I7 & 980ti performance - peoples experience please?

Good evening my fellow Rifters,

So I am upgrading my PC - bits arrive Monday and I am leave all week - ave it! [up]

I will have the set up below:-

i7-6700K 4.0GHz (Skylake) Socket LGA1151
Z170 (Socket 1151) DDR4 ATX Motherboard
16GB (2x8GB) DDR4 PC4-24000C15 3000MHz Dual Channel
Gigabyte GeForce GTX 980Ti G1 Gaming

I plan to use Windows 7, SDK 8 with my DK2

Does any one of you have a similar set up?

What sort of settings can you run and any details of your Rifty experience thus far?

Thanks in advance [up]
Nosh
 
I have:

i7 4770K (3.5 Ghz not O/C) with Corsair H80i watercooler
ASUS Z87 Pro motherboard
32Gb (4x8Gb) Corsair DDR3 1600
2 x ASUS GTX 980Ti Poseidon (aircooled) in SLI (each GPU has 6Gb)
Win 7 Pro x64
Corsair AX1200i PSU
DK2 (0.5 - no Steam VR)

I get 75 FPS in most scenarios. In others, such as stations, the FPS drops to 37.5. I don't think the 2nd 980Ti adds much as I didn't notice any difference when I turned off SLI.

Previously, I had a GTX 660, and I was able to run with everything maxxed before Horizons. It was only with Horizons that I needed to turn down settings to get acceptable framerates. I can't remember what FPS I was getting, but it seemed fine to me.

32Gb is overkill for gaming, but I use the machine to run VMs for work.
 
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I have a 980ti and an i7 4770k at 4.6ghz

Performance in stations and on planets was poor last time I checked. I couldn't maintain 75fps. That was on .8 runtime via steam VR. Windows 7.

I didn't play around with it too much as I'd prefer to wait for proper VR implementation. Running via steamVR is causing a big drop in performance for me.
 
Hate to burst your bubble, but my setup is almost identical, and performance still leaves a lot to be desired. I have settings on Ultra/high with Shadows turned down to medium I believe. Everything is definitely playable, but I still have judder in stations no matter what settings i seem to use. Honestly, we most likely wont get a perfect VR experience until the consumer versions are out along with the necessary SDK. I'm guessing thats what the developers are coding towards with both the Vive and Rift.

Outside of Elite, you'll love your setup, every thing else I've thrown at it (Fallout 4, Far Cry 4, X-Com2, Witcher 3) it plays with ease.

My setup:
I7-6600k (Water Cooled but not overclocked yet)
EVGA 980ti ACX+ with Backplate
Asus Z170 Deluxe Motherboard
16 Gig G.Skill DDR4 @3200mhz
Samsung SM951 M2e Drive
Windows 8.1
SDK 8.0
 
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I have a 4790K with a 980ti. I believe the 6700K is a little faster than my CPU.

My exact settings are ... Select the Ultra preset, then disable AntiAliasing, Ambient Occlusion, Blur and Bloom. Enable SuperSampling 1.5. Leave everything else untouched.

I get a steady 75 everywhere except the planet surface.

Example Location: Toli Medeta System / Using the Rift Config HUD
Inside Mastracchio City Station: GPU ~0.4ms, CPU ~4.6ms, 75fps
Supercruise: GPU ~0.14ms, CPU ~3.2ms, 75fps
Planetside (Toli Medeta 2a): GPU ~0.15ms, CPU ~4.6ms, 50fps (Compositor Framerate), 40-66hz in the FPS graph.

If I set SS to 1.0, I can maintain 75 on planets with a slight drop now and then.

I can set SS to 2.0 in space and at asteroid belts (and battles) etc so long as there are no landable planets nearby.

My Setup.

Gigabyte GA Z97 HD3 MB
4790K CPU at stock speed
Gigabyte Extreme Gaming 980ti (1430mhz)
16GB CL9 2400mHz RAM (mHz/CL is a good yardstick)
Windows 10 (Win10 delivered better ED VR performance vs Win7)
SDK 0.8
SteamVR beta 1445878235 which has better stutter free performance than the later releases.

I might have to bite the bullet and update the SteamVR version when my Vive arrives.
 
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Similar position,

6700K/corsair 110i GT AIO watercooler on a Z170 MB
16Gb
M.2 SSD
MSI 980ti
Win 10, 0.8 + SteamVR

Not done too much messing but x2 SS seems out of reach but 1.5 seems ok.

For me, ED has never looked so good or played so smoothly. A major upgrade from what I had.

I'm also running a 2560x1440 144Hz monitor and its blummin marvelous, but to maintain 90fps for CV1 will take some tweaking me thinks.
 
In my case, HMD Image quality is on MAX.

Like I mentioned earlier, I just choose Ultra from the preset (which sets the HMD quality to max along with other things), then disable AntiAliasing, Ambient Occlusion, Blur and Bloom, enable SuperSampling 1.5 and leave everything else untouched.

Adjusting down the HMD quality does the opposite to the SuperSampling. I believe that there is already some super sampling going on as part of the normal HMD support, and the HMD setting varies this.

FYI, in my case, the later SteamVR betas introduce the occasional "flicker" as you move your head around which spoils my otherwise silky smooth panning in the DK2. It's as tho the later versions introduce just enough additional overhead to cause a missed frame once in a while.

The later beta also locks the fps to 50 if you cant make 75. I find that this reduces the nausea somewhat as the framerate jitter fps is at least constant and not jumping all over the place.

As for SS, after using with SS1.5, I would be reluctant to go back to 1.0 as it makes a big difference with text clarity. Also, turning AA off makes the texture details much clearer in my opinion, especially in stations.

