Since we have a creator of cmdr , what do you think we have also the possibility to gain XPs and distribute in a skill tree ? So we could have unique characters , with specialists in beam laser beam , multi -cannon, thrusters , FSD...
Since we have a creator of cmdr , what do you think we have also the possibility to gain XPs and distribute in a skill tree ? So we could have unique characters , with specialists in beam laser beam , multi -cannon, thrusters , FSD...
This is a simulator, not an rpg.
False dichotomy? (though I think I know what you're getting at)
I don't know if I know what you think he's getting at () but perhaps this:
You might have meant something completely different though ...
You should know that you know what I think he's getting at [haha]
I totally understand the opposition to it, not narking on that at all. Was just the idea that ED had to be a sim and not an RPG, when the boundaries of both genres overlap and ED sits somewhere in the middle.
But yeah, not really keen on the XP thing myself. Some minor degree of customisation that was reflective of your character's backstory could be ok. Scientist? You have a basic modifier of +3 Intelligence, but -2 Strength, -1 Agility. That type of thing. I'm thinking mainly it'd apply to tertiary things like professions (if they add any kind of research/crafting) or FPS mode. Not stuff that makes your ship turn much faster or do more damage.
Since we have a creator of cmdr , what do you think we have also the possibility to gain XPs and distribute in a skill tree ? So we could have unique characters , with specialists in beam laser beam , multi -cannon, thrusters , FSD...