I need your help putting on the finishing touches...

Hello all [big grin]

I've been making just one map (on & off) for about a year. Once the Scenario Editor update landed I decided to create something to upload to the Workshop and I'm so nearly finished. I'm just testing and testing, and also, tweaking and re-doing things...Before I upload it, I just wanted to ask for your help with a few things (below):

- I can't quite get my head around the park open/close times to get the optimal amount of daylight out of one passing day. My park looks pretty fancy at night but I would prefer to have longer days (that don't suddenly come about as if someone has thrown the sun into the sky). Anyone have any experience with this, in order to make things transition nicely but also not have a really long evening?

Here are some screenshots, a sneak peak, in between questions:

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- When testing the scenario, I often get messages that some of the queues are too long. I disagree with this, the scenery rating is at 100% for the rides that are pre-built in the park and the length of the paths are not that long at all really. Is this a poorly phrased hint, as if to say: Better get those information kiosks down and start setting up those fast pass queues?



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- My scenario involves utilizing free space on a number of islands (in fact, the only space to build on is on other islands connected to the main park via monorail - and each island offers its own challenges), my questions about setting up this sort of challenge are these: Can vendor staff members travel via the monorail? (I doubt it but I haven't really kept track of the latest updates, so thought it best to check). Will guests ejected by security on islands (that have no path linked to the main entrance) be able to leave the park?


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- Finally, is there a way to disable DLC rides or at least have them be re-searchable in the research panel? Presently, they're sort of game-breaking by being available from the very start of the scenario and I'd prefer to have control over whether the player can use them.


Thanks so much,
Chris :)
 
- LOVE the color of those buildings & how clustered they are together. Have you thought about having the volcano much bigger so you can see it in the background? Something like this,
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It would be very eye catching [happy]

- For a shorter night cycle open the park at 6am and close the park around midnight. You'll have the entire day cycle with just a little night time and at 6am you'll get the sunrise instead of a light switch.
- don't worry about "Queue is too long" complaints, let the player figure that out as gameplay for the scenario. [wink]
- make sure to set up those monorail stations with a basic entrance and exit queue/path, that way they don't have to hassle with that.
- Staff cannot travel by monorail (that's a good idea) so you will need to either set up the paths or have individual staff for each section. Kicked out guests will take the monorail out.
- I really really wish we could set up DLC with research but we unfortunately can't. They are always unlocked for the player.
 
Cool looking park! I like seeing parks that are broken up into islands that require a monorail for transportation [up] they seem to be the most fun scenarios because they add a little bit extra challenge imo, but they also allow players to make a ton of money on monorail sales lol

Hours: consider how difficult you want your scenario, a lot of people set their park hours to be open 24 hours a day to get more profits but that reduces difficulty, plus if you set it to 24 hours then the day/night cycle goes fully through without any time lapses.

Queues: I try to keep queues very short, say a ride carries 30 passengers, then you dont need more than 60 people in your queue, any more and your just causing them to stand around doing nothing, its better to let guests see a full queue so they can go to a different area and maybe do some shopping.

DLC: I hate the way Frontier released their DLCs [sad] sigh...
 
Hours: consider how difficult you want your scenario, a lot of people set their park hours to be open 24 hours a day to get more profits but that reduces difficulty, plus if you set it to 24 hours then the day/night cycle goes fully through without any time lapses.
.

How do different opening times contribute to larger profits?
This is only an easthetics thing right?

I agree about the queues, better not make them to long. it's a awaste of money having people standing there, and when the rides break down you have to give a refund. so the less, the better.

Cool looking park indeed.
 
How do different opening times contribute to larger profits?
This is only an easthetics thing right?

For costs which are weekly you get more time in your week. At least, I think that is how it works.

Love the building colours! That monorail is begging for curved brick archways supporting it! Its such a nice shape. Would be super hard to do though!
 
For costs which are weekly you get more time in your week. At least, I think that is how it works.

Love the building colours! That monorail is begging for curved brick archways supporting it! Its such a nice shape. Would be super hard to do though!

