A friend of mine (thanks, CMDR BadMagic!) suggested that it would be cool if you could create "supply depots," and it got me thinking that it would be really cool if excess fortification supplies were converted into a supply cache.
Here's how I envision it working:
Any supplies over the fortification trigger become available for pickup--free. These are supplies that have already been paid for, either through 30 minute timers or through fast-tracking. CMDR landing in systems that have been "over-fortified" would be able to pick up fortification supplies, and redistribute them to systems that need them.
This would reduce the frustration of powers staring at the "merit grind" systems that get wildly over-fortified every week (we all have them), and would also reduce the outrageous cost of fortification for the dedicated CMDRs who do it every week.
Thoughts?
Here's how I envision it working:
Any supplies over the fortification trigger become available for pickup--free. These are supplies that have already been paid for, either through 30 minute timers or through fast-tracking. CMDR landing in systems that have been "over-fortified" would be able to pick up fortification supplies, and redistribute them to systems that need them.
This would reduce the frustration of powers staring at the "merit grind" systems that get wildly over-fortified every week (we all have them), and would also reduce the outrageous cost of fortification for the dedicated CMDRs who do it every week.
Thoughts?
Last edited: