I went afk for half an hour to go to the store

Came back quarter of a million dollars to spend in Challenge mode Hard difficulty.

What should I do?

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What should I do?

Wait another few hours, transfer the money to your private bank account, get a new identity and a beachfront house in the Seychelles.

Kidding aside, that's really too quick for the "Hard" mode. Actually it's how I beat the Monolith scenario. This really still needs some tweaking and is the reason why I think that one week before release is too short for a beta.
 
Yeah and it's only been made easier, just look at the feedback we have had from it all. It is being made simpler and easier at every occasion and I feel less and less inclined to play tbh.
 
i think this is the reason why I'll probably skip over career/challenge mode for a little while and just focus on improving building/scenery/layout skills in sandbox. Well, that and I also now have a fantastic platform to try and recreate some real world parks/elements and also go crazy with my own ideas

Personally I also used to find the campaigns of RCT1/2 pretty easy as well, the only thing that makes this game more difficult is the "need" for heavy scenery customisation which just wasn't important at all in previous games. I know as well you can get away without needing to build super scenery (or any at all) for a lot of the campaign of this game, but the parks really do feel dead and empty without it. i do think though that's a massive improvement on the older games which looked pretty complete without scenery
 
Most of the challenges I appreciated in RCT 1/2 were those with building restrictions: no terrain editing, or tree removal or high coasters. You had to cleverly think about the layout of your park and your coasters, and, in the end, I think the scenery was better in those parks. It wasn't just about plopping a ride and "tadaaaa, you won!". We will see very soon if we have such challenges (already no terrain editing in the Monolith, that's a good sign eh ?)
 
Most of the challenges I appreciated in RCT 1/2 were those with building restrictions: no terrain editing, or tree removal or high coasters. You had to cleverly think about the layout of your park and your coasters, and, in the end, I think the scenery was better in those parks. It wasn't just about plopping a ride and "tadaaaa, you won!". We will see very soon if we have such challenges (already no terrain editing in the Monolith, that's a good sign eh ?)

Exactly what this guy said. Simulation games leave the user to set their own challenges to some degree. Try completing the scenario with your own set challenges...

Examples
- Max queue scenery for each ride.
- Only certain rides/coasters.
- No testing coasters when building (if they fail you delete and lose the money)
- No pausing
etc.

You get the idea. But I do agree some if not all of these problems will be addressed in the full release later.
 
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