I want to dock my Condor....

As we all know, fighters are telepresence-controlled drones. And as we all know, bonds and bounty vouchers must be handed in in person, or in person by a recognized and authorized Agent (your friendly neighbourhood Interstellar Factor). So, while in theory you could "dock" your fighter, you still can't use it to "land", since "you" wouldn't actually be on board.

If only these fighters had a cockpit in them of some kind, to allow you to fly them directly... :rolleyes:

As an alternative, I'd like to see large ships having the option to dock at an outpost via the airlock, rather than land on a pad. You could dock and refuel, hand over vouchers, bonds, passengers, data missions etc but not the "bulky" things like transferring cargo, outfitting, repair, rearm weapons etc. All ships have a massive airlock on their rear end; I would have assumed those things were originally put there for a purpose much like this.
 
As we all know, fighters are telepresence-controlled drones. And as we all know, bonds and bounty vouchers must be handed in in person, or in person by a recognized and authorized Agent (your friendly neighbourhood Interstellar Factor). So, while in theory you could "dock" your fighter, you still can't use it to "land", since "you" wouldn't actually be on board.

If only these fighters had a cockpit in them of some kind, to allow you to fly them directly... :rolleyes:

As an alternative, I'd like to see large ships having the option to dock at an outpost via the airlock, rather than land on a pad. You could dock and refuel, hand over vouchers, bonds, passengers, data missions etc but not the "bulky" things like transferring cargo, outfitting, repair, rearm weapons etc. All ships have a massive airlock on their rear end; I would have assumed those things were originally put there for a purpose much like this.

Totally get your point re: the SLF being a drone, so obviously we are not 'inside' it to land and dock at outpost.

But everything else is just bizarre. Admittedly, yes - current state of game is that one must land and be in-person to hand in vouchers, etc. But it makes zero sense.

Repair, rearm, etc - yes, totally makes sense if you assume stations have zero local-space transfer capability (which is separate topic of how ludicrous it is ED-universe lacks transfer and repair via umbilical or docking cradle vs what amounts to 18-19th century hard dock at port requirement.

But for all non-physical interactions, it's contrary to common sense that one couldn't simply use the equivalent of Skype and paypal to hand in electronic transactions. I am not saying it isn't the reality of current ED game-state. Just saying it begs credibility that the depiction of 31st century life and tech we see in ED should somehow mandate actual physical transaction for many functions.
 
As we all know, fighters are telepresence-controlled drones. And as we all know, bonds and bounty vouchers must be handed in in person, or in person by a recognized and authorized Agent (your friendly neighbourhood Interstellar Factor). So, while in theory you could "dock" your fighter, you still can't use it to "land", since "you" wouldn't actually be on board
I'll telepresence into his $#!& &#$ office and flip his desk over on his f $#!%@. Ill put his severed head on the jackstaff off my conda and bust open a fuel storage tank with his $#!% forehead. M $#!@& $#@!% factor knows better than to $#@! with me.

I'm Don Alvarez, b--ch.
 
I'll telepresence into his $#!& &#$ office and flip his desk over on his f $#!%@. Ill put his severed head on the jackstaff off my conda and bust open a fuel storage tank with his $#!% forehead. M $#!@& $#@!% factor knows better than to $#@! with me.

I'm Don Alvarez, b--ch.

And that is why you get "Permission Denied" when you ask to dock at outposts.
 
This is kind of ridiculous. This game should have implemented 2 active fighters for large ships and 2+ for the Beluga, the ability to choose either 2 fighter bays OR one bay for Sidewinder/eagle, the ability to dismiss your main ship while piloting a fighter, and fighters should be able to dock on small landing pads. I really am very disappointed that with every update EDs potential is not being utilized and things are being scaled back. Why is DB making the game the way he wants it, if he is not the one playing it? If FD doesnt want to do it for whatever reason, let the community do it.
 
At an outpost. Just spent a good hour fighting for my faction in a nearby system, with no large landing pads in the entire system. So, I need to go back to where my ships are stored, grab a Cobra, warp back just to hand in my bonds.

I want to dock meh fighta and collect mah stuuufff!!!

Amen to that!
 
The whole telepresence thing seems to me to be more a limiting feature than a good explanation for gamey elements

get rid of the idea, we're playing a game, who really cares if it's a projection or not, just make it "us"

on topic... I like the idea yes
 
As we all know, fighters are telepresence-controlled drones. And as we all know, bonds and bounty vouchers must be handed in in person, or in person by a recognized and authorized Agent (your friendly neighbourhood Interstellar Factor). So, while in theory you could "dock" your fighter, you still can't use it to "land", since "you" wouldn't actually be on board.

If only these fighters had a cockpit in them of some kind, to allow you to fly them directly... :rolleyes:

As an alternative, I'd like to see large ships having the option to dock at an outpost via the airlock, rather than land on a pad. You could dock and refuel, hand over vouchers, bonds, passengers, data missions etc but not the "bulky" things like transferring cargo, outfitting, repair, rearm weapons etc. All ships have a massive airlock on their rear end; I would have assumed those things were originally put there for a purpose much like this.

Or Frontier could remove the weak lore of telepresence cotrolled drones, put pilot in fighter and let us use fighters as small ships. No random limitations to game play just because devs don't want players to innovate or do something they didn't invent/design. They put limitations that reduced usefulness of fighter a lot. All they needed to do was to make a fighters to be small ships, with outfitting like normal ships that work just like srv. There can't be technical limitations because it already work with srv just fine. The limitations are because of poor designing and thinking.
 
