I wouldn't say it's a
half implementation, but it's definitely a minimal one. Definitely Frontier's SOP to put out a minimal but solid implementation that leaves everyone begging for more.
When you can manage to get good matches, CQC is fantastic, and the most fun I've had with multiplayer space dogfighting since Allegiance. Populations are low enough though that good games and quick start times only reliably happen during specific "peak hours" windows.
Personally I think the "single most needed thing" is private matchmaking support. Specifically, this would solve:
- People could play with their friends without having to deal with random aces crashing the party and slaughtering anyone.
- The top-shelf pilots could arrange tournament and ladder games against each other, and probably spend less time seal-clubbing as a result.
- Likewise, you could have arranged noob-only matches or training sessions.