I want to make custom keyboards for Elite: Dangerous

Would you be interested in a physical custom keyboard for Elite: Dangerous?

  • Yes

    Votes: 42 48.3%
  • No

    Votes: 34 39.1%
  • Undecided

    Votes: 11 12.6%

  • Total voters
    87
  • Poll closed .
Hello all,
I am considering making keyboards customized to look like they belong in our ship cockpits.

I would be taking a bit of artistic license, but these would be one off creations, so there would be a bit of time needed to design, assemble and provide these.

At the moment I'm asking if anyone would be interested, and I will start designing if folks sound interested.

I would be laying out my costs as I produce these. I haven't yet decided how much to charge for the labor I'd be exerting to design and assemble these. I will only start taking orders once I've gotten the initial design considerations addressed, cost of key switches, circuit board fabrication, cost of 3D printing the keycaps, cost of laser cutting the acrylic for the enclosure, LEDs and microcontroller used for keyboard control are all cost considerations, something I will break down fully once I get enough support to decide this is something I want to do for people.

While I would like to eventually offer custom keyboards, initially I would likely start with a keyboard designed to look very similar to the in-game keyboards seen in our cockpits:
edi8.jpg

This keyboard would be a standard USB compatible keyboard made from custom circuits, not taking an existing keyboard and modding it. The keyboard could be, based on interest, a standard or a custom keyboard with added features, such as some display of information or a tweaked layout that better suits Elite: Dangerous depending on feedback.

While I am still shopping for high quality keyswitches, I do feel a mechanical switch would serve my fellow player the best. The switches I choose will be selected based on quality of motion under finger and rated lifetime in presses with a minimum of 50K keypresses rated.

The microcontroller currently being considered is a Freescale Semiconductor MK20DX256VLH7, an ARM Cortex M4 processor found on the Teensy 3.1 development board. I will also be considering support hardware as needed, and all the LEDs involved will be WS2812B SMD mount RGB LEDs.

The hardware choice is influenced partially by my existing cache of development hardware and hardware that is easy to acquire for software research and development.

I plan on using a 3D Printing service able to do high detail acrylic plastic for the keyboard caps, with acrylic sheets laser cut to size for the bulk of the construction. I would also have access to several materials for metal, wood, fabric or leather, based on the laser cutting house's available material inventory.

The circuit board would be a PCB panel which will be manually populated and assembled. Think of this as my desire to make the Rolls Royce of keyboards for Elite: Dangerous, or if interest is broad enough, a gamer's own taste.

Any profit I make off of these would go toward making my own Elite: Dangerous cockpit, and providing future accessories and inputs based on my experience creating said cockpit. Long term goal is to provide custom equipment for flight stick and throttle that also match the Elite: Dangerous ship cockpit layout and provide quality of craftsmanship. I intend to only produce equipment of quality I would be proud to use myself.

While I know I may sound like I'm promising a lot, I'd like to point out that at this point I'm basically doing a bit of market research by asking what people think. I do have engineering experience, both electrical and mechanical, and this would be an accessory by a player, for players.

I welcome direct messages for questions and comments related to this, as well as replies to this thread.
 
What John said and yes, I am curious too....
And I am not technical at all so maybe this is a dumb question....but is it an option to think about integrating the most used HOTAS for ED in your design? As in....some docking bay?
 
Potentially interested, but I'm also wondering about the possibility of hacking something up myself.
 
For some inspiration, you should go see what some Kerbal Space Program addicts have made in the custom controller department...

9Prt4Zz.jpg


Just making another keyboard is so... unimaginative. :)
 
While I support your idea and encourage you to do it anyway, I voted no personally.

Reason being that personally I'd not be interested in it, I don't see how the keyboard in the cockpit would in any way be comfortable to use. The placement of the buttons, the shape and the bright lights alone would make it a pain for me to get used to.

I still wish you luck and don't mean anything bad by it, I'm just being honest from my point of view.
 
