I want space to be a scary place.

I remember in good old Freelancer universe, about those systems who has different effects on the ship's Equipments. Like electromagnetic fields, and radiation clouds. Space is a dangerous Place and there are scary places in space you really dont wana go to to. I felt that when I played Freelancer, when hull took damage over time or other special areas were Shields didn't work. Or huge areas with spacejunk you had to dodge. I remember when I Went to omega system to purchase Diamonds, that area was really scary, I was really affraid when I had a cargo full of Diamonds and trying to get back through the wormhole away from that dangerous Place, and having pirates on my back at the same time, I never forget the rush and I never forget when I got out of that Place, it was a blast, It took time to travel to my destination, but when I reached it, it felt like home when I saw planet Manhattan and it was there, I was going to sell the diamonds.

Elite dangerous needs more unique areas and hidden places to be found. Imagine the feeling of finding a dark system with a dead sun or almost dead, neutron star, or maybe see the space bends from a blackhole. The system is dead and all the stations there are also dead and abandoned because of some kind of disaster, maybe because of a blackhole devoured the planet or something, but that system maybe has something really valuable, like som kind of ore you can harvest from the astroidfields, and as soon as people discover this, there might be some conflict in that area. Miners will not venture alone, they might hire players or getting help from friends to protect them while mining and escorting to safety and split the credits when they have sold the cargo.A lot of the systems right now feels the same and taking away the fun in explore those systems. I know when we are able to land on planets, it will be much much better but I dont understand why they didn't decide to make that Before release, they could make so you dock on a planet like freelancer just a fixed area on the planet, that would be enough. The game will not feel complete for missing a lot of things , I Think releasing a game like this will be a bad move.
 
The trouble is Elite's galaxy models our actual galaxy so placing unrealistic environmental dangers as props might not fit in with the ethos of the simulated environment. Black Holes, dead suns and so forth are in ED but you aren't going to come across them all over the place and certainly not surrounded by dead stations like they just woke up one morning and saw a Black Hole outside like a natural weather disaster on Earth.

Planetary landings have to be done "right". It's difficult to make 1:1 scale planet surfaces interesting in a piece of PC entertainment software even in 2014. Frontier will need to dedicate significant resources to it, they announced during the KS (some two years ago) that it would be a post release expansion.
 
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Would be nice!

Doubt it will happen. The majority of players don't want interesting sadly. They want to go from A to B with no hassle. None, no looking at scanner, no monitoring traffic, go straight from A to B no hassle. FD would be fools for putting in resources that would be ignored by the majority.
 
I agree with the OP.

However, space is mostly empty, and Elite's will-not-break design tenet is that sense of scale, of the whole galaxy generated at 1:1 scale.

So, Dangerous and spooky places need to be localized. To do that, there needs to be a reasonable reason for them to exist, and a motivation for going in, to balance against the risk.

One possibility are nebulae. In reality, these come in three varieties: Stellar nurseries, which are dense clouds of gas hundreds of light years across in which stars are born; Nova remnants, the expanding cloud of dust and plasma from an exploding star; and proto-planetary discs, where young stars are in the process of turning a massive cloud of debris into a set of planets via several million years of planetary billiards. Any of these would be a particularly hazardous place, and could have all sorts of negative effects on shields, sensors, hyperspace, frame-shift, etc. We'd need to balance rewards against them, at least statistically (since they'll likely be procedural), but they would be cool places.

Another possibility is jovian mining. Diving into the upper atmosphere of gas giants for chemical goodies would allow for the valid use of weather phenomena balanced against the reward of resources.

Finally, I'm all for mysterious encounters, but they have to be very rare. First encounters had a chance mis-jump that would usually get you insta-killed by a thargoid mothership. That was cool. We could have small black holes, which astronomers predict would be very hard to detect, seeded on the map, but not visible on the map. If your hyperspace jump takes you too close, you have a chance of dropping out near the event-horizon, with all sorts of excitement. This sort of thing leads to areas of space getting labelled haunted, like a bermuda triangle.

Anyway, just some ideas, but I do like the concept of adding pockets of that "close, dark, and dangerous" environment to the universe.
 
Hey! I like a scary, complex and challenging galaxy. I want weird worm holes, ion storms, big ' space aliens eating your ship, strange alien artefacts and derelict wrecks of unknown origin. I want abandoned space stations and perhaps whole systems where the inhabitants have mysteriously disappeared. Bring it.
 
The trouble is Elite's galaxy models our actual galaxy so placing unrealistic environmental dangers as props might not fit in with the ethos of the simulated environment. Black Holes, dead suns and so forth are in ED but you aren't going to come across them all over the place and certainly not surrounded by dead stations like they just woke up one morning and saw a Black Hole outside like a natural weather disaster on Earth.

