IDEA: Guild owned systems, Tug-O-War concept.

So I have an idea that I have thought a lot about in the past 24 hours and talked it over with a friend. This thread might be a long read but I believe It really would add so much more to this already amazing game.


As far as I can tell (I've only played the game for about 2 weeks) there isn't much to do in unexplored systems other than, well explore I guess, and turn in your exploration data for some credits. I believe Frontier could expand on this system though.


What I have in mind (and it may have been said here before) is guild based systems. Let players create a guild, and then that guild can buy a system. Each system would have a different price depending on



  • Number of Planets/Stars
  • Types of planets/asteroids/farm-able material


Once a guild has bought the rights to that system they can build stations and outposts around the planets like we already see. The stations could either be bought (by no cheap amount) or perhaps be created using materials collected by players. There could be different types and and sizes of stations and outposts, the bigger the better but also more expensive. Once the station is complete it would serve like every other station with the added bonus of allowing players to set a “home base”. The guild members/station owner could set a fee to set that your home whether that be a flat fee or a weekly/monthly fee. You could store additional ships and cargo here. The station would also have a temporary docking station that way players cant take up all the space and interfere with re-fueling etc. Non-guild members could also be allowed to make their home with that guild if they so choose, maybe at an increased cost of staying there.


Each system could have different properties tied to it, like a toll to travel through or to mine there, or perhaps just a docking fee. More could be thought up on that subject, I haven’t fully explored it yet.


Once a guild has bought the rights to that system it would show which guild owns it rather than just being uncolonized. And since a guild now owns that system what fun would it be if you couldn’t organize a massive force and try to take it down?!


Imagine, a guild has bought a system, got together a rather impressive few stations, perhaps its the main guild hub in the galaxy, players are everywhere, and all of a sudden a rival guild warps in all at once and opens fire! If they win they can take over that system and claim it as theirs, if they lose, the guild has some repairing costs but they keep their system intact. If a player set a station as their home point and that station explodes then that player loses their ship and everything else that was there, so the risk of choosing the right guild to align with is crucial to keeping your stuff safe.


Stations would have their own automated defense system with NPC pilots to go with them (if the station is large enough and the guild/owner hired them). That way it can defend itself until help arrives.


In the end this adds a constant “tug-o-war” to the game, where players can form up and take over the galaxy.


I hope you enjoyed this rather large post, and hope others can build on this idea and maybe Frontier will make it a reality.
 
Sorry - no guilds or player owned space.

The game mechanics just won't allow such things to happen - basically how can you "own" a system when someone playing solo won't see you or your ownership of assets?
 
I hadn't considered that. Perhaps the game sort of updates every time the player comes back online. Stations wouldn't be hostile by default, they would act like every other station. A solution could be thought up I'm sure.

EDIT: Plus it make sense that new systems be colonized and formed.
 
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Im very much for some feature where players can control systems and wage wars against eachothers organisations.
But (sadly) FD and many among the core fanbase is completely against the idea so it seems like a hopeless thing to wish for.

So we must make the best of what we get :)
 
Ummm, there is already a space based game out there where players and "guilds" can own sections of space. It's called EvE online, and may be more to your liking.

Elite is about a single pilot and his ship. It is not about building corporations and purchasing space stations. There is a game for that too. It''s called Endless Space. (And I can't for the life of me remember the title of the new one that is like playing Minecraft in space)



Go have fun.
 
There should be access to guilds, and player owned stations and system

I am new here and seen the closed poll that like 1000-1500 people voted against. So maybe find a way to ask those who prefer to play and only come on forums when there is an issue. I came from Eve and it was IMHO one of the greatest financial things done in that game for CCP. I would put down some real money for it as I did in Eve. Many coming from EVE are expecting EVE 5.0 and it is close already. But I am bringing my corp, and we would like access to guild/corp. But if not we have one for Star Citizen already.. let the best game win ;)
 
No to guilds. Wings are a cool idea. Guilds, no. Play EVE Online, X Rebirt, Endless Space etc. Elite gameplay is Elite gameplay.

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So soopy is the cool kid?

So I have noticed "Snoopy" spends a lot of time posting on many threads. Maybe he/she should actually spend time in game. Instead of running from thread to thread telling us all what is or isn't going to happen. If you read my post you would have notice I just came from Eve. Don't plan on going back because you and 500 of your friends voted in 2013 for no guilds. Seems the same people and their friends are the ones on here saying no over and over. Yet have a real Adult community discussion about what the majority wants. Not the 500 typical forums junkies that live in these trying to control what Devs do. Seen it before....

I came on here to discuss gameplay issue, and noticed this issue needed some input.
Input does not = "no guild go play eve" < how about real adult conversation, and real community weigh in?
Not aa bunch of forum rangers trying to control devs?
 
It doesn’t matter if there are other games that already have this concept or any other concept. There are other games with space based trading, why put that in ED? There are other games with the concept of customizing your vehicle/ship why put that in ED? There are other games that already include the ability to customize your character why put that in ED? There are games that have the concept of space pirating why put that in ED? There’s already games out there that are space fliers with the ability to wander around in or even leave you’re your ship in a FPS view, why put that in ED? For that matter why even have ED just put a link on ED’s site to the other games….. How moronic is your argument?
All that Hermedic and the others are doing was putting in a suggestion and you want to act like a ten-year-old child. I don’t believe in trying to turn this game into EVE or any of the dozen other space sims out there but I would like to see it expand into more than just a loot route simulator. There are a lot of things that could make ED better and there are some that wouldn’t work but are still worth suggesting. Some people in some of the gaming communities can be such elitist (no pun intended) idiots. Someone makes a suggestion and they just have to get their bow mounted trolling motors out and chum the waters.
I still want to see FPS boarding parties on Capitol Ship Battles and a few other things…OH LET ME GUESS THAT’S ALREADY BEEN DONE!
 
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