I definitely would.
I've used VR since the Pimax 4K in 2016. I don't have anything Meta, have never had anything Meta, will never have anything Meta, I agree with you. The only thing I will credit them with is doing for VR what Apple did for tablets.Haven't had the opportunity to try ED in VR yet. Don't have the budget for it (and totally not interested in supporting Meta, in ANY way).
Hmm.As far as I'm concerned, by already buying Odyssey I have already paid for VR.
Let me explain. When Odyssey was announced FDev said VR would NOT be supported. A lot of VR users then had a massive campaign on the forums and other social media to persuade FDev to include VR. Eventually FDev agreed to add VR to Odyssey, not at launch but in a later update and a 2D screen within the HMD would be an interim fix.. That seemed a fair move for myself and most other VR users. As a result I bought 2 pre-release copies of Odyssey, which I would not have done without a VR commitment.
Unfortunately the Odyssey release was a disaster with poor performance and a lot of bugs. We were told VR wouldn't even be looked at until the game was fixed, which was fair enough. Then after the time period for getting a refund from Steam or Epic had expired, FDev announced that any future VR support for Odyssey had been dropped. I've still not really forgiven FDev for that stunt, and my support for FDev (buying ARX) has been a fraction of what I spent before.
So why should I pay extra for something I've already bought?
FDev agreed to add VR to Odyssey, not at launch but in a later update and a 2D screen within the HMD would be an interim fix.
Ok, I guess that criticism is fair. My comments about the hype having died down were admittedly entirely my own perception, not a hard data point. Just between the failure of Metaverse and the fact that I see less VR games being announced than I used to makes me feel like it's sorta leveled off, but it's entirely possibly I'm wrong.Cmdr Darock put some serious graft in here. However, I got us far as, "The VR hype train has officially died, and the number of people using it today isn't what it was during the initial hype years". I would love to see your fact checking for this because I can't find any data to support your claim. Doing a quick objective search on "PC VR gaming adoption chart" ( note the careful avoidance of subjective bias ) - I only see charts showing very obvious growth. Literally nothing showing any decline.
After that I stopped reading. Props to you for the patience and passion to write it though.
LOL!, well if nothing else I have to say your reply was good for some laughs from the way you phrased a lot of things, so I much appreciate that.TL;DR - I like how you present your reasoning, however... IMO, it needs to be a little more thought through before diving off into one direction whilst, seemingly, arbitrarily excluding others. ( I say with zero authority or qualification ).
Ok, taking the time to read point 3, after all you did put the effort in. Broadly I see where you're going, however there's some positing of opinion as fact, unless I'm misreading it - which is possible. BTW the phrase to characterise the disparity between the visual cortex and the vestibular canals, IIRC, is called 'motion sickness', nothing more clinical AFAIK. Also, it's mostly about rotation as opposed to translation as this is when the canals sense the greatest movement. Think of them as 3 spirit levels joined together on 3 axes and little hairs inside to sense the motion of the fluid. Quite a clever bit of engineering IMO. The nausea is only when the disparity is enough that the brain decides there is a problem and that's due to nothing more than the latency response of the headsets which is getting better and better.
Also, no-one I've read about, is talking about wanting room scale VR for sims ( maybe I missed it - nay sayers come and get me! ). I certainly wouldn't want to have to get up and start wondering around the room.
BTW, in XR, I can stand up and walk around my ship and walk off the ship to docking bays. It's basically a dumbed down version of X4 in VR but the space legs functionality is fine. In fact the cockpit and wondering around in VR is quite a bit more polished. I would play it more if only there was anything to do. No nausea issue there. Tedium, yes. In SkyrimVR, FalloutVR, NMS VR, I can run around all day outside and in, from my chair with no issues and I will speculate, again no data, that this is pretty standard for most players of these games.
So when we get to "So basically there's really no straightforward and workable way to provide the experience some VR players were hoping to have for on foot gameplay", I am a bit like, "Ok now, wut?".
The whole "It will make everyone sick" and lets not forget the good old, "It's just too hard" and it's "Too computationally difficult" ( somewhat surprised you didn't go there ), just doesn't wash. As it is, SkyrimVR, FalloutVR, even NMS are rendering far more objects and detail than EDO does when on foot and that was on older hardware. Moreover, us VR junkies were modding the configs to push the rendering harder ( uGridsToLoad anyone? ). Unless of course we're just talking about the aging Cobra engine. It does a lot very nicely and, aside from smoke which rotates with my head, the only real gripe I have about it is the absolute mess it makes of antialiasing.
If you were specific in talking about limitations of the Cobra engine, I might buy that, if you also had any technical data to support the position.
But... if we're just going with "So if you design an on foot experience that makes a large percentage of your player base sick" as an argument for why it's not been done then lets face facts. The ONLY way this could be definitively true is if the Dev Team Lead wandered into the VR group one morning and said, "Ok everyone, stop what you're doing, we did an alpha test on space legs and half the office vomited their kimchi".
Careful with such blanket statements. I am well trained, I think. VR in-ship is childsplay, the free camera (so having no visual reference in your FOV) isn't a problem (exception see below), I played Alyx with no issues multiple times, I did high speed racing, I had no issues with Lone Echo (which is worst case first person 6dof with little reference), I played FO4 VR - I think I can claim pretty stable VR legs for me. Yet the SRV on rocky terrain still bashes my head in after half an hour, and I get an urgent desire to vomit the moment I touch the mouse when I am in the free cam in Elite (I usually navigate the camera suite with my HOSAS).I played ED, Subnautica, MNS, HL Alyx, ... very relaxed in my chair. Who is "trained" won't have problems with motion sickness.