Okay, down the line as the posts appear to me:
@johnUK: Admittedly as these will initially be 1 off designs, I will not be able to target a price point, polite way of saying it wont' be as cheap as I'd like
@Carlya: There is information available to make the controller I'll be using act as a joystick in addition to keyboard, linking with existing HOTAS would just require me to get physical dimensions to allow the keyboard to be built with it in mind. Something of an advantage to hand crafting.
@akr: I'd likely be making the designs open source, or at least documented for others to do similar. I'm a hardware hacker myself, so I would prefer to share.
@Painkiller: My thoughts exactly.
@Zylark: Same idea... interfaces that immerse, though admittedly that control panel's missing a snack holder, I do love it's general design though.
@GrimThara: I did forget to mention that I'd be aiming for ergonomics where I can, yeah, the keyboard as is, is a bit less user friendly than some gaming keyboards. The LEDs I mentioned are full RGB LEDs with their own controller and are adjustable, off is a setting that would be as viable as any other.
 
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Sorry, not really for me.
I pretend that i am controlling the ship using a neural interface and therefore don't need a keyboard or other controls.
I also pretend that my name is Sir Spacey the Great IV but that is a different story
 
While I support your idea and encourage you to do it anyway, I voted no personally.

Reason being that personally I'd not be interested in it, I don't see how the keyboard in the cockpit would in any way be comfortable to use. The placement of the buttons, the shape and the bright lights alone would make it a pain for me to get used to.

I still wish you luck and don't mean anything bad by it, I'm just being honest from my point of view.

While I did use a digest initially, I did want to thank you for your input specifically. Since I'm initially aiming for total customization, I could address these issues for individuals but I'm still testing the waters with this thread. Input like this helps me focus on potential problems before they are problems. Again, I do appreciate your input and honesty on the matter.
 
Sorry, not really for me.
I pretend that i am controlling the ship using a neural interface and therefore don't need a keyboard or other controls.
I also pretend that my name is Sir Spacey the Great IV but that is a different story

No problem, fly safe, Sir Spacey the Great IV.
I could probably find something to help that with enough research... though it's been a few years since I've looked at neural interface hardware. I do know folks have set up voice commands for E: D as well. NeuroSky or maybe hacking the Jedi Force game might be possible if that's still being made. Doubt it'd be in the scope of my keyboard project here though... at least for now.
 
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I voted no, just because with my X52 HOTAS setup I never have to touch the keyboard. But, I'd still like to see what you come up with. :)
 
I could never condone the replication of a setup that was missing a cup holder in the first place.

Why compound the issue by reproducing the same glaring flaw?
 
I'd be interested. Add me to whatever list of potential customers you make up and gimme a shout about costs and such.
 
Anybody else remember (still got) the old cardboard keyboard overlay to help you remember which buttons were which!
 
@Cmdr_Arri: if only we could all be so lucky... I may pick up HOTAS setups when I get this done, I have ideas.
@Altissimus: Yeah, that is a huge flaw, thanks for bringing it up... I can address it on a case by case basis.
@JeffRyan: Still getting info for now, so far I've gotten great feedback from this thread, both positive and constructive negative.
@Lakofsh: yeah, only futuristic and glowey and a bit closer to standard keyboards... like extra F Keys and the numeric and arrow key sections.
@W0-0ne I wish, that'd be awesome. I still need one for this game.
 
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Well, today's research bore fruit, there are companies that make custom keyboard keycap, for those interested: http://keyshop.pimpmykeyboard.com/ for example. I will keep looking for more options of course.
Maybe we could look into making a 104 key keyboard in BBC Micro colors, or folks with compatible keyboards could order keycaps for theirs. The company behind this site also does custom moldings, so I am considering using their services instead of cusotom 3D printing over a hundred keys (which is a bit more expensive compared to existing keys)

We'll see for sure. Though keys on the outer edges with special shapes may still be custom printed by me, as they have abnormal shapes for the Battlestar Gallactica look our keyboard has with cut corners.
 
I am interested to see what you do.

I have an X52 on order and when I get used to it was thinking about supplementing it with arcade controllers and buttons in a custom housing and a kade interface.

Seems simpler to use pre-existing stuff and customize it to me but I have been proved wrong far too many times.
 
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