Has there ever been a thought on dynamic ranking system for Combat? I've had this happen on my main character, got my combat ranking up after a few months. Then I went off exploring for a couple of months. Then when I got back and I had forgotten some of the combat, my rank should be 2 - 3 ranks below where I was at. But because it doesn't go down after time I was still getting the harder ranked NPC's even though my abilities was not the same. I'm sure I'm probably not explaining this 100% correctly here.
Lets say you get to dangerous rank. Then you go exploring for 3-4 months. Your ability to fight would go down as you're not practicing anymore. When you get back your rank should go down to a more correct ranking so your not overwhelmed when you return. Similar to how the super power ranking work, you get to 100% with lets say the federation and if you're not working on missions for that superpower your ranking with them starts to go down. To be honest, only one that I think could benefit from this is Combat. For every month that you're in combat you lose one rank. What do others think of this? Do you think this type of thing would be useful?
Discuss!
Lets say you get to dangerous rank. Then you go exploring for 3-4 months. Your ability to fight would go down as you're not practicing anymore. When you get back your rank should go down to a more correct ranking so your not overwhelmed when you return. Similar to how the super power ranking work, you get to 100% with lets say the federation and if you're not working on missions for that superpower your ranking with them starts to go down. To be honest, only one that I think could benefit from this is Combat. For every month that you're in combat you lose one rank. What do others think of this? Do you think this type of thing would be useful?
Discuss!