I wish people didn't abandon the majority of flat rides when you start building coasters

I don't know if it is a bug or not it just kills the fun somewhat. I have replaced them with other things at time and it sorra works.
 
What you want to do is go into the ride sequencer and add a few more sequences to get the ride prestige up. Have the ride around 2-3 minutes long (2 min is more profitable if you're charging per ride). For example, the Ferris Wheel is abysmal at getting customers but if you add just one more sequence it pumps the prestige up and you'll see a lot more lining up.

The only flat ride I cannot get a decent line out of no matter what is the Whirly Rig.
 
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I tend to keep most flat rides under 10 dollars
Ticket price doesn't matter. You won't get more riders if it's free, than if you charge the max threshold.
"Free doesn't make the ride more attractive."
Prestige, and age affect ridership.
I think queu scenery increases the "willing to pay" threshold.
 
but guest will not ride a flat ride if the cost is too much for the money in their pockets...to free should allow many guest to choose to ride if money isn't a factor...correct??
 
this is one of my beefs about this game. Why bother spend time and money designing game elements only for them not to work in the game? It has a negative affect on game play which then makes players ❤︎❤︎❤︎❤︎❤︎❤︎ off. Yes make it challenging but the ferris wheel is a classic example - why did you bother making it if no-one rides it or it never makes any money?
 
this is one of my beefs about this game. Why bother spend time and money designing game elements only for them not to work in the game? It has a negative affect on game play which then makes players ❤︎❤︎❤︎❤︎❤︎❤︎ off. Yes make it challenging but the ferris wheel is a classic example - why did you bother making it if no-one rides it or it never makes any money?

Believe me I know the difference between real life and simulation evolved, but think about a real ferris wheel. You spend 7/8 of your times waiting to load/unload. It's pretty boring. Perhaps the simulation reflects this a bit? Remember we aren't talking about something special like the London Eye, or the National Harbor wheel, we're talking in an amusement park.

Our version of the Wonder Wheel in my game always has a full queue. I chargge $1.00, and an average of $5.00 for most other flats. I don't care about money!!! [big grin]
 
but guest will not ride a flat ride if the cost is too much for the money in their pockets...to free should allow many guest to choose to ride if money isn't a factor...correct??

Yes, but free doesn't make the ride more attractive. Free doesn't influence desire.
The desire comes first, then cost analysis happens after they get there.

Take shops for example...and I have a video to show it... you can put two shops next to each other. One free, and one regular price. Both will get the same amount of traffic. If price influenced decision making (desire) the free shop would be bombarded. If price were an influencer, peeps with no money wouldn't even get in line for the non free shop, but they do, then they realize they can't afford, and they turn away.
 
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Our version of the Wonder Wheel in my game always has a full queue. I chargge $1.00, and an average of $5.00 for most other flats. I don't care about money!!! [big grin]
Then you are using the elements as scenery and not as intended as a profit making rides? Nothing wrong with that but then why add these as a ride and not just a scenery items if it doesnt do what it was intended.
 
Then you are using the elements as scenery and not as intended as a profit making rides? Nothing wrong with that but then why add these as a ride and not just a scenery items if it doesnt do what it was intended.

It still functions as intended, as a ride, only it might not make a profit.

It still attracts peeps from outside he park as soon as you open it. (though when entering the park they might never ride it)
So you can still benefit from having it in the park.

So it still has more function then a scenery element.
 
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Yes, but free doesn't make the ride more attractive. Free doesn't influence desire.
The desire comes first, then cost analysis happens after they get there.

I'm sure I remember seeing a tip on the loading screen along the lines of "cheaper prices will result in longer queues"
Was I mistaken or was it a lie?
 
I'm sure I remember seeing a tip on the loading screen along the lines of "cheaper prices will result in longer queues"
Was I mistaken or was it a lie?

None of both. The treshold to enter the line is lower.

It's effectively true that you get longer lines as they would be less prone to say: "it's too expensive".
 
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None of both. The treshold to enter the line is lower.

It's effectively true that you get longer lines as they would be less prone to say: "it's too expensive".

Exactly.
Peeps with no money will also be able to ride a free ride.
But lower prices don't attract more peeps.
 
I configured the settings on my flat rides it helped a lot, though they still didn't hother with a few like the roctopus and the scizzler. But others became really popular again.
 
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