EDITED TO CLARIFY SOMETHING:
I was told below that I have received advice for this system which is untrue, I just finished my outpost for this system before I posted this. I had without realizing it was a dud claimed a basically worthless system (Before this one) and that was the advice I got; "It might be okay to mess around with." or "You could do something with that system, just not refinery." no details or specifics.to go out and brick a few systems
The main reason for the edit; I am disabled from a severe C-spine injury 25 years ago, and although I am always in pain, nerve pain in my arms is crazy, and half the time of the last 25 years I have a migraine. My hands are very uncoordinated and hurt a lot, and try to lock up on my after doing anything for a short time.
The reason I am adding that is to show that I do not want to "Brick a few systems" just to slowly figure it out.
It is very painful for me to just make a single initial outpost for a system.
Therefore, I was asking advice for what would work best in this specific system before spending 3-5-10 times more time on a huge station just to have it be for nothing because it does not work.
Instead of saying "add a Coriolis by the first planet, and a base on the moon below it (I do not know, just using an example) and they will give you a great start." A person said "We have already given you advice for this system (Nope) just go out and brick a few systems and figure it out over time."
That is easy for someone who is not in physical pain every waking hour, and half of those hours also have a bad migraine headache on top of the pain, and also whose hands are not locking up on them after the first ten minutes at the controllers.
I cannot just spend 50-100 hours on a system just guessing and brick it.
Take what it taked the average player to do anything in depth, and multiply it at least by 2 for the most simple of things, or by 3 or more and that is where I am. Everything is a grind to me, everything is a slow and physically painful process.
It took me 20 minutes just to type this edit for goodness sakes!
I have so many hours in ED because I love it, I am glad it is growing again, and each of those hours was spent in a great amount of pain.
That time would be in pain doing anything, but it is much harder to grind through goals while in pain, most folks cannot even imagine that, they log and have a blast, and I can't blame them.
Now back to the OP:
I am not going for the most posts in this particular forum, I am just confused.
I want to make a successful colony but that to me can be just a few stations for a little bit that work together well. I would get burned out and quit colonization for a long time if I try to build a lot of stations one after another, it is crazy grinding out a solo outpost in 1-2 sessions lol.
I have the starting outpost, it is industrial.
There are 2 HMC worlds, a metallic pristine ringed planet, and some with pristine metal, and such. Rocky moons out the wazoo, and an asteroid field.
For more info I am providing a link to the bodies on Inara: https://inara.cz/elite/starsystem-bodies/737010/
I hope the NPCs are better than me at finding good ore in the pristine hotspots than I am and can keep the ball rolling lol.
But anyway, I do not care if it is pure industrial, or if there can be a high-tech station in there somewhere, but I just want to have stations and things that will work together and not cancel something out.
I eventually want a busy thriving colonized system with all the bells and whistles, but I am solo, so I have to go easy, and this system may not even have the potential to be very good, I don't know.
I do not know if I can have one of the nicer stations in this system with the trees and statues and such inside, but if not, I'll worry about one of those much later on.
TLDR; I want to have stations that compliment each other, not work against each other. I am starting small. What should my next station be? Type, economy, and all that business.
I am not going to baby sit the colony, I want to build as I feel up to building (If it becomes a chore or a job I am done) and learn what to build in steps to keep the system going. If I can build something and take a little break and come back to find it doing well that is all I care for.
If left to my own devices as confused as I am I'd likely accidentally add something next that would work against my outpost, then something that works against the first 2 stations, and such lol.
I know how to go back and forth and build, I just do not understand the ins and outs and the why something needs to go with this/that.
Thank you.
I was told below that I have received advice for this system which is untrue, I just finished my outpost for this system before I posted this. I had without realizing it was a dud claimed a basically worthless system (Before this one) and that was the advice I got; "It might be okay to mess around with." or "You could do something with that system, just not refinery." no details or specifics.to go out and brick a few systems
The main reason for the edit; I am disabled from a severe C-spine injury 25 years ago, and although I am always in pain, nerve pain in my arms is crazy, and half the time of the last 25 years I have a migraine. My hands are very uncoordinated and hurt a lot, and try to lock up on my after doing anything for a short time.
The reason I am adding that is to show that I do not want to "Brick a few systems" just to slowly figure it out.
It is very painful for me to just make a single initial outpost for a system.
Therefore, I was asking advice for what would work best in this specific system before spending 3-5-10 times more time on a huge station just to have it be for nothing because it does not work.
Instead of saying "add a Coriolis by the first planet, and a base on the moon below it (I do not know, just using an example) and they will give you a great start." A person said "We have already given you advice for this system (Nope) just go out and brick a few systems and figure it out over time."
That is easy for someone who is not in physical pain every waking hour, and half of those hours also have a bad migraine headache on top of the pain, and also whose hands are not locking up on them after the first ten minutes at the controllers.
I cannot just spend 50-100 hours on a system just guessing and brick it.
Take what it taked the average player to do anything in depth, and multiply it at least by 2 for the most simple of things, or by 3 or more and that is where I am. Everything is a grind to me, everything is a slow and physically painful process.
It took me 20 minutes just to type this edit for goodness sakes!
I have so many hours in ED because I love it, I am glad it is growing again, and each of those hours was spent in a great amount of pain.
That time would be in pain doing anything, but it is much harder to grind through goals while in pain, most folks cannot even imagine that, they log and have a blast, and I can't blame them.
Now back to the OP:
I am not going for the most posts in this particular forum, I am just confused.
I want to make a successful colony but that to me can be just a few stations for a little bit that work together well. I would get burned out and quit colonization for a long time if I try to build a lot of stations one after another, it is crazy grinding out a solo outpost in 1-2 sessions lol.
I have the starting outpost, it is industrial.
There are 2 HMC worlds, a metallic pristine ringed planet, and some with pristine metal, and such. Rocky moons out the wazoo, and an asteroid field.
For more info I am providing a link to the bodies on Inara: https://inara.cz/elite/starsystem-bodies/737010/
I hope the NPCs are better than me at finding good ore in the pristine hotspots than I am and can keep the ball rolling lol.
But anyway, I do not care if it is pure industrial, or if there can be a high-tech station in there somewhere, but I just want to have stations and things that will work together and not cancel something out.
I eventually want a busy thriving colonized system with all the bells and whistles, but I am solo, so I have to go easy, and this system may not even have the potential to be very good, I don't know.
I do not know if I can have one of the nicer stations in this system with the trees and statues and such inside, but if not, I'll worry about one of those much later on.
TLDR; I want to have stations that compliment each other, not work against each other. I am starting small. What should my next station be? Type, economy, and all that business.
I am not going to baby sit the colony, I want to build as I feel up to building (If it becomes a chore or a job I am done) and learn what to build in steps to keep the system going. If I can build something and take a little break and come back to find it doing well that is all I care for.
If left to my own devices as confused as I am I'd likely accidentally add something next that would work against my outpost, then something that works against the first 2 stations, and such lol.
I know how to go back and forth and build, I just do not understand the ins and outs and the why something needs to go with this/that.
Thank you.
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