I would love a NPC Helmsman

EDIT: I changed the headline as we're out of BETA, however the topic is the same.

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First the good stuff, I love the Chieftain, wonderful ship, almost perfect in my opinion.
The Engineers seems to be great too, I only did a few upgrades however the system where you can't go back, is good because you need to grind less. Material broker great = less grinding=more freedom.

And that is what it is about, having fun, less grinding more gameplay. There I was, toddling around in the galaxy, doing stuff, having a good time testing the new features. Then I decided to travel a bit further away from my spawn point, and I remember why I gave ED a pause.

[video=youtube;bcYYQDaNgqQ]https://www.youtube.com/watch?v=bcYYQDaNgqQ[/video]

Turn ship towards star, press (J) to jump repeat and raise 30 time until arriving at destination!
NO WAY MAN, i ain't gonna do that, it's just horrible.

No I don't mind the time to travel, in fact I love the long traveling times, I don't mind the distance in the game, in fact i love the 1:1 galaxy. What I don't like is why I simply can't ask my NPC helmsman to follow my plotted course and tell me when I arrive, and if attacked by pirates tell me, so i can do something, or if we run out of fuel, tell me so i can do something, but for christ sake, don't make me jump manually as it can bring any sane person close to insanity. So I logged out, and played a game where I ride a camel or horse in a huge world to explore, and it got auto camel/horse.

[video=youtube;Zg0hic8d-HY]https://www.youtube.com/watch?v=Zg0hic8d-HY[/video]
 
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I've had a few similar ideas that I've been meaning to forward to the design team for consideration, but I'm not a design or dev so maybe there's an oversight here that I'm not considering. Feedback will, of course, be noted and passed on as always.

And that is all we ask for, our sanity is at stake here, and I really would like to just play the game for hours and hours :)
 
I'd rather more ACTIVE gameplay in traveling, than more PASSIVE gameplay of having automatic-[anything]
(aka - not playing the game)

Want to make a 30 system jump? — put in a skillbased navigation flight gameplay inside hyperspace. Do it right = end up 3 systems closer.
Do it wrong or do nothing = only 1 jump

Supercruise mechanics could make even more use of gravity wells.
 
I don’t think I like the idea of an autopilot that will travel the galaxy for you. Sure traveling is monotonous, but having the game play Elite for you doesn’t seem like a very fun or engaging experience either. If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me, and it completely undervalues the trip itself. You might as well just let people “ship transfer” themselves anywhere they want to.

This is why I love neutron jumping so much though, as it is a much more fun and interactive way to fly the galaxy than simply “jump and honk”.
 
Needs to have some limits to it or you make a mockery of exploration. Restrict it to systems with nav beacons maybe?

You can't use it if its not explored, it's that simple, however as it is now, all stars are more or less in the galaxy map, maybe if you make it so only by purchasing a map (someone has explored the system) you can use the feature, I would be ok with that.
 
If I may Dale, my feedback:

Multi-jumps become monotonous very quickly for me as there is no expertise involved apart from the soupçon of skill required to avoid the star at the end of each jump.

I'd like to plot a route and have my ship jump to the limit of its fuel tank (or last scoop-able star) preferably with an interdiction style minigame (optional) to simulate slingshotting the intermediary stars and perhaps give a time/speed/fuel bonus. I'd also love for fuel-scooping to be a risky undertaking (having to avoid solar prominences etc.) seeing as the old games described scooping from a star as something only the foolhardy or desperate did. Perhaps for when or if gas giants become an alternative :)
 
If you could simply set a course for Colonia and press go, and then go read a book and eight hours later you’d be there, well that just sounds terribly blah to me

Sure. But it is, to many, less blah than sitting there for eight hours mindlessly pressing 'j' every fourty seconds. And those who do somehow enjoy that can still chose to do so. What I'd want:

1) Add skill somehow.
2) Allow auto-jumping.
3) Make 'skillful' cmdrs travel faster than auto-mode.
4) Ship only auto-jumps when in-game.
 
Engineers are a good idea, but if goto someone for an upgrade then :-

1, there is a garuanteed outcome from the upgrade, not this random nonsense

2, all and I mean ALL materials are provided, if they are needed to be. So why isn’t this an option. I have zero interest in mining or really the time, so anything past level 2 is excluded from me.....why??

So let me pay for the upgrades....don’t make it cheap, but at least give me that option.
 
Yes but it that option was available, it would be a good idea for long trips and it doesn’t mean you have to use it....

Like I say, it makes a mockery of exploration. If it was restricted to the Bubble and switched off when you hit uninhabited systems then cool.
 
Like I say, it makes a mockery of exploration.

If exploration is nothing but pressing 'j' every fourty seconds, it already made a mockery of itself. I am all for adding stuff to it, but lets not pretend that pressing that button is amazing gameplay or requires any kind of skill, ability, experience or anything. Its the most trivial nonsense conceivable, and as such exactly what automation is for in a game.
 
If exploration is nothing but pressing 'j' every fourty seconds, it already made a mockery of itself. I am all for adding stuff to it, but lets not pretend that pressing that button is amazing gameplay or requires any kind of skill, ability, experience or anything. Its the most trivial nonsense conceivable, and as such exactly what automation is for in a game.

So let's not make it any lesser, eh?
 
Like I say, it makes a mockery of exploration. If it was restricted to the Bubble and switched off when you hit uninhabited systems then cool.

I like this ^^^, usable in populated space. It wouldn't feel right to just click for Beagle Point and wait.
 
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