Buildings & Attractions I would love to see a disease immunity lab

One of the optional buildings I would love to see is the implementation of a disease immunity lab. This lab could be constructed anywhere but has a radius, and the hammond lab has to be within its radius for its immunization. The lab functions as a means to have dinosaurs hatched from the hatcheries within the lab's radius to be born with an immunity to certain diseases. We could only have 1 lab per park, but would have the lab implement immunities to 5 different diseases in total (similar to the paleobotany lab in claire's sanctuary, where the upgrades determine how many immunities you could implement).

The dinosaurs would then be given the option to have these immunities in the genetic segment of the lab. This would have a slight negative effect on the dinosaurs, an added 20% failure if we insert the immunity, no matter if it is 1 or 5 immunities to diseases. The effectiveness would be beneficial in later stages of challenge mode as killer diseases such as Tuberculosis and Tapeworms out of the picture. In turn, it would be very costly to have these immunities stationed in the immunity lab, and dinosaurs with the immunities applied to them would cost a tad bit more.
 
Yes they do, but usually it is a single immunity. More often than not, the dinosaurs are still susceptible to the other diseases, with one having a higher chance based on the species. Diseases that could spread fast in challenge mode and would kill dinosaurs faster than others. I was thinking that to have a better control of disease breakouts, we could apply 5 immunities of the 18 diseases to the dinosaurs getting released, a means to eradicate an entire disease to a population of dinosaurs. Plus a sense of medical progress to research in immunities and not just cures to diseases over and over.
 
Yes they do, but usually it is a single immunity. More often than not, the dinosaurs are still susceptible to the other diseases, with one having a higher chance based on the species. Diseases that could spread fast in challenge mode and would kill dinosaurs faster than others. I was thinking that to have a better control of disease breakouts, we could apply 5 immunities of the 18 diseases to the dinosaurs getting released, a means to eradicate an entire disease to a population of dinosaurs. Plus a sense of medical progress to research in immunities and not just cures to diseases over and over.
Thank you for clarity.
 
I know this is a suggestion to improve on the current system but I completely disagree.

Having inmunities tied to the radius of a certain building makes absolutely no sense at all. First, there are 'diseases' that just cannot be prevented in any way, for instance, most bacterial infections would eventually become resistant to medicines or develop new strains able to ignore vaccines. I mean, how is just the mere presence of a building stop bacteries from spreading? This seems just absurd.

Second, dinosaurs are extremely expensive animals, both in their production and in their caring. I'm sure no corporation would neither risk having them hurt in absurd fights among them nor risk loosing any of them to diseases just because a certain building is not near which, again, doesn't make sense at all: should a disease could be erradicated, it would likely be developing some kind of vaccine, and that would be transported and administered to all animals since even before leaving the hatchery.

There was some fantastic suggestion a while back about all this and how to revamp the system for it all to make sense, mostly by implementing different cathegories for 'diseases' (such as viral, bacterial, parasitic or toxins/environmental), vaccination programs as upgrade for hatcheries and different kind of treatments, including darts and medical food for feeders.

But I do agree a new Vet building could play some role among this all, just not based on range.
 
I know this is a suggestion to improve on the current system but I completely disagree.

Having inmunities tied to the radius of a certain building makes absolutely no sense at all. First, there are 'diseases' that just cannot be prevented in any way, for instance, most bacterial infections would eventually become resistant to medicines or develop new strains able to ignore vaccines. I mean, how is just the mere presence of a building stop bacteries from spreading? This seems just absurd.

Second, dinosaurs are extremely expensive animals, both in their production and in their caring. I'm sure no corporation would neither risk having them hurt in absurd fights among them nor risk loosing any of them to diseases just because a certain building is not near which, again, doesn't make sense at all: should a disease could be erradicated, it would likely be developing some kind of vaccine, and that would be transported and administered to all animals since even before leaving the hatchery.

There was some fantastic suggestion a while back about all this and how to revamp the system for it all to make sense, mostly by implementing different cathegories for 'diseases' (such as viral, bacterial, parasitic or toxins/environmental), vaccination programs as upgrade for hatcheries and different kind of treatments, including darts and medical food for feeders.

But I do agree a new Vet building could play some role among this all, just not based on range.

Excuse me for the misunderstanding. The radius does not mean that the immunities are only in effect in the area to the dinosaurs, but how the incubation labs within the immunity lab radius has the additional immunities be applied to the dinosaurs hatched from the lab. So a dinosaur hatched from a hatchery near the immunity lab would have the immunities be in effect permanently since birth, and they could be anywhere on the island in anytime and still have the immunities still in effect.

I would love to read the thread on the revamp, I will look around to find it.
 
Excuse me for the misunderstanding. The radius does not mean that the immunities are only in effect in the area to the dinosaurs, but how the incubation labs within the immunity lab radius has the additional immunities be applied to the dinosaurs hatched from the lab. So a dinosaur hatched from a hatchery near the immunity lab would have the immunities be in effect permanently since birth, and they could be anywhere on the island in anytime and still have the immunities still in effect.

I would love to read the thread on the revamp, I will look around to find it.

But that doesn't makes sense either. Should any source of inmunity were discovered (say, a vaccine or some kind of surgery) it would be directly transported and applied within all hatcheries regardles or were it is produced. Even if the inmunizing compound wouldn't last long enough for transport, I'm fairly sure scientists and corp managers would have done everything in their hands to provide hatcheries with the means to create them, thus why I think it would be far better for it to be an upgrade for hatcheries.

I mean, you don't need a huge new building just to create and apply that kind of medicines and research them we already do through the research lab, so I see no need for a new building working like that.

About the disease thread revamp, here it goes: https://forums.frontier.co.uk/threads/disease-revamp-overhaul.509403/#post-7747936
 
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