...I get back from work 
Over the long weekend, I played a lot of elite, and read some posts here. I can't really comment on NPC overpowered bugs as I have not felt that my self (Doesn't mean it may not be happening, and I already had a nice set of A rated ships to play with). The only negative I have had is interdictions near planets, and getting flipped around and dropped out of super cruise instantly, then getting chain interdicted and getting flipped again and again. Managed o survive this in most cases, but it irritating that I don't get the chance to submit or evade.
-now the positive stuff...
I have tried a few mission, explored USS, Gone mining and seen a few engineers and wow, a big improvement from my point of view. Before, all the game had for me was exploration and I found combat easy (apart from the encounters of 8 vultures
wonder if that's in game anymore) and just a way to farm cash, trading was just a lesson in docking and taking off, and mining was just something I may do when really busy but have enough time to point my ship at a rock for 10 seconds at a time.
Combat now feels Dangerous, and for the first time since the early days of my elite D, I feel a rush and sometimes even die
Before, I could happily continue to fight until my ammo ran out, even if my hull was on 20% and my cockpit was blown out, I still felt safe in 2.0.
Missions feel more involved with the rest of the game (not that is some super fantastic change). I'm mainly taking missions for materials and mission only commodities. To some people, and me at first, this seems like being forced to do mission to get upgrades, but now I see it as just part of how the Modding system works. Its also makes the collection of needed commodities more than just going to another station to buy it, or having to mine everything.
Even mining makes more sense now. It can still be a cash farm, but now you can collect elements. and things mined can now be used over a wide variety of tasks. Things are starting to feel a bit more integrated.
Overall, I'm very happy with the update and I'm sure FD will iron out an bugs and balance issues as the data comes in.
A little on the negatives we hear about on the forums. I'm not against people voicing issues they have, but we do tend to hear for the few upset and loud people and it can looks like there is a bigger issue than there is.
This update brought myself and a lot of the players I know back to the game but we don't hear about that side. When they got board and felt like leaving ELITE, they just stopped playing and went on to do others things. Now they come back because of the new challenges and things to do, and they still don't say anything. They are happy to just play games they like or not play, and I have a feeling that the majority of people are like this. The forums only repents a small amount of the player base, and people including my self, are more likely to take the time to complain than say how happy they are (but not in this case
. when were happy, we just get on with things and no one really notices 
This game like a few others, and even in my own work now, seem to be integrating the internet and it information into the game. Making it part of your success, making knowledge a 'Skill' that affects the game. I'm loving this direction in games, but I feel some don't, and some don't even understand what's happening.
-For example; in a game system I'm working on, understanding nutrition, basic medicine and maybe even chemistry will really help in the game its self. Knowing what to eat, what to use to treat ills, or how to make things. All the needed information is out there, but people will have to use the interweb to research (once someone has the info, they pass it onto friends).
Don't know if Elite was meant to do this, but with the community, and large amount of information out there, to 'git gud' you really do have to use the web and research some ideas
It really helped me looking at all the Beta videos just before I got back into elite, and then watch the forums during the early hours/ first day of 2.1 to get any information I needed
-For example; it didn't take long for me to find out that meta -alloys and some rare relics where bugged, and that the Dev team where on it, and it would be 'fix' shortly
I expected a lot more bugs than I have seen. When working with so many variables, anomalies happen.. Grate job !
Over the long weekend, I played a lot of elite, and read some posts here. I can't really comment on NPC overpowered bugs as I have not felt that my self (Doesn't mean it may not be happening, and I already had a nice set of A rated ships to play with). The only negative I have had is interdictions near planets, and getting flipped around and dropped out of super cruise instantly, then getting chain interdicted and getting flipped again and again. Managed o survive this in most cases, but it irritating that I don't get the chance to submit or evade.
-now the positive stuff...
I have tried a few mission, explored USS, Gone mining and seen a few engineers and wow, a big improvement from my point of view. Before, all the game had for me was exploration and I found combat easy (apart from the encounters of 8 vultures
Combat now feels Dangerous, and for the first time since the early days of my elite D, I feel a rush and sometimes even die
Missions feel more involved with the rest of the game (not that is some super fantastic change). I'm mainly taking missions for materials and mission only commodities. To some people, and me at first, this seems like being forced to do mission to get upgrades, but now I see it as just part of how the Modding system works. Its also makes the collection of needed commodities more than just going to another station to buy it, or having to mine everything.
Even mining makes more sense now. It can still be a cash farm, but now you can collect elements. and things mined can now be used over a wide variety of tasks. Things are starting to feel a bit more integrated.
Overall, I'm very happy with the update and I'm sure FD will iron out an bugs and balance issues as the data comes in.
A little on the negatives we hear about on the forums. I'm not against people voicing issues they have, but we do tend to hear for the few upset and loud people and it can looks like there is a bigger issue than there is.
This update brought myself and a lot of the players I know back to the game but we don't hear about that side. When they got board and felt like leaving ELITE, they just stopped playing and went on to do others things. Now they come back because of the new challenges and things to do, and they still don't say anything. They are happy to just play games they like or not play, and I have a feeling that the majority of people are like this. The forums only repents a small amount of the player base, and people including my self, are more likely to take the time to complain than say how happy they are (but not in this case
This game like a few others, and even in my own work now, seem to be integrating the internet and it information into the game. Making it part of your success, making knowledge a 'Skill' that affects the game. I'm loving this direction in games, but I feel some don't, and some don't even understand what's happening.
-For example; in a game system I'm working on, understanding nutrition, basic medicine and maybe even chemistry will really help in the game its self. Knowing what to eat, what to use to treat ills, or how to make things. All the needed information is out there, but people will have to use the interweb to research (once someone has the info, they pass it onto friends).
Don't know if Elite was meant to do this, but with the community, and large amount of information out there, to 'git gud' you really do have to use the web and research some ideas
It really helped me looking at all the Beta videos just before I got back into elite, and then watch the forums during the early hours/ first day of 2.1 to get any information I needed
-For example; it didn't take long for me to find out that meta -alloys and some rare relics where bugged, and that the Dev team where on it, and it would be 'fix' shortly
I expected a lot more bugs than I have seen. When working with so many variables, anomalies happen.. Grate job !