I think I broke the game.

I was doing a salvage mission in my home system, LHS 20, when I discovered some nice ravines on LHS20 B2.

Decided to do a bit of stunt-flying, so I'm whizzing through the canyons at 900m/sec and then, erm, the game seemed to decide it couldn't keep up and kind of "stopped" drawing them, resulting in big "holes" all over the surface, and some weird gfx glitches where the surface just "melts away" as I get close to it.

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Worrying thing was, after that I decided to go and visit the Far God outposts in Etain and, nice as that was, I was getting the same issues on the surfaces there too.

I'm kind of hoping the update manages to repair whatever I broke. [where is it]
 
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I played around with it a bit and found that if I can get up to 900m/sec for more than a few seconds I can make this happen deliberately (presumably something to do with my GFX card's memory filling up?) and then the planet surface physically becomes a perfect sphere and all the topography becomes completely insubstantial.

That means I can tear across the planet's surface at 900m/sec, at an altitude of a few metres, clipping through any terrain that appears in front of me.

I suspect this could be abused if there was any meaningful gameplay attached to planet surfaces.

As it was, I scanned all the data-terminals on the Far God planets from underneath. [where is it]
 
You could try pulling the terrain slider back a little or lowering the geometry for these high-speed shenanigans. To make it easy for the engine.

But I would also report it. If the game allows you to get this fast, it should also be able to render this fast.
 
Wow. The new mining mechanics sound pretty awesome.

Just realised, I might've missed an opportunity there.

The logs talk about how the cultists were going to some "catacombs" to wait for their God to arrive.
Probably could have used the glitches to examine the interior of the planet's surface to see if I could locate the catacobs... assuming they exist (which they probably don't).

As it was, after getting the logs, I went back to my ship to listen to them but it was awkward finding somewhere to park where I wasn't falling "through" the surface.

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You could try pulling the terrain slider back a little or lowering the geometry for these high-speed shenanigans. To make it easy for the engine.

But I would also report it. If the game allows you to get this fast, it should also be able to render this fast.

On a slightly more serious note, I guess the main issue is that a player shouldn't be able to force this to happen.

Didn't get chance to test it thoroughly last night but it seems like there might be times where it could be useful to deliberately make this happen.
 
On a slightly more serious note, I guess the main issue is that a player shouldn't be able to force this to happen.

Didn't get chance to test it thoroughly last night but it seems like there might be times where it could be useful to deliberately make this happen.

Well, look at it from the brighter side - reproduceable bugs are much easier to fix.
Unless it is some hard-baked-in limitation of an engine, in which case the only way to "fix" this would probably be nerfing the Dirty Drives mod.
 
I did some similarly fast canyon racing a week or so back and can report for me that the terrain remained extremely solid even at over 900m/s

(Also a Nvidia card, so it might not just be the drivers)
 
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