Discussion Idea for a web-based API tool.

I have to say, I'm almost clueless about the way this all works, beyond knowing that tools like EDMC and sites like INARA and EDSM are amazing, but I had an idea so I thought I'd put it out there in case somebody smarter than me wants to try and make it happen.

In a nutshell, how about a web-page that provides information about all the "hot-spots" where players are finding engineering mat's and, perhaps, other things?

INARA can extract information about what mat's a player has in their possession so clearly that's possible.
EDSM can manage to aggregate data for stuff like how many ships have visited a given system so apparently that kind of thing is possible too.

I'm thinking that a tool like EDMC could be used to poll the player's journal and get information about the date, time, location and what materials they have in their possession.
If that was done regularly, it'd be possible to establish when/where players were locating mat's.
By aggregating that data from all the players using tools like EDMC, it should be possible to generate some kind of "top ten sites" where players are finding anything that the API could be polled about (and which the journal records).

Using INARA as an example, because it already has a list of all engineering materials....
I'm thinking that it should be possible to click on an engineering mat' and then see, perhaps, some kind of "bar graph" which displays the top ten systems where people are locating that mat' and shows roughly how many of that mat are being found per hour.

Course, there'd be no reason to restrict it to engineering mat's.
Perhaps it'd be possible to aggregate data on where players are getting hyperdicted most frequently, where they're finding thargoids, finding different types of mission or whatever.

Basically, it'd be a tool which'd allow a player to say "Where can I go so that I can find X?" and the web-page would give them a list of the top-ten places where X is located and how frequently it's found there.
 
Interesting idea. However, I am afraid it may be more complicated than it seems. There is no issue to get what material was picked and (roughly) where from the journals, but the evaluation which star system is "the best" may be tricky. High amount of players in a single system, long "gathering" sessions, visiting just one type of location (planet surface, certain USS type, etc.) and so on may heavily skew the star system "rating" for certain material type. Some of these factors can be partially "neutralized" (for example by averaging material number per player, not overall), but other factors may be really problematic. Also, to have it somehow reliable, it will require a quite large number of different samples per system and I am not entirely sure if it is something current EDMC/EDDiscovery/etc. population may provide within a reasonable time frame (also to reflect any drop rate changes made with game patches). :)
 
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