I Tried the White Dwarf FSD supercharge

I Tried the White Dwarf FSD supercharge.... and I have to say that I am probably not even going to bother with it again. One mistake and you get stuck in an inescapable deathtrap. Its like playing an old game, being hit once, and then being stuck in a stunlock loop with no escape other than death.

Oh and it seems that staying just on the outer edges of that high energy / gravity jet does absolutely nothing for your jump range either, except give you multiple FSD warnings. Are we expected to fly straight into the white dwarf? I dont think so, but you never know....
 
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...and all I got was this lousy re-buy screen.

But yeah, FD will refund your rebuy as it's not working as intended (brace yourself for the 'blah blah carebear blah blah' though, as some people like it they think it's fine. Even though the game developer says it isn't...).
 
...and all I got was this lousy re-buy screen.

But yeah, FD will refund your rebuy as it's not working as intended (brace yourself for the 'blah blah carebear blah blah' though, as some people like it they think it's fine. Even though the game developer says it isn't...).

Can you post a link to where they said it's not working as intended? I was under the impression the cones are working correctly, it's the drop out from hyperspace that looking into. @Op - What ship are you flying? I am yet to experience these deathtrap stories I keep hearing, fly into the cone, throttle back to 30km/s - Charge and then point away from the cone and throttle up. Takes a few seconds, you can even take your hands of the stick.
 
OP, it sounds like you are doing 2 things wrong.
Firstly, can you confirm you have a fuel scoop and it is active? This is usually missed out then trying the boost.
When you enter the system with zero throttle, roll so that the jet cones are horizontal. Then turn 90 degrees (left or right). Fly parallel to the cone until it looks like you are near the end, then turn into it. Fly slowly through until you receive the boost.
Enjoy!

Fly safe.
 
Can you post a link to where they said it's not working as intended? I was under the impression the cones are working correctly, it's the drop out from hyperspace that looking into. @Op - What ship are you flying? I am yet to experience these deathtrap stories I keep hearing, fly into the cone, throttle back to 30km/s - Charge and then point away from the cone and throttle up. Takes a few seconds, you can even take your hands of the stick.

I was in a Python at the time. Didnt seem to charge so I flew a little deeper into it and was kicked out of SC. After that is death with no way to escape. Tried it a 2nd time with the 30km / s method and there is no indication that anything is actually charging. All I managed to do is damage my FSD to 78%. Checked my jump range and it was still the same during the process and after tbe process

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OP, it sounds like you are doing 2 things wrong.
Firstly, can you confirm you have a fuel scoop and it is active? This is usually missed out then trying the boost.
When you enter the system with zero throttle, roll so that the jet cones are horizontal. Then turn 90 degrees (left or right). Fly parallel to the cone until it looks like you are near the end, then turn into it. Fly slowly through until you receive the boost.
Enjoy!

Fly safe.

I didnt have a fuel scoop. Why is a fuel scoop necessary to get an FSD boost?

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OP, it sounds like you are doing 2 things wrong.
Firstly, can you confirm you have a fuel scoop and it is active? This is usually missed out then trying the boost.
When you enter the system with zero throttle, roll so that the jet cones are horizontal. Then turn 90 degrees (left or right). Fly parallel to the cone until it looks like you are near the end, then turn into it. Fly slowly through until you receive the boost.
Enjoy!

Fly safe.

Thanks.
I'll get a fuel scoop and definitely try the flying horizontal and turning into it as you suggest.
 
Can you post a link to where they said it's not working as intended? I was under the impression the cones are working correctly, it's the drop out from hyperspace that looking into. @Op - What ship are you flying? I am yet to experience these deathtrap stories I keep hearing, fly into the cone, throttle back to 30km/s - Charge and then point away from the cone and throttle up. Takes a few seconds, you can even take your hands of the stick.

There is discussion about whether it should be possible to jump straight into a jet upon entering the system. Many people dont like that, as it means danger can now find you if you didnt explicitly went out of your way to find it danger.
 
Erimus recently posted a video using the Neutron Superhighway. It shows you how easy it is to fly into one of the poles and turn AWAY from the star till you get the FSD boost. You hit turbulence and it's kind of like an interdiction minigame. That said, in the beta I generally had no issues with it using a Cutter of all things. Technique is key, literally. Try flying in towards the tip of the pole while turning away from the star. If you start losing control, just fly out of the cone. The dangerous part is actually jumping into the system.

[video=youtube;drYrY7Qs3X0]https://www.youtube.com/watch?v=drYrY7Qs3X0[/video]


Farting around the various LAWD systems in the bubble.
29627495413_60c5915616_h.jpg




Edit - Didn't realize you didn't have a fuel scoop. Never really thought about that as a requirement since I tend to have them on all my ships.
 
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Nice video of Erimus using the Neutron Star Superhighway ...

[video=youtube;drYrY7Qs3X0]https://www.youtube.com/watch?v=drYrY7Qs3X0[/video]
Demonstrates the technique a couple of people have described here.

