One of the optional buildings I would love to see is the implementation of a disease immunity lab. This lab could be constructed anywhere but has a radius, and the hammond lab has to be within its radius for its immunization. The lab functions as a means to have dinosaurs hatched from the hatcheries within the lab's radius to be born with an immunity to certain diseases. We could only have 1 lab per park, but would have the lab implement immunities to 5 different diseases in total (similar to the paleobotany lab in claire's sanctuary, where the upgrades determine how many immunities you could implement).
The dinosaurs would then be given the option to have these immunities in the genetic segment of the lab. This would have a slight negative effect on the dinosaurs, an added 20% failure if we insert the immunity, no matter if it is 1 or 5 immunities to diseases. The effectiveness would be beneficial in later stages of challenge mode as killer diseases such as Tuberculosis and Tapeworms out of the picture. In turn, it would be very costly to have these immunities stationed in the immunity lab, and dinosaurs with the immunities applied to them would cost a tad bit more.
The dinosaurs would then be given the option to have these immunities in the genetic segment of the lab. This would have a slight negative effect on the dinosaurs, an added 20% failure if we insert the immunity, no matter if it is 1 or 5 immunities to diseases. The effectiveness would be beneficial in later stages of challenge mode as killer diseases such as Tuberculosis and Tapeworms out of the picture. In turn, it would be very costly to have these immunities stationed in the immunity lab, and dinosaurs with the immunities applied to them would cost a tad bit more.