PvP I realised something...

  • Thread starter Deleted member 110222
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Deleted member 110222

D
Elite is a terrible game for exploration.

Trading is fine... But combat? Oh that's incredibly well done, at least compared to the two former.

I think it's good that all the new ships are combat craft. They actually generate interesting gameplay.
 
Elite is a terrible game for exploration.

Trading is fine... But combat? Oh that's incredibly well done, at least compared to the two former.

I think it's good that all the new ships are combat craft. They actually generate interesting gameplay.

Elite could definitely use some dev love lathered all over it. I went to Beagle Point Pre engineers and I promised myself I would never undertake a long journey again until some proper scientific mechanics were implemented.
 
Elite is a terrible game for exploration.

Trading is fine... But combat? Oh that's incredibly well done, at least compared to the two former.

I think it's good that all the new ships are combat craft. They actually generate interesting gameplay.

Many people complain that exploration needs to be fleshed out, possibly more than those that complain about combat. Is there a reason why you only just came to this conclusion? Is it related to PvP in some way?
 

rootsrat

Volunteer Moderator
Elite is a terrible game for exploration.

Trading is fine... But combat? Oh that's incredibly well done, at least compared to the two former.

I think it's good that all the new ships are combat craft. They actually generate interesting gameplay.

Yeah, just get rid of all the other stuff and only leave 1 system and combat related gameplay + 100 combat oriented ships. Space sim at its best, extremely interesting gameplay ;)
 
Elite could definitely use some dev love lathered all over it. I went to Beagle Point Pre engineers and I promised myself I would never undertake a long journey again until some proper scientific mechanics were implemented.

Ha! I made this exact same pledge after going to beagle on Distant Worlds 1. Well I guess we'll see if DW2 is worth the trip before the end of the year.
 

Deleted member 110222

D
I posted in PvP, as combat is much more varied compared to, well, everything else.
 
Elite is a terrible game for exploration.

Trading is fine... But combat? Oh that's incredibly well done, at least compared to the two former.

I think it's good that all the new ships are combat craft. They actually generate interesting gameplay.

Once in a while I do a period of combat. It never quite clicks with me. I actually like the CQC style better.
It’s good fun to build a ship and test it, but there is something about the pace that never quite works out.
I realy hope FD ads some CQC type fighter action in the main game. I would love to be able to launch in a figther from a Capital ship in CZ.
 

Goose4291

Banned
The problem Exploring faces is the same all the roles face. Peoples demand for cr/hr coupled with a refusal of change.

If for example, I suggested that only the inhabited bubble systems were mapped, and you needed to use a scanner to also find the unchartef systems, people would complain that affected the cr/hr as it wouldnt allow you to follow 'the road to riches' or whatever its called.
If I suggested that explorers could sell their nav data player to player, people would smash the 'gold.farming fear' panic box.
If I suggested you had to actually map the planet in a minigame akin to the landing sequence in alien, maube even core sampling with an srv or some such, people would complain it was a grind timesink.

The problem isnt exploration as a mechanic. Games like Eve have shown its viable. Its the playerbase and their attitudes to exploration that need to change first.
 
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The problem Exploring faces is the same all the roles face. Peoples demand for cr/hr coupled with a refusal of change.

If for example, I suggested that only the inhabited bubble systems were mapped, and you needed to use a scanner to also find the systems, people would complain that affected the cr/hr as it wouldnt allow you to follow 'the road to riches' or whatever its called.
If I suggested that explorers could sell their nav data player to player, people would smash the 'gold.farming fear' panic box.
If I suggested you had to actually map the planet in a minigame akin to the landing sequence in alien, maube even core sampling with an srv or some such, people would complain it was a grind timesink.

The problem isnt exploration as a mechanic. Games like Eve have shown its viable. Its the playerbase and their attitudes to exploration that need to change first.

That'd be a special case of the wider problem, not enough player interaction mechanics.
 
The problem Exploring faces is the same all the roles face. Peoples demand for cr/hr coupled with a refusal of change.
In my day
old.gif
we had to explore in a hole in the ground. And when dad came home from work, he'd beat us to death.

If we were lucky!

If for example, I suggested that only the inhabited bubble systems were mapped, and you needed to use a scanner to also find the unchartef systems, people would complain that affected the cr/hr as it wouldnt allow you to follow 'the road to riches' or whatever its called.
If I suggested that explorers could sell their nav data player to player, people would smash the 'gold.farming fear' panic box.
If I suggested you had to actually map the planet in a minigame akin to the landing sequence in alien, maube even core sampling with an srv or some such, people would complain it was a grind timesink.

The problem isnt exploration as a mechanic. Games like Eve have shown its viable. Its the playerbase and their attitudes to exploration that need to change first.
I'm suspecting you talked to non-explorers then, in none of the threads in the exploration forum talking about updating exploration, cr/h was ever mentioned. And mapping a planet by orbiting it was often also mentioned as a way to spot points of interest which actually led to interesting points.

What exploration needs is a way to investigate and something to discover. In what form these come is up to Frontier. My favourite kind of discoveries would be natural phenomena. I'm not too keen on finding alien ruins or crashed ships all over the place.
 
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