Edit: gah, ninja'd!

And for anyone who wants to practice White Dwarf FSD boosting, why not have a crack at the latest Buckyball Race (click on my signature below).

aTuMRUy.png
 
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I Tried the White Dwarf FSD supercharge.... and I have to say that I am probably not even going to bother with it again. One mistake and you get stuck in an inescapable deathtrap. Its like playing an old game, being hit once, and then being stuck in a stunlock loop with no escape other than death.

Oh and it seems that staying just on the outer edges of that high energy / gravity jet does absolutely nothing for your jump range either, except give you multiple FSD warnings. Are we expected to fly straight into the white dwarf? I dont think so, but you never know....

As I have said before...NS/WD highway my back bum :)
 
I tried to charge at 'Skaudai LG-O d6-59' twice and wanted to check out how to charge with very low speed and was killed both times.
It was quite easier to charge an Neutron Stars and got 155Lj jumpange every time.

So i think it should be much more easier to charge at a white drwarf - just to get only 50% Bonus jumprange.

btw. at the first attempt i lost 50 pages of exploration data.
 
I Tried the White Dwarf FSD supercharge.... and I have to say that I am probably not even going to bother with it again. One mistake and you get stuck in an inescapable deathtrap. Its like playing an old game, being hit once, and then being stuck in a stunlock loop with no escape other than death.

Oh and it seems that staying just on the outer edges of that high energy / gravity jet does absolutely nothing for your jump range either, except give you multiple FSD warnings. Are we expected to fly straight into the white dwarf? I dont think so, but you never know....

Yeah this. I was going to start a thread and pose this question:

Why are you stuck more or less pointing away from the escape vector? I could control the ship to a certain extent but it would always point to the star.

This makes no real sense... or does it? FD, please explain!
 
Since this thread is already here, I'll also repeat my warning: if you lose the server conection while in a NS/WD system, chances are pretty high that, on reconnection, you'll be placed inside the jet in normal space. People have manged to escape from that, but always with a severely damaged ship....

This is a confirmed "not as intended" behaviour and supposed to be fixed with 2.2.02.

Unlikely to be a problem for the buckyballers (they're treating ships as consumables anyways), but for explorers, I'd recommend to abstain from supercharging for now.
 
There is discussion about whether it should be possible to jump straight into a jet upon entering the system. Many people dont like that, as it means danger can now find you if you didnt explicitly went out of your way to find it danger.

It's stupid for gamplay and stupid for lore reasons.
Do you really believe a technology that slingshots you right into a potential deathtrap would have any chance at the free market?
The company that produces the FSDs would have been sued into the ground after the first accident.
Ppl would rather stick to SC than promote than use the FSD technology.
 
How to boost safely.


Sorry, I can't help if you're dropped straight into one. Just take a video and send it to You've Been Framed.

Excellent! repped ... also stolen (for the current Buckyball Race thread) - hope you don't mind (see my signature link).

P.S. one extra thing you should maybe add to your diagram is the yellow exclusion zone circle around the star which needs to be avoided at all costs (you really don't want to emergency drop inside the cone).
 
It's stupid for gamplay and stupid for lore reasons.
Do you really believe a technology that slingshots you right into a potential deathtrap would have any chance at the free market?
The company that produces the FSDs would have been sued into the ground after the first accident.
Ppl would rather stick to SC than promote than use the FSD technology.

We have lots of technologies that toss us right into potential deathtraps. And they make it to the free market. Automobiles come to mind. They slam you right into on-coming traffic. Of course alert drivers avoid this by staying on THEIR side of the road.

Every single FSD jump sends you hurling toward certain death. You just have to be alert enough to turn away from that on-coming star and avoid plunging into it. You don't have to jump into that system with a neutron star. You can plot your route around every neutron star or white dwarf thanks to the new route filters that were introduced alongside the new NS/WD effect.
 
We have lots of technologies that toss us right into potential deathtraps. And they make it to the free market. Automobiles come to mind. They slam you right into on-coming traffic. Of course alert drivers avoid this by staying on THEIR side of the road.

Every single FSD jump sends you hurling toward certain death. You just have to be alert enough to turn away from that on-coming star and avoid plunging into it. You don't have to jump into that system with a neutron star. You can plot your route around every neutron star or white dwarf thanks to the new route filters that were introduced alongside the new NS/WD effect.

Driving on the wrong side of the road - jumping blind into a jet of super heated plasma and lose control over your ship.
Totally on the same level...

Btw. Yes I filter for only scoopable until random death sentence gets fixed.
 

Deleted member 38366

D
Partly related question :

Once inside the "cone of death" for whatever reasons, what's the best procedure to manage to turn the Ship beyond that apparent 90deg barrier and reach a heading pointing away to permit an Escape attempt?
I assume that's the "minigame" in there. Never tried it though, got no Neutron star nearby to make some quick "practise runs" in a Suicide-Ship.
 
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