I think npc pirates / bad guys fear me

I can spend hours trading and not a single npc interdiction. I can go to res's and kill the weak pirates that are there and their buddies dont seek retribution. I can idle in SC and I'm left alone while I go make a drink. I'm pretty sure bad guys (the npc's anyway) are afraid of me and give me my space.

Heh, after killing some system authority vessels in a res a pirate actually scanned me and then literally communicated "nevermind... I'm leaving you alone" or so. I think if you're wanted and get scanned by a wanted ship they say stuff like that. But regardless, he told his friends and now npcs ignore me.


One should think with as many pirate kills as i have, i should be targetted more. Why dont the bad guys look to make bounty hunter's lives much harder than players who dont bounty hunt that much? I had over 200million in bounties before 1.3 and they behave the same as if i was some new player.

Please FD. Make pirates hate bounty hunters and make killing them in low security systems behave like when you are killing system authority vessels. I should be run off by pirates at least sometime. People should be scared in some systems of piracy and that level of fear should be determined by your particular stats ... NOT ANOTHER RNG MECHANISM .... please. Enough dice rolling. So tired of it. Making things dynamic and providing a little assortment doesn't require dice rolling and I shouldn't be encouraged to exit to main menu and re-enter the game over and over to get a good "roll".
 
Your weapon loadout, cargo inventory, elite status, all have influence on how NPC's react.

Carry a few tons of high end items and some illegal cargo and you will have more chances for NPC interactions.
 
I was doing the 100 Stop Imperial Trade Circuit (https://forums.frontier.co.uk/showthread.php?t=151793) earlier this week and I got plenty of NPC interdictions (it doesn't seem like my number of kills or combat rating mattered to them). Usually they would indicate they were "waiting for me" or that they heard "rumours about a big haul" and more stuff along those lines. I think it's a nice addition and I can't wait until they further explore NPC interactions.
 
They do hate you after a while.

I bounty hunted a long time in the same Nav Beacon and after a while (a long while) the pirates are shown as red when they arrive and attack on site.
I had to run away a few times because had more than 8 ships against me.
That was before 1.3 though. Hope it still works this way.
 
Hi All,

Every time you destroy an NPC ship aligned with a faction you lose reputation with the faction, untill finally via unfriendly the faction becomes hostile to you.
Try taking a pirate hunting mission for another faction in the system or nearby system (typically a station or controlling station owner), this can drive your reputation with the criminal faction down quite quickly (a couple of missions).

I have a few that attack me on sight now, even around stations where they get chased off by system authority (this is new in 1.3 for me, been hated for a while!).

I am not sure if using the black market controlled by the criminal faction in a system restores reputation, others will know better, if it does avoid it.

Simon
 
I never got attacked I could play weeks without an interdiction but since aligning with a faction I cant make it to 1 station without being attacked at least once.

Take a cargo hold of prog cells to a RES and watch them que up to kill you. 5 and 6 at once.
 
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They dont hate you ... you eventually become hostile with the faction and then you become KOS. But they still dont change in numbers or difficulty. I trade conda full loads of gold and they could seem to care less. I got interdicted here and there when 1.3 first came out upon jumping into a system but it was a lone cobra or sidewinder. Ridiculous to think they would be able to pirate my ship...even if it didn't have weapons.

If it's true that the game is responding to my loadout, rank, ship then they seem to be chickening out.

The only time since 1.3 that the game seemed to respond to my killing of ships by bringing bigger wings and meaner ships was when i went to pick off some empire power support ships and decided to kill all his system authority backup support. They kept coming with bigger wings and better ships until I was getting wings of anaconda's. That's when i had to retreat.

This is not about being KoS (hostile) with factions. It's about the game responding to your actions rather than you just rolling the dice and maybe this instance is easy/weak opposition, maybe it's strong.
 
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