(I think there is a C&P notoriety level, but for the purpose of this thread, it should be changed to infamy or something... )
I think there needs to be a new ranking for PvP that is separate from Combat.
This has nothing to do with whether you are lawful or criminal, this is purely combat prowess vs other players.
"What's wrong with the current Combat rating?" I hear you say. The current combat rating is a sum value and can only go up regardless of behaviour or actual skill level. It does nothing to identify skill level and is instead merely a measurement of how many NPCs one has dispatched over an immaterial amount of time.
There are nine levels as with other ranks.
The outcome of a fight determines the amount of points one gets for that fight, but is based on the relative levels of the combatants.
Let's assume that a player initiates PvP with another player.
Relative level is the level of the opponent compared to the opponent).
If a player jumps out or computer accidentally disconnects for any reason, there is an automatic -1 penalty to that party.
So, looking at the above table... An Adversary (7) attacks a Challenger (6) (Relative -1)
If the Adversary wins, He will get +0.5 xp. if he loses, he will get -2 xp.
If the Challenger wins (relative +1) he will get +2 XP and if he loses, -0.5 XP.
Things get interesting if the gap is 3 levels or greater... The higher level player will lose points no matter what happens.
This is what happens to your reputation as a fighter when you surround yourself with children.
Each level has an XP threshold and if one drops some XP below that level, they are demoted to the previous level.
Any thoughts?
How many XP it takes to advance a level is arbitrary and needs testing, but that would be a game play decision
I think there needs to be a new ranking for PvP that is separate from Combat.
This has nothing to do with whether you are lawful or criminal, this is purely combat prowess vs other players.
"What's wrong with the current Combat rating?" I hear you say. The current combat rating is a sum value and can only go up regardless of behaviour or actual skill level. It does nothing to identify skill level and is instead merely a measurement of how many NPCs one has dispatched over an immaterial amount of time.
There are nine levels as with other ranks.
- Toothless
- Mostly Toothless
- Recognised
- Noteworthy
- Competator
- Challenger
- Adversary
- Nemesis
- Elite
The outcome of a fight determines the amount of points one gets for that fight, but is based on the relative levels of the combatants.
Let's assume that a player initiates PvP with another player.
Relative level is the level of the opponent compared to the opponent).
Relative Level | Winner | Loser |
+3 | +5 | 0 |
+2 | +4 | 0 |
+1 | +2 | -0.5 |
Equal | +1 | -1 |
-1 | +0.5 | -2 |
-2 | 0 | -4 |
-3 | -1 | -5 |
If a player jumps out or computer accidentally disconnects for any reason, there is an automatic -1 penalty to that party.
So, looking at the above table... An Adversary (7) attacks a Challenger (6) (Relative -1)
If the Adversary wins, He will get +0.5 xp. if he loses, he will get -2 xp.
If the Challenger wins (relative +1) he will get +2 XP and if he loses, -0.5 XP.
Things get interesting if the gap is 3 levels or greater... The higher level player will lose points no matter what happens.
This is what happens to your reputation as a fighter when you surround yourself with children.
Each level has an XP threshold and if one drops some XP below that level, they are demoted to the previous level.
Any thoughts?
How many XP it takes to advance a level is arbitrary and needs testing, but that would be a game play decision
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