I would like to have all weapons to exist in ALL classes so make C3, C4 Railguns please

So as the title sais. I miss them :( Why are there only Multicannons and other basic weapons for C3, C4? I would like to equip my Python with C3 Rails as well. I think it should make sense that all weapons can come in all sizes.
 
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I just picked up a clipper. I gotta say, I was extremely disappointed when I discovered how thin the selection of class 3 weapons is. I very much hope that FD plans on adding more options for large weapons (at least most of the options that exist for small and medium) in the near future. A large rail gun would suit my current build wonderfully.
 
The damage of a c3 railgun gun would scare me terribly, I'm fine with how it is currently lol.
Yes you should be scared if you are using a Viper vs a Python who might have C3 Rails. Maybe dont engage him as you might need some friends to kill him? This is all hypothetical but makes sense imo.
PS: Also remember the cost of a C3 Rail would be kinda huge (and have enourmous power reqs).... since Rails are the second most expensive weapons in the game so yet again you SHOULD be scared dare you engage him alone.
 
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class 4 railguns would be way too powerful, imagine getting one shot killed before you even know you've been targeted - it would be no fun at all for the person on the receiving end and present little challenge to the person doing the shooting.
 
class 4 railguns would be way too powerful, imagine getting one shot killed before you even know you've been targeted - it would be no fun at all for the person on the receiving end and present little challenge to the person doing the shooting.
Its not THAT easy to hit a small target in a huge ship like the Anaconda with Rails. They could be balanced to not one hit smaller ships like like a Viper. But for even smaller like the Eagle yes one hit those pesky little cheap things. Why not? Its a freaking 150m ship mounting like a 10m+ weapon using enourmous amount of power. I cant emphasize this enough... you SHOULD be strong.
PS: Yes and the conda could have only one C4 Rail as the only mounter.
 
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Robert Maynard

Volunteer Moderator
Its not THAT easy to hit a small target in a huge ship like the Anaconda with Rails. They could be balanced to not one hit smaller ships like like a Viper. But for even smaller like the Eagle yes one hit those pesky little cheap things. Why not? Its a freaking 150m ship mounting like a 10m+ weapon using enourmous amount of power. I cant emphasize this enough... you SHOULD be strong.
PS: Yes and the conda could have only one C4 Rail as the only mounter.

Would this type of engagement not be a bit like a WWII battleship trying to take out a MTB with a 12" shell (i.e. very unlikely but catastrophic damage to the MTB if it was hit)?
 
Would this type of engagement not be a bit like a WWII battleship trying to take out a MTB with a 12" shell (i.e. very unlikely but catastrophic damage to the MTB if it was hit)?
Im not familiar with that engagement I just hope I know what you meant there: A good pilot might be able to keep out of sight of the Rails as they are required to charge and I think a manouverable small craft like a Viper might be able to do this if lets say the Anaconda is not that skilled of a pilot. However it would all come down to the skill of the Pilots.... and yes if they are in equal skill then the Conda/Python might have a shot at him taking him down. Yet again why not?
PS: I still would like to see all weapons exist in all classes.
 
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I understand why Cobra and Viper owners do not want big rail guns. However having those seams reasonable small ships should be afraid of big one just do not attack them keep your business with alike and traders.
Same as small boats - only rocket or torpedo boat can attack a bigger ship but they have maximum of 4 torpedoes; they get at firing range as fast as possible shoot and then run and pray that they are fast enough to escape.
 
There's a risk to gameplay of introducing an Alpha Strike hitscan weapon that could one-shot smaller ships.
Doesnt a fully Rail fitted ASP already one shots an Eagle or a Sidewinder? Isnt it in the game already? I dont know I am really asking.
Yet again the cost of a Viper or Cobra etc is still marginally lower than a Python or Conda fitted with those weapons (probably would need like a A Rating PP for it). So yes I stand to my point that those few mill Cr cost ships COULD be obliterated when facing big targets like those in 150m+ fits. I dont see a problem with that... or dont face them alone and overwhelm them with 5 Vipers as it should be imo....
 
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There's a risk to gameplay of introducing an Alpha Strike hitscan weapon that could one-shot smaller ships.

honestly, i don't see a problem with this. big ships are currently massively underpowered compared to things like double chaff vipers and cobras.

it would make sense to me that a gun which costs more than the combined insurance and module cost of your target's ENTIRE SHIP should be capable of inflicting massive, lethal damage... perhaps not a one-shot-kill, but enough to inflict serious hull damage and bypass shields with one shot.

anyone whose flown a bigger ship against double chaffed smaller ships knows that the current weapon selection does NOT appropriately reward the player for the incredible amount of skill it takes to aim manual weapons at smaller ships without any aim assist at all.
 
I wonder if the Power Plant would be powerful enough to charge a rail gun without it shutting down. I would accept that capital ships could make use of such weaponry, as they would have enough power available and the space to fit them. It might even be that the C4 rail gun would (in military teams) fit a medium point on a capital ship. A huge point might be for some form of planet buster weapon.
 
I wonder if the Power Plant would be powerful enough to charge a rail gun without it shutting down. I would accept that capital ships could make use of such weaponry, as they would have enough power available and the space to fit them. It might even be that the C4 rail gun would (in military teams) fit a medium point on a capital ship. A huge point might be for some form of planet buster weapon.

my clipper's class A power plant gets something like 30 units of power. maybe even more than that. afaik there is no combination of weapons that can reach that level of power output until you get to anaconda with the C4 hardpoints.
 

Robert Maynard

Volunteer Moderator
Doesnt a fully Rail fitted ASP already one shots an Eagle or a Sidewinder? Isnt it in the game already? I dont know I am really asking.
Yet again the cost of a Viper or Cobra etc is still marginally lower than a Python or Conda fitted with those weapons (probably would need like a A Rating PP for it). So yes I stand to my point that those few mill Cr cost ships COULD be obliterated when facing big targets like those in 150m+ fits. I dont see a problem with that... or dont face them alone and overwhelm them with 5 Vipers as it should be imo....

honestly, i don't see a problem with this. big ships are currently massively underpowered compared to things like double chaff vipers and cobras.

it would make sense to me that a gun which costs more than the combined insurance and module cost of your target's ENTIRE SHIP should be capable of inflicting massive, lethal damage... perhaps not a one-shot-kill, but enough to inflict serious hull damage and bypass shields with one shot.

anyone whose flown a bigger ship against double chaffed smaller ships knows that the current weapon selection does NOT appropriately reward the player for the incredible amount of skill it takes to aim manual weapons at smaller ships without any aim assist at all.

I understand your points, of course - larger ships could indeed carry larger weapons that would have devastating effects on small ships. My point remains that to introduce such a weapon could shift the current "balance" of play - that could be a good thing, of course.
 
I understand your points, of course - larger ships could indeed carry larger weapons that would have devastating effects on small ships. My point remains that to introduce such a weapon could shift the current "balance" of play - that could be a good thing, of course.
i think it needs to shift.
 
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