paths are not that long at all really. Is this a poorly phrased hint, as if to say: Better get those information kiosks down and start setting up those fast pass queues?
- My scenario involves utilizing free space on a number of islands (in fact, the only space to build on is on other islands connected to the main park via monorail - and each island offers its own challenges), my questions about setting up this sort of challenge are these: Can vendor staff members travel via the monorail? (I doubt it but I haven't really kept track of the latest updates, so thought it best to check). Will guests ejected by security on islands (that have no path linked to the main entrance) be able to leave the park?
- Finally, is there a way to disable DLC rides or at least have them be re-searchable in the research panel? Presently, they're sort of game-breaking by being available from the very start of the scenario and I'd prefer to have control over whether the player can use them.
Thanks so much,
Chris
I've been making just one map (on & off) for about a year. Once the Scenario Editor update landed I decided to create something to upload to the Workshop and I'm so nearly finished. I'm just testing and testing, and also, tweaking and re-doing things...Before I upload it, I just wanted to ask for your help with a few things (below):
- I can't quite get my head around the park open/close times to get the optimal amount of daylight out of one passing day. My park looks pretty fancy at night but I would prefer to have longer days (that don't suddenly come about as if someone has thrown the sun into the sky). Anyone have any experience with this, in order to make things transition nicely but also not have a really long evening?
Here are some screenshots, a sneak peak, in between questions:
- When testing the scenario, I often get messages that some of the queues are too long. I disagree with this, the scenery rating is at 100% for the rides that are pre-built in the park and the length of the paths are not that long at all really. Is this a poorly phrased hint, as if to say: Better get those information kiosks down and start setting up those fast pass queues?
- My scenario involves utilizing free space on a number of islands (in fact, the only space to build on is on other islands connected to the main park via monorail - and each island offers its own challenges), my questions about setting up this sort of challenge are these: Can vendor staff members travel via the monorail? (I doubt it but I haven't really kept track of the latest updates, so thought it best to check). Will guests ejected by security on islands (that have no path linked to the main entrance) be able to leave the park?
- Finally, is there a way to disable DLC rides or at least have them be re-searchable in the research panel? Presently, they're sort of game-breaking by being available from the very start of the scenario and I'd prefer to have control over whether the player can use them.
Thanks so much,
Chris