Engineers I refuse to play any more until....

...I get back from work :p

Over the long weekend, I played a lot of elite, and read some posts here. I can't really comment on NPC overpowered bugs as I have not felt that my self (Doesn't mean it may not be happening, and I already had a nice set of A rated ships to play with). The only negative I have had is interdictions near planets, and getting flipped around and dropped out of super cruise instantly, then getting chain interdicted and getting flipped again and again. Managed o survive this in most cases, but it irritating that I don't get the chance to submit or evade.

-now the positive stuff...

I have tried a few mission, explored USS, Gone mining and seen a few engineers and wow, a big improvement from my point of view. Before, all the game had for me was exploration and I found combat easy (apart from the encounters of 8 vultures :p wonder if that's in game anymore) and just a way to farm cash, trading was just a lesson in docking and taking off, and mining was just something I may do when really busy but have enough time to point my ship at a rock for 10 seconds at a time.

Combat now feels Dangerous, and for the first time since the early days of my elite D, I feel a rush and sometimes even die :p Before, I could happily continue to fight until my ammo ran out, even if my hull was on 20% and my cockpit was blown out, I still felt safe in 2.0.

Missions feel more involved with the rest of the game (not that is some super fantastic change). I'm mainly taking missions for materials and mission only commodities. To some people, and me at first, this seems like being forced to do mission to get upgrades, but now I see it as just part of how the Modding system works. Its also makes the collection of needed commodities more than just going to another station to buy it, or having to mine everything.

Even mining makes more sense now. It can still be a cash farm, but now you can collect elements. and things mined can now be used over a wide variety of tasks. Things are starting to feel a bit more integrated.

Overall, I'm very happy with the update and I'm sure FD will iron out an bugs and balance issues as the data comes in.

A little on the negatives we hear about on the forums. I'm not against people voicing issues they have, but we do tend to hear for the few upset and loud people and it can looks like there is a bigger issue than there is.

This update brought myself and a lot of the players I know back to the game but we don't hear about that side. When they got board and felt like leaving ELITE, they just stopped playing and went on to do others things. Now they come back because of the new challenges and things to do, and they still don't say anything. They are happy to just play games they like or not play, and I have a feeling that the majority of people are like this. The forums only repents a small amount of the player base, and people including my self, are more likely to take the time to complain than say how happy they are (but not in this case :). when were happy, we just get on with things and no one really notices :p

This game like a few others, and even in my own work now, seem to be integrating the internet and it information into the game. Making it part of your success, making knowledge a 'Skill' that affects the game. I'm loving this direction in games, but I feel some don't, and some don't even understand what's happening.

-For example; in a game system I'm working on, understanding nutrition, basic medicine and maybe even chemistry will really help in the game its self. Knowing what to eat, what to use to treat ills, or how to make things. All the needed information is out there, but people will have to use the interweb to research (once someone has the info, they pass it onto friends).

Don't know if Elite was meant to do this, but with the community, and large amount of information out there, to 'git gud' you really do have to use the web and research some ideas :)

It really helped me looking at all the Beta videos just before I got back into elite, and then watch the forums during the early hours/ first day of 2.1 to get any information I needed

-For example; it didn't take long for me to find out that meta -alloys and some rare relics where bugged, and that the Dev team where on it, and it would be 'fix' shortly :)

I expected a lot more bugs than I have seen. When working with so many variables, anomalies happen.. Grate job !
 
Sooden, are you offering to ignore those who are dissatisfied with the new update? Does this mean that the FD should listen only to players who want hardcore? Apparently the backbone of the forum are mostly players with excessive demands, I don't know.
I neither welcome nor criticize improved AI, just accepted it.
But with 2.1 release the real magic became true. Now my ship breaks down with speed of light (I'm not making this up, it's a fact), so the money I earned for my last six-month expedition began to melt very quickly.

Before 2.1: usual players - ok; "Uber Diablo" players - bored.
After 2.1: usual player - unplayable; "Uber Diablo" players - ok. //This is FD's solution.
Logical solution: before 2.1 = 2.1, where usual players - ok; "Uber Diablo" players - bored, but able to dispel the boredom using given them human brain, go to the closest station and sell top fitting.
Isn't that more reasonable than ruin all the gameplay?
 
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are you offering to ignore those who are dissatisfied
dissatisfied = spoiled metro-there is no losing because I can not handle that much negativety the game is too hard spoiled brats who love procedural but hate semi-random?
Does this mean that the FD should listen only to players who want hardcore?
THE PC MASTER RACE
Apparently the backbone of the forum are mostly players with excessive demands
They are neither the backbone nor do they have one and it is hard to even take them serious lately with all the delicious spineless jellyfish tears that are being cried
over maybe not having a max stat here, the game is too hard there.
I neither welcome nor criticize improved AI, just accepted it.
I think the AI is awesome and in some ways it make it feel like the original more, more like what i imagined back in the eighties.
But I get where you' re coming from.
But with 2.1 release the real magic became true. Now my ship breaks down with speed of light (I'm not making this up, it's a fact), so the money I earned for my last six-month expedition began to melt very quickly.
6000.00000.00000.00000.w.00000.t.0000000.f.0000000 zillion credits and accumulating more without any real effort is silly anyway, the grind comes from there being no risk, Some peeps are just credit addicted or something. more credits>gameplay.
Isn't that more reasonable than ruin all the gameplay?
I think FD did a good job in some places with Engineers, maybe here and there the details (transporting biowaste for 500.000 credits?! seriously!?!?!) have to be improved but there now is a real reason to prospect if you want, finding stuff on planets like crash sites, the factions and your rep, yea even the ai. Everything is getting knitted more together but you don' t see it if you approach it like you are playing an offline singleplayer 3d arcade shooter with built in credit grind. You can play it that way because after all you blaze your own trail but if you do...

on the engineers -
I think a lot of it is psychological as well and has to do with presentation. If the 'roll of the dice' was hidden and instead of moving sliders and a wheel of fortune it was presented as an animation of some guys and machinery, you know like a cut scene followed by some text saying well I did my best and blablabla this is the result none of this endless moaning would have occurred. Most of the blame lies with a bare bone presentation which looks very....pffff I have to do some other stuff bbl
 
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Sooden, are you offering to ignore those who are dissatisfied with the new update? Does this mean that the FD should listen only to players who want hardcore?...

only if they threaten to grief newbies or uninstall ELITE, if they don't get their way :)

but i don't want to get into a fight in this post. i just though it would be nice to balance out the feedback we are getting on the forums.



Logical solution: before 2.1 = 2.1, where usual players - ok; "Uber Diablo" players - bored, but able to dispel the boredom using given them human brain, go to the closest station and sell top fitting.
Isn't that more reasonable than ruin all the gameplay?

i'm sure i'm not the only player that ended up using a sidewinder to take out anaconda just for fun in the old Version.

as i have said in other posts, im on the side of the new and less skilled players and feel there need to be some changes, don't be to quick to judge
 
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