I thought changing opening times only changes the speed the sun rises and comes down.

Income is based on actual time and not ingame time.

So if a day is 5 minutes ingame, it will always be 5 minutes even if you have different opening times.

Financially it doesn't sound correct, as longer opening times would also contribute to higher expenses.

Then you have staff, they are paid per day, which would also be strange, as longer days should result in higher pays.
So it makes sense that a day is always the same time, not depending on opening times.
 
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Wow, thanks for your replies. I'm well chuffed with your suggestions/comments - thank you.

Cerealfruitcakes, thank you for your encouragement and helpful info. As for the volcano, the narrative/challenge in this scenario is centered around Pride (Just in time for Pride Month as well, whoop), so I think a massive volcano behind this colourful island might be a little bit too ominous (especially as us gays get blamed for natural disasters haha). So I'm gonna keep the town as the centerpiece this time. Thanks though. Here's a view of the entire map. Fun fact: I changed the map background/biome multiple times and had to manually re-sculpt all the terrain to match the hills surrounding the map border. Lots of fun [ugh]

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I won't tamper with the queues then, I'll let the player figure it out. Thanks for the info about vandals/thieves using monorails to get outta the park. Very good to know. I did wonder if I should set up some kind of path system but I would much prefer to have the challenge come down to the player both managing my pre-built island and then expanding into new territory.

breezerHOG, Thank you for your response. I have actually been wondering about the difficulty - I find when I test the scenario out that it's actually really easy to make tons of money with the stuff I've already made on the main island. Oops. I have a rollercoaster with all green stats with 100% scenery rating and maxed out prestige from the get-go. You can get away with charging a small fortune to ride it. So I wondered about what I could do to challenge the player beyond the financial stuff and decided to stick with park rating and building a decent rollercoaster within a time limit. There's also an easy bronze objective where you have to hire a certain number of entertainers for a set amount of time (it's a big celebration after all) - that's just to fit the narrative of the scenario.

There's also the challenge that comes with having limited space to build on. On the main island there's only a small plot of land at the back that you can plonk a thrill ride on or a path down to the neighbouring island or perhaps some more shops. Otherwise, you have to start building on the other islands; hissing isle (with its volcano taking up a large chunk of space in the middle of the island (but would be a good place to have a winding rollercoaster or go-kart track); White Sands (a simple flat but small island) and Forgotten Cove (a beach punctuated with jagged rocks and steep cliffs that require the player to build on multiple levels). I hope people get into making something out of these small spaces. My main island is actually very small but I've squeezed in five rides onto/into it (there's a cave system) with that space I mentioned before, for a sixth ride if you wish. Inspiration, I hope, for you lot. [big grin]


Luuknoord, thank you for your nice words. I hear you about the queues, my main gripe is seeing a mass of people crowd a queue entrance. I wish the Ai would adapt to a full queue and allow peeps to see it's full from afar so they don't all swirl around the entrance like a shoal of grumpy fish.


Lurker, That would look lovely indeed - I ain't doing that though haha. I did fuss over the shape of that monorail track heading into the island for a long time though. It originally was a straight line from the previous island and it bothered me for ages until I had a eureka moment, thinking: Ah, an S shape!


Thanks very much for chiming in on this. Very helpful [praise]
 
Here's the entrance. A RuPaul's inspired catwalk peeps have to strut down (with techno music blaring from speakers) [haha]

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@Luuknord - try setting a park to 24 hours for one month, time it and see your profits... then make another test with the hours set to be open only 6 hours a day and see how it times out... its been a very long time since I did my own tests (back over a year ago) but I believe that I found a 24 hour day to be around 13-15 minutes and anything less will be shorter
 
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@Luuknord - try setting a park to 24 hours for one month, time it and see your profits... then make another test with the hours set to be open only 6 hours a day and see how it times out... its been a very long time since I did my own tests (back over a year ago) but I believe that I found a 24 hour day to be around 13-15 minutes and anything less will be shorter

Ok thanks, I will check it out. I don't really test or pay notice to it, but it's interesting information to know.
I always run my park 24/7.
 
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