A module (I'll call it the "Advanced Configuration Control Module") that allows you to selectively overclock and underclock certain modules, via the "Modules" screen. This way you can get more performance from smaller, lower-cost modules. But... At a cost... To use it you just buy it, fit it, and access the modules screen to make your changes. Reboot the ship to fix the changes (this adds a degree of realism!)... and off you go.
Power & heat output of a module increase in direct proportion to the overclock. SO - overclock a module by 10 percent and it uses 10 percent more power & makes 10 percent more heat. At first the extra power and heat is all you need to worry about, but as you further overclock the overclocked module may suffer a certain amount of damage through use, and at the highest settings may spontaneously malfunction. EG it may spontaneously reboot, fail to operate, it's capabilities may fluctuate (IE randomly return briefly to standard) or otherwise misbehave. The hotter the ship (in terms of temperature) and the closer you are to 100 power use, the more likely you'll get glitches from your overclocked modules.
At the other end of the scale, you can underclock modules. This reduces their performance, but also their heat output and power consumption by (say) 1.5 times the amount of underclocking. Helpful for commanders requiring discreation, or with power-management issues due to -for example - powerplant damage.
Perhaps higher rated ACCMs would be more stable cause less issues, and able to hit bigger overclocks?
Could add a whole new level of realism to the ships, and a whole new dimension of depth to the power-management aspect of the game.
Probably particularly relevant to larger vessels.
Power & heat output of a module increase in direct proportion to the overclock. SO - overclock a module by 10 percent and it uses 10 percent more power & makes 10 percent more heat. At first the extra power and heat is all you need to worry about, but as you further overclock the overclocked module may suffer a certain amount of damage through use, and at the highest settings may spontaneously malfunction. EG it may spontaneously reboot, fail to operate, it's capabilities may fluctuate (IE randomly return briefly to standard) or otherwise misbehave. The hotter the ship (in terms of temperature) and the closer you are to 100 power use, the more likely you'll get glitches from your overclocked modules.
At the other end of the scale, you can underclock modules. This reduces their performance, but also their heat output and power consumption by (say) 1.5 times the amount of underclocking. Helpful for commanders requiring discreation, or with power-management issues due to -for example - powerplant damage.
Perhaps higher rated ACCMs would be more stable cause less issues, and able to hit bigger overclocks?
Could add a whole new level of realism to the ships, and a whole new dimension of depth to the power-management aspect of the game.
Probably particularly relevant to larger vessels.
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