Planetary landings have to be done "right". It's difficult to make 1:1 scale planet surfaces interesting in a piece of PC entertainment software even in 2014. Frontier will need to dedicate significant resources to it, they announced during the KS (some two years ago) that it would be a post release expansion.

Yeah I know, but they need to make the game interesting anyway. I know taking a walk outside in my neighborhood isn't that interesting, making a game Walking in the neighborhood would make many people get tired of it fast. A game needs to be interesting in some way. All my friends got tired of this game and im the only one left :(, and more now when they Heard that the game is almost finished and ready for release. They said: We wait a couple of years and see what happens with the game, Star Citizen is on the horizon soon and then we will forget this game ever existed.

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The trouble is Elite's galaxy models our actual galaxy so placing unrealistic environmental dangers as props might not fit in with the ethos of the simulated environment. Black Holes, dead suns and so forth are in ED but you aren't going to come across them all over the place and certainly not surrounded by dead stations like they just woke up one morning and saw a Black Hole outside like a natural weather disaster on Earth.

Planetary landings have to be done "right". It's difficult to make 1:1 scale planet surfaces interesting in a piece of PC entertainment software even in 2014. Frontier will need to dedicate significant resources to it, they announced during the KS (some two years ago) that it would be a post release expansion.

I hear ya. Developers want the game to be dead, no mainchat, nothing social about it, just dead quiet space with nothing to do to motivate people.

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Hey! I like a scary, complex and challenging galaxy. I want weird worm holes, ion storms, big ' space aliens eating your ship, strange alien artefacts and derelict wrecks of unknown origin. I want abandoned space stations and perhaps whole systems where the inhabitants have mysteriously disappeared. Bring it.

I love the idea of ancient Alien artefacts omg that would be so awesome, maybe finding a dead planet, which you can land (like in freelancer), and discover ancient artefacts from long gone Alien civilizations.
 
Well I certainly don't think anyone would dispute that they need to make it "interesting".

Some of the concept art included an imperial ship yard and mining stations (built into asteroids). I hope that these kind of man made set pieces make an appearance soon as obviously sneaking around perhaps engaged in surveillance missions is the stuff that most people expected:

http://gamingshogun.com/wp-content/uploads/2013/12/elite-ImperialWarshipShipyard2.jpg
 
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I visited a outpost somewhere in the outer courner of the current play area. When I came in the Outpost had a big fat skull on it and the whole thing smelled of Pirate takeover, I got out real fast.
 
There's quite a few of them, some of them now have the skulls as a 3D projection, though not this one.

Screenshot_0003.jpg
 
I don't want artificial "space dangers" but I would like to see failed colonies, quarantine zones, lost colonies, deserted worlds, destroyed worlds. Everyone seems to be succeeding, which doesn't feel right.
 
Hey! I like a scary, complex and challenging galaxy. I want weird worm holes, ion storms, big ' space aliens eating your ship, strange alien artefacts and derelict wrecks of unknown origin. I want abandoned space stations and perhaps whole systems where the inhabitants have mysteriously disappeared. Bring it.

I'd like to see this too. E: D feels far too safe, currently.
 
Would be nice!

Doubt it will happen. The majority of players don't want interesting sadly. They want to go from A to B with no hassle. None, no looking at scanner, no monitoring traffic, go straight from A to B no hassle. FD would be fools for putting in resources that would be ignored by the majority.

Heh, FD will put whatever resources they want to stuff even 99% of people might ignore - they're making the game for their fit, if our feet fit the shoes they make, awesome, but if not, well, too bad. We are just for the awesome ride THEY want to have and share - that's how I see it, they make it for themselves - if we enjoy it too, even better.
 
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so where's the black holes?
where's the massive gas-filled systems?
where are the wormholes physics and mathematics state should be 'somewhere'
where are the alien races/other life forms?

if you're going to pull the whole 'its boring because its realistic', then where are all the realistic, interesting things in our galaxy that in theory will be present when we explore at faster than light speeds?

and cmon as if there's only ever one space station in a system (or 2 or 3). there should be way more. where are all the other ships given these populations? where are the extensive comms systems?

i mean ...please. its a game, and its VERY bare at the moment.
if you pull the old 'its a beta, content is coming, DB said <x> will be added via DLC later' that's a HUGE copout.
 
Yes environmental dangers need added, meteors, comets,space debris,radiation and what ever else is out there.

Apart from that it should be extremely dangerous to go into anarchy and feudal systems, only for the skilled and well equipped commanders.

Oh and has anyone seen any groups of coordinated pirates yet? I have only seen 3 at most in a USS and they weren't exactly cooperating ,I killed them one after another, not one of them coming to the others aid, in the original Elite they hunted in packs and you had to run if they had good ships or you messed up with the first attack run.
 
As in real life, what we should fear most is other people. So it is in ED. If you don't think ED is scary or dangerous, come fly in my instance :D
 
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