I'd like to buy as much Sirius stock as I can please...


I just watched this vid on the new drive and I got to say, Sirius Corporation doesn't have a thing to worry about in terms of their FSD drive supremacy. Achilles Aerospace's prototype drive is exactly that: a Prototype. So don't exactly expect this thing to suddenly change the face of the game. If a subsequent CG comes up to address some of it's major short comings. then sure, maybe Sirius will have something to be worried about. But not right now.

As it stands what we have here is basically, a Supercruise Afterburner, that generates ALOT of heat (and heat damage) and eats up a TON of fuel. This will definitely give the fuel rats more business.

There are some that have said this drive is slated for the AX cold orbiter build because it's the most common AX build used. Hmm that may be, but the fact the drive damages the ship before they even get there gives me pause as to it's utility to AX pilots.

If there is someway to balance the heat build up with a cold enough build perhaps. But that still doesn't address the fuel usage. Based on the video, you will use about 75% of your main fuel tank getting about 62 kLs. I couldn't tell from the video, but it seemed like the drive auto shut down at 25% fuel remaining. Again, not sure the utility of this to AX pilots, but then again we generally stage ourselves close by when attacking targets, Titans especially, so perhaps.
 

I just watched this vid on the new drive and I got to say, Sirius Corporation doesn't have a thing to worry about in terms of their FSD drive supremacy. Achilles Aerospace's prototype drive is exactly that: a Prototype. So don't exactly expect this thing to suddenly change the face of the game. If a subsequent CG comes up to address some of it's major short comings. then sure, maybe Sirius will have something to be worried about. But not right now.

As it stands what we have here is basically, a Supercruise Afterburner, that generates ALOT of heat (and heat damage) and eats up a TON of fuel. This will definitely give the fuel rats more business.

There are some that have said this drive is slated for the AX cold orbiter build because it's the most common AX build used. Hmm that may be, but the fact the drive damages the ship before they even get there gives me pause as to it's utility to AX pilots.

If there is someway to balance the heat build up with a cold enough build perhaps. But that still doesn't address the fuel usage. Based on the video, you will use about 75% of your main fuel tank getting about 62 kLs. I couldn't tell from the video, but it seemed like the drive auto shut down at 25% fuel remaining. Again, not sure the utility of this to AX pilots, but then again we generally stage ourselves close by when attacking targets, Titans especially, so perhaps.
It's clearly for the upcoming Power Play 2.0. Jump in system and then quickly boost to your destination. Or use boost to escape gravity well quickly.

The fact that it is C class, can't be engineered for jump range, generates tremendous heat and uses up a lot of fuel... leaves me underwhelmed. I can still see use cases for this drive and how it will shake things up (Power Play), but unless refined further (e.g. "Coming Soon, Pre-Engineered SCO Frameshift Drive from tech brokers!"), I don't see it replacing the majority of standard FSD deployments.

Perhaps the new ships coming soon will offer better control/less heat and fuel use with the SCO FSDs.
 
I can see how the Python 2 could be running cooler (to use that new FSD), but I doubt the jump range will be much better, nor that heat will be THAT much lower.

FDEV are unlikely to create new ships that will make the old ones obsolete. We can expect trade-offs.

That said, I tested the 6er overcharged drive on my combat corvette (G5 armoured power plant, monstered). It gets swinishly hot, real fast, but for short boosts, it's fine. 3-second bursts are feasible without incurring heat damage, and, man, the speed boost is very nice.

'course, I couldn't plot my course back from Shinrarta Dezhra to Tsondama, but, hey, might be a glitch (or my new jump range of 7.17 lys is simply too short).
 
Ah so the Pilot's Federation uses it' Pilots as free Beta Testers the way Fdev does with it's players... How very.....meta. :LOL:
Beta testing in any game is an utter waste of time, just release it to the general population and you get a much better, faster test.
Things from Beta always need changing on release anyway.

O7
 
It's clearly for the upcoming Power Play 2.0. Jump in system and then quickly boost to your destination. Or use boost to escape gravity well quickly.

