I want 100 million credit missions

Seems to me exploration is the ideal candidate for time consuming but high paying missions. If the player goes exploring they may be committed to that task at the expense of all others until they return to dock.

Variety is fine, as is choice. One of those choices can be to take on one big, complex & time consuming mission instead of lots of little ones, or other activities. Unlocking an Engineer is a good example of a time consuming & reasonably complex task completed possibly over several sessions with a significant reward at the end. I see no reason to exclude those that want this just because others don't want it, it doesn't affect them if they don't take the mission.

The hilarity on the forum atm seems to be about the Cr/Hr rather than the actual credits. I earned my Trade Elite in Dec'15, in the latter stages I was focused & turning over around an average of 7.5mCr/Hr (peak was around 9, but it would take me around 4-5Hrs to complete a circuit).

I would suggest 10mCr/Hr is a decent target, anything over that should be challenging, anything less should be easy/dull. I'm sure plenty will disagree with my 10mCr/Hr figure, where would you draw the line?

Way way lower. :p
Well, in fact, no. I would tie the ability to buy ships to ranks. All of them. And adjusted the missions in a way that allows you to earn approximately one rebuy cost of your maximal allowed ship tonnage in an hour.

Example - rank 3 (Novice, Peddler, Scout) would allow you to fly ships up to 100 tonnes and your hourly earnings would be about 200kCr, while rank 6 (Master, Broker, Pathfinder) would allow you to fly ships up to 400 tonnes and upped the earnings to 4MCr/h. Elite would allow you to buy any ship you want and your mission rewards would be about 20-30MCr/h. Etc. Something like this.

How about that?
 
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Way way lower. :p
Well, in fact, no. I would tie the ability to buy ships to ranks. All of them. And adjusted the missions in a way that allows you to earn approximately one rebuy cost of your maximal allowed ship tonnage in an hour.

Example - rank 3 (Novice, Peddler, Scout) would allow you to fly ships up to 100 tonnes and your hourly earnings would be about 200kCr, while rank 6 (Master, Broker, Pathfinder) would allow you to fly ships up to 400 tonnes and upped the earnings to 4MCr/h. Elite would allow you to buy any ship you want and your mission rewards would be about 20-30MCr/h. Etc. Something like this.

How about that?

I think that has nothing to do with the OP's proposal & you are just trolling in this thread for no good reason. Maybe start a suggestion thread for your idea, see how much support you can get. Could be a winner ;)
 
I think that has nothing to do with the OP's proposal & you are just trolling in this thread for no good reason. Maybe start a suggestion thread for your idea, see how much support you can get. Could be a winner ;)

You're right. This is not an open discussion. I'll see myself out.
But calling me troll is a bit uncalled for. I was just trying to say that what you two are up to is not a good idea.
 
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Way way lower. :p
Well, in fact, no. I would tie the ability to buy ships to ranks. All of them. And adjusted the missions in a way that allows you to earn approximately one rebuy cost of your maximal allowed ship tonnage in an hour.

Example - rank 3 (Novice, Peddler, Scout) would allow you to fly ships up to 100 tonnes and your hourly earnings would be about 200kCr, while rank 6 (Master, Broker, Pathfinder) would allow you to fly ships up to 400 tonnes and upped the earnings to 4MCr/h. Elite would allow you to buy any ship you want and your mission rewards would be about 20-30MCr/h. Etc. Something like this.

How about that?

That's actually not the worst idea for mission rebalance that I've seen.

I still prefer my idea of nerfing the payments down to the level thst bonuses are currently at. That way people would actually do the core activities rather than just spamming whatever mission board refresh mechanisms are available to grind for credits.

Trade rank would actually indicate that you're able to trade for profit rather than mode swap for high paying passenger missions.

I'd have no objection to rank locking more/all ships if that was the case.
 
I'd like to see missions that could, although offering ludicrous rewards, have a random chance upon acceptance or completion, delete save and keybindings.

It's the only reasonable time investment for me.
 
Well, the OP may have presented the issue a bit awkwardly but in essence I too would want extremely challenging missions where you are more likely to fail and already need an expensive ship to start with.

For instance, in light of happenings lately Pleiades could be offering missions to kill a Thargoid. That would add extra money to the two million - which basically cover the repair cost.

NOT saying that killing a Thargoid should net a 100 million.
 
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What’s wrong with having the game give you more money? Grand turismo gives you more money than you really need can buy any car within an hour. It is lots of fun because they focus on good gameplay. Here seems like the gameplay is just getting a ship and the missions themselves are pretty tedious. Focus on GAMEPLAY!!! Be generous with money and let the players get ships they want to easily!! It’s not hard people.
 
I very much second this.
I own every ship in the game (except the Corvette, because I can't be bothered) and my "end game" ship is a Courier.

The problem is that most people of today simply don't know what to do with Elite. Credits and engineering are the only two things that resemble progression, in this game, so they latch onto it and grind and grind. It's really sad.
That's entirely fair - I do most of my flying about in a Cobra III because I have enough money not to need to worry about it and it has far better supercruise agility.

But ... if the big ships can't actually do anything significant that a smaller ship can't - and the uses for anything bigger than a Python/FDL are really marginal - why make them cost 100s of times more in the first place? Why does the person who likes the look of the Cutter have to constantly worry about cash if they take risks, while I fly my Cobra III and have the same amount of fun but can crash it several times an hour and still come out ahead.

Doesn't really affect me personally either way - I find the big ships way too cumbersome to be fun - but I think the big ships are way overpriced for what they can do. I have 2 billion-ish total assets, which is about 50:50 ships and cash. Therefore I can pay about 200 rebuys on my FDL or Python. Or ... I could buy an A-rated Cutter and maybe have a few rebuys for it left over. Something's not quite right there, especially since the FDL is a better combat ship than the Cutter and for many purposes the Python is a better trader, mission runner and explorer...

Rather than boosting earnings to the point where the big ships are operable for anything other than zero-risk activities, I'd prefer to see the price of the largest ships brought down to a point where it reasonably reflects their relative capabilities. That's essential, I think, for doing any sort of careers balancing.
 
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