Performance would be much improved if ED supported 0.8/1.0 directly, but I won't hold my breath. It seems to me that Frontier is happy to let SteamVR be the compatibility interface to the rift.

I'd be interested to see how the Vive driver performs head to head with the Rift driver in terms of FPS.
 
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I have a 980ti and an i7 4770k at 4.6ghz

Performance in stations and on planets was poor last time I checked. I couldn't maintain 75fps. That was on .8 runtime via steam VR. Windows 7.

I didn't play around with it too much as I'd prefer to wait for proper VR implementation. Running via steamVR is causing a big drop in performance for me.

Try launching normal not in Steam. I have extreme judder also if I launch in Steam VR and the framerates were unbearable. As soon as I took the advice on here and simply launched without it everything was smooth.[yesnod]
 
Try launching normal not in Steam. I have extreme judder also if I launch in Steam VR and the framerates were unbearable. As soon as I took the advice on here and simply launched without it everything was smooth.[yesnod]

I don't have the game in steam. I'm launching the standalone game which utilizes steamVR. Performance is crap. Thanks anyway. I'll wait till they implement proper VR support.
 
I dont really get it... A 980Ti should be more than enough to run ED in VR as ED isn't exactly the benchmarking game on the market. It's not even that complex!
 
Smooth as a baby's bottom here with my current setup. FPS drops slightly on planets. But that's obvious due to how much is being calculated with realtime shadows etc.
The engine needs optimising anyway, perhaps there'll be options for VR users that'll enhance the experience.
 
I dont really get it... A 980Ti should be more than enough to run ED in VR as ED isn't exactly the benchmarking game on the market. It's not even that complex!

I can certainly agree, when talking about single screen performance, but as soon as you go VR you halve your framerate by rendering everything twice, then add layers of Supersampling, Anti Chromatic Aberration correction etc etc which significantly impacts performance. VR more than halves the graphics performance of any card. Under those circumstances, asking the card to maintain 75 and 90 fps is still a big ask with todays technology.

I have the feeling that VR is retrofitted to ED (albeit very well retrofitted), rather than being a key focus in it's inception. So their focus has been on eye candy for the normal screen, not necessarily optimised for VR. We are lucky that a 980 is powerful enough to still do a good job under these circumstances. If ED was 'purpose built' for VR, the devs might have made compromises on graphics quality.

The fact that ED is being used as a showpiece for the Vive (at it's 90hz) is a good indication that at least on the Vive, ED can be sure to perform well (because the Vive natively uses SteamVR). The Rift has to cope with the additional SteamVR software layer to get it to work with ED.

As a person who has pre-ordered both the Vive and the CV1, I will use whichever works best in whatever application I am running at the time.
 
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I can certainly agree, when talking about single screen performance, but as soon as you go VR you halve your framerate by rendering everything twice, then add layers of Supersampling, Anti Chromatic Aberration correction etc etc which significantly impacts performance. VR more than halves the graphics performance of any card. Under those circumstances, asking the card to maintain 75 and 90 fps is still a big ask with todays technology.

Yes, I know about how VR is displayed, and I know conventional monitor techniques doesn't apply to VR. Everything above 60 fps on a regular monitor is barely noticeable for regular users and gamers.
2160x1200 in 90 hz is a LOT to ask for. But that is for the upcoming CV1. DK2's 960x1080 (per eye) at 75 hz shouldn't be impossible for a 980ti. That's all I'm saying.

Edit: Very interesting btw about the "anti chromatic abberation" correction. How on earth do you counteract a hardware buit in CA with software technique?

I have the feeling that VR is retrofitted to ED (albeit very well retrofitted), rather than being a key focus in it's inception. So their focus has been on eye candy for the normal screen, not necessarily optimised for VR. We are lucky that a 980 is powerful enough to still do a good job under these circumstances. If ED was 'purpose built' for VR, the devs might have made compromises on graphics quality.

Yeah this is something that I'm afraid is true. When the DK2 was new, Elite Dangerous was the most popular game on the DK2 thanks to the game being only cockpit view and also due to the game being developed with VR in mind.
Now, it seems FD has dropped the ball a little. In Horizons, the first critique was against how the orbital HUD was displayed. Has this even been fixed yet? Seems like it should be very easy to fix.

The fact that ED is being used as a showpiece for the Vive (at it's 90hz) is a good indication that at least on the Vive, ED can be sure to perform well (because the Vive natively uses SteamVR). The Rift has to cope with the additional SteamVR software layer to get it to work with ED.

As a person who has pre-ordered both the Vive and the CV1, I will use whichever works best in whatever application I am running at the time.

All in all, Horizons seems extremely unoptimised, even for regular desktop gaming, with ruthless planet and texture popups making it look like an alpha demo.
I guess FD needs time. Like always...
 
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Its an interesting discussion.....

I am going from an i5 3570k with 8 gb RAM and a 970 G1 over to the new set up in my initial post........

Although I actually have two 970s, I only use SLI for Dirt Rally (triple screens), so it made sense for me to upgrade the CPU and go to a single GPU - the 980 ti should be handle three monitors no problem.

If they sort VR and SLI out in the future, then I will simply get another 980ti.

Nosh
 
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If only Valve would provide a "turbo" mode which bypasses all the SteamVR extra features. So at least, us purists can get the maximum pass through performance possible.
 
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Well I saw this posted elsewhere which will probably make you happy ...

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I got a similar score on my system. It doesn't count for much in a game like ED which exceeds the minimum spec for VR as set out on Steam.
 
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