I think I Know Why Frontier Is So Silent

They are highly depressed, and are waiting for the new meds to take effect. :)

Seriously, just release the bugfixes, and many of us will     . Your "features" will not be diminished by it.
 
It is true they have become more silent since Engineers but sometimes it is better not to speak too much about things that are still uncertain.

I doubt they are depressed, the spectacular failure of NMS (how people could not see it coming I don't know) has added a lot of new players on Steam, we went from 60k per 2 weeks to 110k for the same amount of time. I would be rejoicing in their place.
 
It's all to do with scheduling.

Specifically, they're trying to figure out how they can fit in another 12 rounds of balancing rework on the Engineers' special effects while still developing everything else (instead of just getting rid of them and automatically putting everything back to the balance we had before).
 
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They have been in crunch mode

...since March 3rd...stating Dev updates would return after things calmed down

They must be dog-tired.

Hi everyone,

In this latest dev update I’ll cover the remaining two high level goals for the changes to the mission system coming in the 2.1 The Engineers update.

I’ve decided to tackle consequences and rewards in the same update as they are often different sides of the same coin. Missions already have a range of impacts on the galactic simulation, but this isn’t communicated as clearly as it could be. This is relatively easy to address for things like state and reputation as they are based on absolute values and with buckets that need to be filled or emptied. For aspects like influence this is much more complicated as the changes occur after the mission is completed and also relative to every other action during that period. So influence isn’t part of the mission changes (except to indicate that you’ve made a positive, or negative impact), but is planned for the future.

As mentioned in previous updates your success and failure in missions affects your relationship with the minor faction and these changes are clearly identified and communicated. With minor faction states we’re intending making their effects more noticeable on available missions, ship traffic and composition, and markets. At the moment these can be quite subtle, so beefing them up with add more drama to a star system.

Consequences also have a more immediate response, so authority response if they are attacked will be sharper.

For rewards our first goal is to provide a range that is wider than simply credits. Credits will still be a common reward for missions, but we’re adding greater variety. One such addition is that of ‘treasure’ locations – this is a bonus for certain missions that can lead you to a cache or other location with valuable vouchers or items that can be collected.

Materials for crafting can also be awarded for completing missions, along with certain hard to find commodities, or even salvage only items. More commodities and materials are being added to the game, I’ll go into more detail on this in a future dev update. Some of these commodities may only be available through missions and can be used for story events as well as rewards. Missions have varying rewards for effects on minor factions which are getting a balance pass to make changes in state more likely as well as more noticeable.

Credits will still feature as rewards and rewards will be balanced to scale better with difficulty and also be more lucrative if you’re well regarded by the minor faction.

Along with the changes mentioned we’re conducting a pass through the mission templates to make them more reliable and address issues seen in the current build. This is accompanied by adding more scenarios for the various mission types and also to better reflect the active states in the system.

One other small tweak is that the cockpit now has a clock to help keep an eye on the time!

As you’ll no doubt know by now we announced that we’ve delayed the 2.1 Engineers release - there is a lot in it, and we decided it was better to take some extra time to ensure that we get it to a quality we are fully happy with before releasing it. While we aren’t talking a specific release date at the moment we are aiming for a beta release in May. I’d also like to reiterate David’s post from earlier today that The Engineers isn’t the next build release, we have a few more 2.0x releases planned before then.
As usual when we are preparing for upcoming releases my dev updates will now be paused for a while – but I will return!

Michael
 
They aren't going to show us everything in 2.2 since it is major surprise stuff like Aliens and "stuff for explorers to find", ship graveyards and such. I would much prefer 2.2 to roll out with quite a bit not revealed. It might be refreshing to see new stuff in game and newsfeeds rather than having seen everything before-hand.

The internal discussion at FD is probably cost/benefit. Do dev diaries and sneak peeks, etc. drive sales and player count? If not, then why make the extra effort, which costs time/money?

It has been a slow decline from the Kickstarter days type communication to FD now finally seeming to move towards a more traditional publisher communication style. When Planet Coaster hits and they announce a 3rd franchise they will develop then things could finally shift all the way. Would then just be the game shows and marketing push as big point updates are ready to roll.

I wonder if MB and Sandro laugh when they see threads like this and think "if only they knew the truth".?!
 
Them keeping quiet is not necessarily a bad thing. They've generally been bad at managing player expectations, so no news until the very last minute when you can surprise everyone is better than promising the moon and then disappointing everyone IMO.
 
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gah again with the ship-transfer. It's a fantastic feature, I will use it daily. If it breaks your immershion, don't use it. No-one is forcing you. Jeez already.

I think AstroCreep said Instant Ship transfer. It´s an obnoxious mechanic that worries us, people who care about the game more than about ourselves. I really hope their silence means they are reconsidering it being instant. Most of us would be quite happy if they do
 

Arguendo

Volunteer Moderator
Perhaps they've gone into hiding to rethink & rework the awful Instant Ship Transfer "Feature".
If history taught us anything is that they will probably not change it. Especially since they announced it at Gamescom.
gah again with the ship-transfer. It's a fantastic feature, I will use it daily. If it breaks your immershion, don't use it. No-one is forcing you. Jeez already.
I think AstroCreep said Instant Ship transfer. It´s an obnoxious mechanic that worries us, people who care about the game more than about ourselves. I really hope their silence means they are reconsidering it being instant. Most of us would be quite happy if they do
Check out the top sticky thread! And remember to vote if you want to influence their decision!

Edit: Ninja'd by Sandro nonetheless! Dangit! :)
 
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And crime and punishment (what plans you guys have/what are you working on)?
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That would be much more interesting than the whole "insta transfer" thingie. I feel that too many players now will vote for "delay", without understanding that first of all they vote for delaying the implementation of this feature for several months, while the benefits for the game are marginal.
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A proper crime and punishment system, on the other hand, might not only encourage people to leave solo, but might even persuade me to take a look outside of Moebius again.
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