I Suspect Engineers Will Be Expensive...

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Deleted member 110222

D
So much so I've sold all my fleet, except for my Cobra Mk IV.

Now, I'm not going to speculate too much, but I think that the right sacrifices & module class swapping will open up a lot of options for modifications, on the internals side of things... I think this will be how ships become truly unique.

I know for a fact that if one part can be modified in the way I want to, then there's another part I'm willing to reduce that might allow for that modification...

I'm not going to say too much because I like the mystery.

But, I think that, as well as materials, it's going to take a lot of credits to pay the Engineers, so I've freed up as much cash as possible to fund the changes. Here's hoping, it'll be worth it.
 
So much so I've sold all my fleet, except for my Cobra Mk IV.

Now, I'm not going to speculate too much, but I think that the right sacrifices & module class swapping will open up a lot of options for modifications, on the internals side of things... I think this will be how ships become truly unique.

I know for a fact that if one part can be modified in the way I want to, then there's another part I'm willing to reduce that might allow for that modification...

I'm not going to say too much because I like the mystery.

But, I think that, as well as materials, it's going to take a lot of credits to pay the Engineers, so I've freed up as much cash as possible to fund the changes. Here's hoping, it'll be worth it.


Personally I doubt it - many players have multiple millions and billions which are easily obtainable. But making a high financial ceiling for items in engineers create a paywall for new players and stops them accessing this content. I imagine that it will be mainly linked to reputation that you gain from doing missions for factions with some financial outlay that isn't exorbitant.

Pretty much like the Clipper which is relatively cheap but requires ranks to obtain.
 
So much so I've sold all my fleet, except for my Cobra Mk IV.

Now, I'm not going to speculate too much, but I think that the right sacrifices & module class swapping will open up a lot of options for modifications, on the internals side of things... I think this will be how ships become truly unique.

I know for a fact that if one part can be modified in the way I want to, then there's another part I'm willing to reduce that might allow for that modification...

I'm not going to say too much because I like the mystery.

But, I think that, as well as materials, it's going to take a lot of credits to pay the Engineers, so I've freed up as much cash as possible to fund the changes. Here's hoping, it'll be worth it.

I actually doubt that Engineers will carry much....if any....cost in credits. My speculation, based on all the Dev Updates so far, is that the modifications will be largely driven by the looting (I prefer the term salvage, myself) & material collection system rather than credits. I also believe that what kind of modifications they will do for you will be based on your overall reputation with said engineer....not your bank balance.
 

Deleted member 110222

D
We shall see.

In any case, if the modification I want becomes available, I was going to sell the rest of my fleet anyway & fly just the one ship for the rest of time.
 
Money is only one factor, they've said missions and rep building will factor in. Finding the exotic goods may be the tough parts. I'm pretty excited to hear more!
 
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I dont know that the upgrades are going to cost a lot of credits, as much as they will cost time. I think finding and harvesting materials, combined with building up rep with specific Engineers is what will take a long time not the credits for the actual upgrades.

Also why sell and take a 10% hit on all your ships, when you dont know for certain that upgrades will be expensive and its something you can do just as easily later on, if high costs are in fact the case.
 
hahahaha!....yea
$60+$45 ($105) = Cobra Mk IV.
$60 (For Horizons) = No Cobra Mk. IV.

Yes, I too have sold my entire fleet for a Cobra Mk IV.

No, hold on. I did the opposite. I kept my fleet and sold that piece of .
funny how that turned out.
 
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I don't think it will be overly expensive. I think the currency at stake in the engineers is mostly "work". You will have to work for the toys. Reputation and materials. And its better this way.
 
hahahaha!....yea
$60+$45 ($105) = Cobra Mk IV.
$60 (For Horizons) = No Cobra Mk. IV.


funny how that turned out.

:)

TBH I didn't preorder Horizons for the Slowbra. When a company does a preorder it generally means funds are welcome. My money was given early to back development. I hope to see that money well spent in future releases. I'd like to think that 2.1 will bring some more joy, but I like the game already. So, no worries for me.

If the Mk IV Cobra turns out to be pimpable in terms of speed, and that is a very long shot given its basic stats, then I may rebuy. Otherwise, it really is a silly ship. You'd have to be either dirt poor or insane to even consider it; there are so many better alternatives.
 
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The cobra mk iv is basically the python's little brother. It's got the most internals for its size, a lot of hardpoints (the only Small with 5) and is hull tanky but slow and a bit sluggish.

Back on topic, I expect that the biggest challenge when getting engineers to build you stuff will be the requirements. I'm expecting to have to spend time in asteroid/ice belts and looking for crash sites. If a given mod was doable with just more expensive parts (as opposed to exotic materials or obsolete components jury rigged with new tech), it would be a stock part.
 

Deleted member 38366

D
I think the worst part might be a rather simple - but yet difficult question at the same time :

- is the Tweak worth it? Does it function as the Player expects it to ?

Revisiting several of the PowerPlay Perks that sounded great on paper - but utterly failed in real use... The efforts invested into "Grinding" an Engineer probably should be very carefully evaluated.
But in the end, it'll all boil down to actual testing... We'll see soon enough :)
 
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I actually doubt that Engineers will carry much....if any....cost in credits. My speculation, based on all the Dev Updates so far, is that the modifications will be largely driven by the looting (I prefer the term salvage, myself) & material collection system rather than credits. I also believe that what kind of modifications they will do for you will be based on your overall reputation with said engineer....not your bank balance.

I want both. I want to be able to source my materials or pay up front. And let me tell you, I will pay up front. I don't give a care about the SRV. I find it to be unfun, not satisfying, and terrible to control. Every single time I try to drive around the controls are very clunky and sometimes I end up rocketing off into the air before suddenly coming back down at a weird angle. No amount of key rebinding cures this.
That being said the option to pay credits needs to exist for people like me because I know they exist.
 
The planetside materials introduced in 2.0 were an introduction/test for the loot and crafting system and if that is anything to go by then it will take a very long time to get all the loot the engineers will need for their modifications, certainly at the higher ranks.

I don't think it will be credit expensive though, the devs have said a few times that they want the focus to move away from credit grinding (presumably to material grinding lol)
 
We shall see.

In any case, if the modification I want becomes available, I was going to sell the rest of my fleet anyway & fly just the one ship for the rest of time.

Besides, it's a well known fact that you only need a Cobra to play the game anyway. Everything else is just fluff ;)
 
Here's hoping that jump drives with longer ranges and tuned up thrusters will be part of 2.1.

If so, I might give the Cobra MK IV a shot.

Any upgrade the Cobra Mk IV can do to it's Class 4 thrusters, the Mk III can do as well. If anything, the Mk IV is going to be more of a sitting duck than it is now with all the smaller ships soon being faster than the Mk III. Down the line, the Keelback will be getting playable launched fighters which might make it an even deadlier ship than the Mk IV. Sad, but also kind of hilarious.
 
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