... and through all the well traveled pitfalls and reasons why this is kind of a fruitless activity, something jumped out at me.
People lose their bounties by suiciding in a sidewinder. This quickly and easily removes bounties at minimal cost to the suicidee, not to mention can be fiddled to allow their buddies to claim the bounty money on them.
Why not tie accrued bounties to the type of ship they were earned in? This would mean that shifting a bounty could be potentially costly, and tying it to the type of ship rather than the specific ship would prevent people selling and re-buying to shake bounties.
Now, if we could figure out how to circumvent letting your friend faceshoot you, then player bounties could be raised and the activity made worthwhile...
People lose their bounties by suiciding in a sidewinder. This quickly and easily removes bounties at minimal cost to the suicidee, not to mention can be fiddled to allow their buddies to claim the bounty money on them.
Why not tie accrued bounties to the type of ship they were earned in? This would mean that shifting a bounty could be potentially costly, and tying it to the type of ship rather than the specific ship would prevent people selling and re-buying to shake bounties.
Now, if we could figure out how to circumvent letting your friend faceshoot you, then player bounties could be raised and the activity made worthwhile...