I remember in good old Freelancer universe, about those systems who has different effects on the ship's Equipments. Like electromagnetic fields, and radiation clouds. Space is a dangerous Place and there are scary places in space you really dont wana go to to. I felt that when I played Freelancer, when hull took damage over time or other special areas were Shields didn't work. Or huge areas with spacejunk you had to dodge. I remember when I Went to omega system to purchase Diamonds, that area was really scary, I was really affraid when I had a cargo full of Diamonds and trying to get back through the wormhole away from that dangerous Place, and having pirates on my back at the same time, I never forget the rush and I never forget when I got out of that Place, it was a blast, It took time to travel to my destination, but when I reached it, it felt like home when I saw planet Manhattan and it was there, I was going to sell the diamonds.
Elite dangerous needs more unique areas and hidden places to be found. Imagine the feeling of finding a dark system with a dead sun or almost dead, neutron star, or maybe see the space bends from a blackhole. The system is dead and all the stations there are also dead and abandoned because of some kind of disaster, maybe because of a blackhole devoured the planet or something, but that system maybe has something really valuable, like som kind of ore you can harvest from the astroidfields, and as soon as people discover this, there might be some conflict in that area. Miners will not venture alone, they might hire players or getting help from friends to protect them while mining and escorting to safety and split the credits when they have sold the cargo.A lot of the systems right now feels the same and taking away the fun in explore those systems. I know when we are able to land on planets, it will be much much better but I dont understand why they didn't decide to make that Before release, they could make so you dock on a planet like freelancer just a fixed area on the planet, that would be enough. The game will not feel complete for missing a lot of things , I Think releasing a game like this will be a bad move.
Elite dangerous needs more unique areas and hidden places to be found. Imagine the feeling of finding a dark system with a dead sun or almost dead, neutron star, or maybe see the space bends from a blackhole. The system is dead and all the stations there are also dead and abandoned because of some kind of disaster, maybe because of a blackhole devoured the planet or something, but that system maybe has something really valuable, like som kind of ore you can harvest from the astroidfields, and as soon as people discover this, there might be some conflict in that area. Miners will not venture alone, they might hire players or getting help from friends to protect them while mining and escorting to safety and split the credits when they have sold the cargo.A lot of the systems right now feels the same and taking away the fun in explore those systems. I know when we are able to land on planets, it will be much much better but I dont understand why they didn't decide to make that Before release, they could make so you dock on a planet like freelancer just a fixed area on the planet, that would be enough. The game will not feel complete for missing a lot of things , I Think releasing a game like this will be a bad move.