Ticket price doesn't matter. You won't get more riders if it's free, than if you charge the max threshold.I tend to keep most flat rides under 10 dollars
this is one of my beefs about this game. Why bother spend time and money designing game elements only for them not to work in the game? It has a negative affect on game play which then makes players ❤︎❤︎❤︎❤︎❤︎❤︎ off. Yes make it challenging but the ferris wheel is a classic example - why did you bother making it if no-one rides it or it never makes any money?
but guest will not ride a flat ride if the cost is too much for the money in their pockets...to free should allow many guest to choose to ride if money isn't a factor...correct??
Then you are using the elements as scenery and not as intended as a profit making rides? Nothing wrong with that but then why add these as a ride and not just a scenery items if it doesnt do what it was intended.Our version of the Wonder Wheel in my game always has a full queue. I chargge $1.00, and an average of $5.00 for most other flats. I don't care about money!!! [big grin]
Then you are using the elements as scenery and not as intended as a profit making rides? Nothing wrong with that but then why add these as a ride and not just a scenery items if it doesnt do what it was intended.
Yes, but free doesn't make the ride more attractive. Free doesn't influence desire.
The desire comes first, then cost analysis happens after they get there.
I'm sure I remember seeing a tip on the loading screen along the lines of "cheaper prices will result in longer queues"
Was I mistaken or was it a lie?
None of both. The treshold to enter the line is lower.
It's effectively true that you get longer lines as they would be less prone to say: "it's too expensive".