Idea for in-game story events - use Open to add depth to the story, while everyone gets general bits

Idea for in-game story events - use Open to add depth to the story, while everyone gets general bits

First of all, I agree that making core elements of story exclusive to Open is no go. I suspect this was chosen to keep in-game characters interactive - which turned out mixed results - so I don't think it is worth to burn FD at stake here.

However there's way to do it so everyone gets to take part, but Open players still gets something more. Like you distribute story bits via NPCs in all modes...but in Open you get extra layer for a story. Extra bits. A lot more extra bits. Ok, this would be hard to do for hunt like this, but in other events that would just add additional layer.

There's lot of trial and error involved to figure out what works and what not - and no, just giving date and then dropping aliens to say high wouldn't do that - but even such threaded story line like this could be done more interactively.
 
No. Why would open be special. As far as we know more people could in fact be playing in solo and group modes. In fact I think if any mode should get extra bits as you say, it should be group. At least they tend to be more mature!
 
No. Why would open be special. As far as we know more people could in fact be playing in solo and group modes. In fact I think if any mode should get extra bits as you say, it should be group. At least they tend to be more mature!

Completely off-topic but: WHy would maturity justify benefits? That's like saying "Okay, Sir. You are more mature than this other dude but are way worse in this job than he is. He exceeds you in every aspect and has way better abilities than you but you are more mature. You are hired." :D
 
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Deleted member 38366

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Mode discrimination would and will never work.

Plus, Open Play events (at least those that are made public knowledge) will always invite everything that includes what charancterizes Open Play. ELITE : Toxic.
That means, any "actors" will be extremely likely to encounter the good, the bad and the downright ugly. 100.00% predictable.

And last but not least :
How many Storyline-interested Players would consider throwing all Immersion and Gameplay fun totally out of the Window, anytime they choose to participate in such Storyline events - forcing them to enter a huge Gankfest?

Not too bright. Not too bright at all.
Won't work. Not in the 100% toxic environment ELITE has created for itself and that miniscule minority of Players who actually benefit from that toxic chaos and are used to Exploit all of it since ~2 years now.

PS.
All of this could work (without any Mode Discrimination).
But that has numerous prerequisites it would need to fulfill before it could work. We're lightyears away from meeting any of these requirements and absolutely nothing meaningful has been done so far to make it happen.
 
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Actually, there is a reasonable balance to be had here.

If FD want to fly these hint giving commanders then yes, it does only make sense for them to do it in Open even though this does end the 'All modes are equal stance'.
The nature of the forums means it is more likely than not that word will get around the player-base.
But what I would like to see then, is some way for them to become available to all for a significantly longer period of time.

There are two mechanisms in game that I would use to do this:
- Expand on the Contacts menu - Kohl, Granger, and Dillon could now become resident at specific stations and accessible from the Contacts menu.
- Some version of the 'Seeking ...' USS - Kohl, Granger, and Dillon now become actual NPC ships that are only found at specific in-system locations.

There would then be multiple ways to expand on their functionality:
- Maybe they are only visible in those locations for certain periods of time.
- Maybe those locations change as they go about their business.
- Maybe they are only visible if you have followed the in-game clues (i.e. put hidden flags on the in-game News that activate access if they've been read).
- If you kill them, then those visibility flags become permanently off for you (actual consequence, although instancing makes that a bit more tricky).

This is how I always envisaged Tier 2 NPCs working.

If those mechanisms work, then perhaps the Open-only part becomes redundant.
 
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Frontier has chosen to have OPEN and SOLO and Private Groups, so ANY event should support these options or not at all, period!

Game design include the story and how it unfolds, if they can't do it due to reasons, then don't do it.
Building up with clues until now has been great, to imbed the message in the sound files was a gem for sure.

All actions and events must be coded into the game, it can't be some hired player who need to RP to get it in the game.
This last bit of the clue hunt was ridiculous, and really a waste of time if you ask me.

FD need to make up their mind what this game is going to be, then follow the red line in all their decisions, you can't be all over the place, and it will just end up harming the rep of the game we all love and want to live for a long time.
 
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Give every mode something special + the same general tidbits so everyone can brag. So hard to figure ? I mean : don't they all want to be the hero anyway.
 
Plus, Open Play events (at least those that are made public knowledge) will always invite everything that includes what charancterizes Open Play. ELITE : Toxic.

Open is what you make of it. I'm sorry if it was Toxic for you but having myself played almost exclusively in open since the death of the pill I can say that "toxic" is definitely not the word I would use to describe it. I've helped people out, saved them from NPC pirates, saved them in situations where they bit off more than they could chew, explained game mechanics, touched scoops with random people visiting the same in-bubble tourists hot spots I was (Sol, for example) and had all sorts of fun in my time playing.

Yeah, there are bad eggs, but those types of people exist everywhere in the world and hiding from them won't make them go away.
 

verminstar

Banned
The one and only way some of us can play this game with the assurance of not falling foul of the pew pew brigade, is in solo mode. What yer proposing is an attempt at luring us out of solo mode without doing anything to tackle the reasons why we stay in that mode in the first place.

In practice, it probably won't make that much of a difference anyway, unless the bonuses are financial. The one big difference would be the bad vibe that it would create within the community...as if there isn't enough of that already.

So on principle alone, I would be against it.

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hiding from them won't make them go away.

Seems to work fine in solo ^^
 
Everything should be done in Möbius

At least then FD don't have to be worried about being blasted before they can get their game content out to the players!

No SDC in Möbius.

Food for thought....
 
First of all, I agree that making core elements of story exclusive to Open is no go. I suspect this was chosen to keep in-game characters interactive - which turned out mixed results - so I don't think it is worth to burn FD at stake here.

However there's way to do it so everyone gets to take part, but Open players still gets something more. Like you distribute story bits via NPCs in all modes...but in Open you get extra layer for a story. Extra bits. A lot more extra bits. Ok, this would be hard to do for hunt like this, but in other events that would just add additional layer.

There's lot of trial and error involved to figure out what works and what not - and no, just giving date and then dropping aliens to say high wouldn't do that - but even such threaded story line like this could be done more interactively.

They're already doing this with the current hunt.
 
The last place they should be providing a different experience between open and solo is with storyline elements.
I'd be perfectly fine with an open "bonus" for things like powerplay, which is supposed to pit players against each other. But for storyline? Why on earth FD chose this path is beyond me. [sour]
 
No. Why would open be special. As far as we know more people could in fact be playing in solo and group modes. In fact I think if any mode should get extra bits as you say, it should be group. At least they tend to be more mature!

Because Open, is Open to everyone, there is no barrier or restriction.
Surely that is obvious.

If it was to be a Private Group that gets the "special" content, or the Dev driven Cmdr NPC, then which group gets it?

Do they pick one group at random?

Just the biggest group?

Would you be happy if it wasn't your group?

- - - - - Additional Content Posted / Auto Merge - - - - -

Everything should be done in Möbius

At least then FD don't have to be worried about being blasted before they can get their game content out to the players!

No SDC in Möbius.

Food for thought....

Why should I be excluded?
Why should I have to join that group to take part?
Why do you want to discriminate against me?
What have I don't to justify that in your mind?
 
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