The fact that it is C class, can't be engineered for jump range, generates tremendous heat and uses up a lot of fuel... leaves me underwhelmed. I can still see use cases for this drive and how it will shake things up (Power Play), but unless refined further (e.g. "Coming Soon, Pre-Engineered SCO Frameshift Drive from tech brokers!"), I don't see it replacing the majority of standard FSD deployments.

Perhaps the new ships coming soon will offer better control/less heat and fuel use with the SCO FSDs.
Yeah I was thinking something like that just a bit ago, after I posted. Perhaps the new ships will have some kind of "passive" that somehow makes it generate less heat or use less fuel, offer more granular control or all three.

Something that says, "Hey you want to control that bucking bronco of an FSD, get me."
 
I can see how the Python 2 could be running cooler (to use that new FSD), but I doubt the jump range will be much better, nor that heat will be THAT much lower.

FDEV are unlikely to create new ships that will make the old ones obsolete. We can expect trade-offs.

That said, I tested the 6er overcharged drive on my combat corvette (G5 armoured power plant, monstered). It gets swinishly hot, real fast, but for short boosts, it's fine. 3-second bursts are feasible without incurring heat damage, and, man, the speed boost is very nice.

'course, I couldn't plot my course back from Shinrarta Dezhra to Tsondama, but, hey, might be a glitch (or my new jump range of 7.17 lys is simply too short).
Yeah, we need to be able to engineer these things to at least make the range somewhat sane. And allow the use of Thermal Spread. A Class C even G5ed will never be as good as a Class A, which is fine, but at least let us get that extra range and heat dissipation with the tools we already have.

Now that I've had a few hours to think on it, I don't mind if the base version you buy at the vendor is a piece of c**p with it's barely workable stats, But then let the player finish the job and allow us to get it at least somewhat right with engineers.
 
Yeah, we need to be able to engineer these things to at least make the range somewhat sane. And allow the use of Thermal Spread. A Class C even G5ed will never be as good as a Class A, which is fine, but at least let us get that extra range and heat dissipation with the tools we already have.

Now that I've had a few hours to think on it, I don't mind if the base version you buy at the vendor is a piece of c**p with it's barely workable stats, But then let the player finish the job and allow us to get it at least somewhat right with engineers.
I wouldn't mind being able to engineer it, as the range isn't very good (7.17 light years for my combat corvette, no FSD booster--never got around to going to that guardian site, sniff...). SHOULD be good enough for my usual thing, though -- I like to murder pirates in Pomeche, which is just under 6 light years from Tsondama (my home base).
 
I wouldn't mind being able to engineer it, as the range isn't very good (7.17 light years for my combat corvette, no FSD booster--never got around to going to that guardian site, sniff...). SHOULD be good enough for my usual thing, though -- I like to murder pirates in Pomeche, which is just under 6 light years from Tsondama (my home base).
if you need help in that department let me know, I go out to Guardian Space like all the time. The drones and I are on a first name basis at this point.
 
For obvious reasons this drive is terrible for long distance travel. That is, both in terms of LY and SC distance (ie: beyond a few tens of KLs).
But man, if you're staying relatively local this thing is great at peeling away from gravity wells and closing short distances.
It's also great at closing the distance between you and someone else who thought it wasn't worthwhile to get one of their own.
 
Perhaps the new ships coming soon will offer better control/less heat and fuel use with the SCO FSDs.
I have a vague memory of a developer on an Unlocked livestream saying that the Python II would handle differently from existing ships but Cmdrs would get used to it. As you say, perhaps it'll be the first ship designed specifically around the new drive, reducing some of the side effects.
 
I have a vague memory of a developer on an Unlocked livestream saying that the Python II would handle differently from existing ships but Cmdrs would get used to it. As you say, perhaps it'll be the first ship designed specifically around the new drive, reducing some of the side effects.
Could explain the shape and fins, not for underwater after all but because when you travel that fast aether drag has an effect.
 
Could explain the shape and fins, not for underwater after all but because when you travel that fast aether drag has an effect.
Which finely tuned maneuvering thrusters would achieve better(or to begin with) than aerodynamics in a total vacuum.

And the effect might originate from an unstable ‘frame shift’/warp bubble rather than anything the thrusters are doing.
 
Ah, the luminiferous aether, I'd forgotten about that. I always suspected Michelson and Morley had been at the bourbon before they did their experiments.
 
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