With JW Rebirth only 3 months away, I am really excited to see the new dinosaurs they have cooked up, not only to see how the animals would look and what role they would play in the franchise, but to hopefully see them in the upcoming Jurassic World Evolution game.
One thing has been on my mind since the trailer, and that is the Titanosaurus, specifically the giant sauropod's really really long whip like tail.
Not only is the tail of the Titanosaurus really long, but it has whip like characteristics, which could play a role in the upcoming move as an obstacle when the main characters head off to extract genetic material from the animal, where the tail could be used as a weapon.
This got me to thinking that in the new Jurassic World Evolution game, would this new tail mechanic be taken into consideration? Will the developers make it so that the tail of sauropods would have new physics applied? Where they would move around more fluidly and not be so stiff in the game. Which got me thinking even more that if they are able to execute such a mechanic in the game, could some sauropods benefit from it? Sauropods like the Apatosaurus, Diplodocus, and Nigersaurus could have more whip like motions in their tails, and not look as stiff as they do in the game. Maybe as the sauropods turn around, their tails would not awkwardly clip through game assets like fencing and such, and would instead ragdoll a bit to emphasize the collision these tails would likely have when pushed against such solid objects.
And this may be more of wishful thinking, but this could be considered as well for sauropod combat. The tails of such sauropods could be used as a deterrent for small carnivores and potential predators who aim to ambush from the back. I still remember seeing the apatosaurus in the Dinotracker fending off an approaching T-rex, and thought this would be a nice mechanic to see in the game if the carnivores are young and inexperienced, or simply not big enough to tackle the large sauropod.