Idea for in-game story events - use Open to add depth to the story, while everyone gets general bits
First of all, I agree that making core elements of story exclusive to Open is no go. I suspect this was chosen to keep in-game characters interactive - which turned out mixed results - so I don't think it is worth to burn FD at stake here.
However there's way to do it so everyone gets to take part, but Open players still gets something more. Like you distribute story bits via NPCs in all modes...but in Open you get extra layer for a story. Extra bits. A lot more extra bits. Ok, this would be hard to do for hunt like this, but in other events that would just add additional layer.
There's lot of trial and error involved to figure out what works and what not - and no, just giving date and then dropping aliens to say high wouldn't do that - but even such threaded story line like this could be done more interactively.
First of all, I agree that making core elements of story exclusive to Open is no go. I suspect this was chosen to keep in-game characters interactive - which turned out mixed results - so I don't think it is worth to burn FD at stake here.
However there's way to do it so everyone gets to take part, but Open players still gets something more. Like you distribute story bits via NPCs in all modes...but in Open you get extra layer for a story. Extra bits. A lot more extra bits. Ok, this would be hard to do for hunt like this, but in other events that would just add additional layer.
There's lot of trial and error involved to figure out what works and what not - and no, just giving date and then dropping aliens to say high wouldn't do that - but even such threaded story line like this could be done more interactively.