As we all know, fighters are telepresence-controlled drones. And as we all know, bonds and bounty vouchers must be handed in in person, or in person by a recognized and authorized Agent (your friendly neighbourhood Interstellar Factor). So, while in theory you could "dock" your fighter, you still can't use it to "land", since "you" wouldn't actually be on board.

If only these fighters had a cockpit in them of some kind, to allow you to fly them directly... :rolleyes:

As an alternative, I'd like to see large ships having the option to dock at an outpost via the airlock, rather than land on a pad. You could dock and refuel, hand over vouchers, bonds, passengers, data missions etc but not the "bulky" things like transferring cargo, outfitting, repair, rearm weapons etc. All ships have a massive airlock on their rear end; I would have assumed those things were originally put there for a purpose much like this.

YES. YES! On a second thought... YES! I think this should be a priority.
 
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If I'm not mistaken FD said on live stream this summer that being unable to dock outposts issue will be.. "fixed" adding large pads to outposts in future. I might be wrong though.
 
At an outpost. Just spent a good hour fighting for my faction in a nearby system, with no large landing pads in the entire system. So, I need to go back to where my ships are stored, grab a Cobra, warp back just to hand in my bonds.

I want to dock meh fighta and collect mah stuuufff!!!

Totally agree. This would add a great deal to gameplay.

I continue to live in hope.
 
Totally get your point re: the SLF being a drone, so obviously we are not 'inside' it to land and dock at outpost.

But everything else is just bizarre. Admittedly, yes - current state of game is that one must land and be in-person to hand in vouchers, etc. But it makes zero sense.

Repair, rearm, etc - yes, totally makes sense if you assume stations have zero local-space transfer capability (which is separate topic of how ludicrous it is ED-universe lacks transfer and repair via umbilical or docking cradle vs what amounts to 18-19th century hard dock at port requirement.

But for all non-physical interactions, it's contrary to common sense that one couldn't simply use the equivalent of Skype and paypal to hand in electronic transactions. I am not saying it isn't the reality of current ED game-state. Just saying it begs credibility that the depiction of 31st century life and tech we see in ED should somehow mandate actual physical transaction for many functions.

Elite has its own lore and it doesn't depict "us" in the future.

This is kind of ridiculous. This game should have implemented 2 active fighters for large ships and 2+ for the Beluga, the ability to choose either 2 fighter bays OR one bay for Sidewinder/eagle, the ability to dismiss your main ship while piloting a fighter, and fighters should be able to dock on small landing pads. I really am very disappointed that with every update EDs potential is not being utilized and things are being scaled back. Why is DB making the game the way he wants it, if he is not the one playing it? If FD doesnt want to do it for whatever reason, let the community do it.


As I remember, there are technical reasons/limitations for how many fighters you can have, for now only one. It maybe changes in the future.
 
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This is kind of ridiculous. This game should have implemented 2 active fighters for large ships and 2+ for the Beluga, the ability to choose either 2 fighter bays OR one bay for Sidewinder/eagle, the ability to dismiss your main ship while piloting a fighter, and fighters should be able to dock on small landing pads. I really am very disappointed that with every update EDs potential is not being utilized and things are being scaled back. Why is DB making the game the way he wants it, if he is not the one playing it? If FD doesnt want to do it for whatever reason, let the community do it.

I believe that this is close to the game he wants to make, while still listening to player "requests".
The in-game lore for not being able to dismiss your ship is telepresence. But I believe this is more to game balance. I can just imagine the type of ganking players will inflict on opponents who don't have SLF equipped ships. Launch your SLF against an Adder, Sidey or Cobra, dismiss your ship and run them down. If you loose it's inconsequential you have 7 more fighters to launch, even if they have friends around to come help them. If the other person looses they loose a substantial amount. You basically risk nothing in the fight while the other person has a lot to loose. If your mothership is still in the area you have a lot to loose if friends show up as you well know and are therefore asking for your ship to be dismissed.
As it is, I think the SLFs are a little OP. With the DPS of a large weapon and extreme speed and manoeuvrability. The only thing that does not make them utterly OP is their weak armour and shields.
 
I'll telepresence into his $#!& &#$ office and flip his desk over on his f $#!%@. Ill put his severed head on the jackstaff off my conda and bust open a fuel storage tank with his $#!% forehead. M $#!@& $#@!% factor knows better than to $#@! with me.

I'm Don Alvarez, b--ch.
Docking Request %^&*%$#$&*ing denied
 
I am amused that your AI pilots don't show up in the fighter because of telepresence..

..but you do when you're flying it. :p

One would think they'd have just left the cockpit empty for both.
 
At an outpost. Just spent a good hour fighting for my faction in a nearby system, with no large landing pads in the entire system. So, I need to go back to where my ships are stored, grab a Cobra, warp back just to hand in my bonds.

I want to dock meh fighta and collect mah stuuufff!!!

Not really the point of your OP, but just hand that stuff in in another system. :)
 
Once we get 2.2 working the way it should have been before the beta ended, it would be great to have fighter bays revamped into "Smallcraft Bays", meaning they could carry fighters like they do now, or Personal Shuttles to give an option for large ships to make port at locations that don't support large ships. Cargo Runners could also be an option, to allow large cargo loads at locations where large landing facilities are not available - even if it means multiple trips back and forth. And while we're at it, dropships for planetary exploration in something considerably smaller than the craft carrying it, as it can be challenging at times to find a good place to land a large ship on a planet.

We've struck a well of possibilities here with ship-launched functionality. It would be great to capitalize on it.
 
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