currently, in a SRV, you can sustain hull damage while your shields are fully engaged. If you drive the SRV into a rock or structure, you sustain hull damage and the shields remain at full. Attempting the same in a ship results in the shields taking damage and eventually going offline and only then do you sustain hull damage.
Here's an example of the SRV crashing back down to the ground from 5 Km in the air and keeping the shields at full while the hull dropped to 95%: https://youtu.be/4v1kXSLi8pA
The only things I've found, so far, that cause the SRV shields to drop are weapons fire from skimmers / goliaths, base defence turrets and ships.
Would it be possible to have the SRV shields work more like the shields of a ship where any impact, be it from weapons or structures, will first decrease the shields and only impact the hull when the shields eventually go offline?
Here's an example of the SRV crashing back down to the ground from 5 Km in the air and keeping the shields at full while the hull dropped to 95%: https://youtu.be/4v1kXSLi8pA
The only things I've found, so far, that cause the SRV shields to drop are weapons fire from skimmers / goliaths, base defence turrets and ships.
Would it be possible to have the SRV shields work more like the shields of a ship where any impact, be it from weapons or structures, will first decrease the shields and only impact the hull when the shields eventually go offline?