I wanted to suggest a reward for just loggin in and playing.

The objective is to reward players for coming back and playing the game often in order to increase the player base.

by rewarding players highly for a high frequency of participation and lower for a lower frequency of participation, it incentivizes one to play the game more.

a roll out strategy would be to reward the player once every 24 hours as they log into the game using a prize wheel that would consist of hourly buffs to attack or defense, money, or a variety of engineering materials. the more the player plays the more rewards they get.

a major opponent to this strategy would be players who feel a challenge is necessary to make a game feel rewarding and that this diminishes rewards, by framing new challenges and opportunities in the game this can be avoided as it gives the player new content to complain about. another opponent will be hackers or exploiters who will try to exploit the reward system by locking the rewards on a time gate not connected to the cpus internal clock and making checks happen for rewards server side, some exploits can be avoided.
 
Hmm, seems like a slippery slope. And I feel like that would make it like the millions of "phone games" out there. Like, introducing gems or gold MT would be the next step. And no thanks to that lol.
 
a roll out strategy would be to reward the player once every 24 hours as they log into the game using a prize wheel that would consist of hourly buffs to attack or defense, money, or a variety of engineering materials. the more the player plays the more rewards they get.

No.....just no....
 
It's a daft idea, if you're not enjoying the game enough to log in everyday then you also wont care about any rewards for doing so, the game needs to get more interesting to play if it wants me to start logging back in again with the same frequency that i used to.
 
It's as bad an aidea as it is in all the games it's been used.

"log-in" rewards are used heavily in cheap games, not as a means to improve them, but rather to artificially inflate user activity so shareholders can be tricked into thinking the game is performing better than in reality.

Players not logging in for weeks or months at a time is an important wake-up call for honest developers ; it says something extremely meaningful about the state of the community and that of the game itself.

You, as a player who wants to see the game improve, litterally do NOT want your own suggestion to be implemented, because its only practical consequence would be to reduce the devs' ability to realize something's wrong and fix things.

If player activity is decreasing, we don't want to inflate user activity with cheap, free-to-play mobile-grade mechanics. We want lacking aspects of the game to be improved so that they make us want to play, not just want to log in.
 
Terrible idea.

Gran Turismo Sport has a "daily reward" for completing 26.x miles, whereby you get a free random car. Given earning credits in that game... I feel compelled to login to unlock extra cars.
I do not play, instead I do the following:

- log in
- start a Time Trial race
- pick an oval track, with a fast car
- start "race"
- put a rubberband around the accelerator, another around the steering to keep it pushed against the barriers
- eat breakfast
- complete 43 laps (which equals the 26.x miles)
- get free car
- log out

Don't get me wrong, I enjoy the game when I play it properly, but the daily login feels artificial and a modern gaming conceit to pad out content and pad stats of daily player usage.
(note: i'll cease once I have unlocked all the cars I require. Just jumping through the required hoops right now)

I would not like to see this in Elite.
 
Last edited:
login rewards are a failure from the start, once you start this nonsense you've logged in for the wrong reason. I have to get this "freebie" or that "freebie", most of us are not kids and see this as an ongoing experience that will continue after the short term players realize there's no "I win ship or end game" Log in because you want to play the game, your way, at your pace and at your level.
 
No. I have played games that did this. Speaking from experience, while it does compel people to log in every day, they will only log in long enough to collect the reward before logging out. It has no meaningful effect on the number of people actually playing the game.

Next, the prize wheel. No. Just, no. Are the engineers not enough of a casino for you already? Then there are the buffs you are offering as prizes. Increased damage? Increased hull strength? Why? Why are you giving people the equivalent of engineered ships (or god-rolled if they were already engineered) for an hour because they logged into the game? What purpose does this serve besides let people break the game for an hour?

To sum everything up, this idea will not increase the player base while allowing the previously existing player base to break the game every time they log in. I'll pass, thank you.
 
No thanks,
Daily rewards serve no purpose other than to punish those who can't play every day.

The gameplay just needs fleshing out, so that playing the game is more rewarding by itself. Hopefully this is coming in Beyond.
If you need to coax people in to playing with daily rewards, your game is fundamentally flawed.

CMDR Cosmic Spacehead
 
No thanks,
Daily rewards serve no purpose other than to punish those who can't play every day.

The gameplay just needs fleshing out, so that playing the game is more rewarding by itself. Hopefully this is coming in Beyond.
If you need to coax people in to playing with daily rewards, your game is fundamentally flawed.

CMDR Cosmic Spacehead

I used to play Atlantica Online where they had daily log in rewards and idle time rewards. People would just log in and sit all day for 24 hours accumulating daily rewards and XP and doing nothing else. You would log in and think there were plenty of people there but nope, just you and several hundred AFK'ers. You know a game is having a problem when they allow people to sit on a server all day and do nothing, really popular games tend to kick people off after a certain amount of AFK to allow room for people who actually want to play the game. Of course ED being a P2P game doesn't have a central server so that's not an issue, but it still reflects a poor gaming community if many people are only logging in to get a daily reward or sit doing nothing.

It's a no from me as well.
 
Bad idea. How is being rewarded for 'logging in' the same as being rewarded for a event during actual game play ?. I want to be rewarded for switching my console on every day please.

I've reached a stage in this game where I play it every other day because its wash rinse repeat and there's only so much of that I can do in one sitting, and you want me to be punished for only occasionally logging in to Solo?.
 
Last edited:
Back
Top Bottom