I thought Black Holes weren't dangerous.

I just saw this: ( [video=youtube_share;Gkw6wcUKSAM]https://youtu.be/Gkw6wcUKSAM?t=9m6s[/video] )

I've flown in and around a couple so far in my Asp and nothing happened. I guess this goes on the list of things not to do in DW now.
 
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Black holes aren't dangerous!
 
The question aside....why oh why would they try to jump back into SC when they were cooling off but was still above 120% temp???

Now to address the question....no idea what happened there. I have flown much much closer to many black holes and nothing happened. BUT, they were pretty small. Not knowing the size of this one added with being so incredibly close to that big of a star creates more questions than it answers. ha. But judging by what I see, that's a pretty old video and a very inexperienced CMDR.
 
I think it is not the black hole. The big blue star is to blame. The guy came too close to it and was running at about 80% heat level even before started flirting with the black hole :)
 
2 other things spring to mind:
The Hauler is not the most robust ship in the game.
There was speculation that the exclusion zone around black holes would be discontinued with the launch of Horizons, since it would certainly have to be discontinued around planets.
 
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A Black Hole right beside a massive star can be dangerous. They do heat you up a bit, and he approached it from the star side in the end, so his temp went right up. Then he crashed into the BH and dumped himself out to normal space, so when he tried to SC away, he just generated even more heat. The second time he dropped out, his temp started to drop, if he'd shut everything down except life support and waited for the temp to drop, he could then have selected a different system and jumped out with much less damage.

If you're going to scan a BH that's right next to a star, DON'T get between them. :)
 
That was my thinking, too. I think It was the star that killed him, not the BH. Haulers have issues with heat management in my experience anyway and I couldn't even fuel scoop properly without mine overheating, so being stuck between that beast of a star and a close proximity BH was a recipe for disaster.
 
Everything can be dangerous in the right circumstances. I've had dozens of run ins with black holes and Sag A* especially, which damaged my ship. :) Binaries just seem to... exponentially increase the already minimal risk.
 
On my last trip I noticed that some black holes don't seem to have exclusion zones so you could actually fly right through them. I'm assuming it's a bug, but those that do have exclusion zones can be as dangerous (or not) as anything else. I scanned hundreds of these things and never had a problem with one, then a measly white dwarf cracked my canopy (made it back ok though). Just the way it goes sometimes :)
 
So.... let's all hush up about how dangerous it can be around black holes, white dwarfs and other stellar remnants until AFTER I'm out of the neutron field hmm mm?



;)
 
So.... let's all hush up about how dangerous it can be around black holes, white dwarfs and other stellar remnants until AFTER I'm out of the neutron field hmm mm?



;)

orry about. I have around 100,000 light-years traveled without incident. (Also, I'm leaving this formatting messed up because I'm sick of cleaning up after the editor's "move the cursor up a line and not let you type at the end" bug.)

Make sure your throttle is at 0% right as you jump and you really don't have much to w
 
I'd treat that BH like a neutron.. scan it and get the heck away from it asap. Too close to the star for comfort. But yeah I've been dropped from SC getting to close and took damage from a BH.
 
orry about. I have around 100,000 light-years traveled without incident. (Also, I'm leaving this formatting messed up because I'm sick of cleaning up after the editor's "move the cursor up a line and not let you type at the end" bug.)

Make sure your throttle is at 0% right as you jump and you really don't have much to w

I shall name this the portal post :D

The only problem I'm facing is the multiple star systems... had a few near misses with main sequence stars in close orbit to a neutron.

Still, keeps the blood pumping.
 
Maybe I've just been lucky so far. I haven't had any problems with close binary stars. I don't even carry heat sinks or AFMU's! (watch I'll probably faceplant into a star and die now...)
 
Aye it's a weird one this does not match my experience.

But that black hole is really close to that blue star. Maybe the combined heat generation of the two might have been the issue. Though why it didn't drop as you moved away I dunno.
 
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Aye it's a weird one this it does not match my experience.

But that black hole is really close to that blue star. Maybe the combined heat generation of the two might have been the issue. Though why it didn't drop as you moved away I dunno.

Watch his speed. He's so deep in the gravity well he can't accelerate to near reletavistic speeds in time.
 
When he jumps back to SC, it was taking forever to speed up, which it does when you're escaping a BH. He was then flying parallel to the big blue star, not getting any farther away from it. He was effectively stuck there, roasting.

EDIT: Ninja'd :)
 
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There's a vid somewhere by Erimus.
Basically if you get dropped by SC.
1: DON'T BOOST: you will gain 100m from the star corona (like an hair distance), but boosting raises your heat.
2: Calm down, out of SC you are not moving in any direction anyway. Left Panel: Fuel Scoop, Shields, Power Distributor, Sensor, AFMU, Planetary Hangar, power all down. Especially fuel scoop raises heat by loads.
3: Don't high wake (jump to another system) that kind of jump raises heat a lot and you continue to get heat DMG while jumping.
4: quickly push FSD button to see where the escape vector is, the cancel.
5: fly in escape vector direction but wait for temp to go back before pushing FSD button again.
6: low wake away

If you have heat sinks, one must be used to cool down the situation while you switch off all the modules, another one shall be used before you low wake away. Now that they can be used also in SC, maybe a third one is needed while you gain distance from the star in SC.

The escape vector is always in a good spot, ie it's never toward a close binary.
 
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