This started in another thread (https://forums.frontier.co.uk/showthread.php?t=229230) where the author was saying why would we ever want a system that is negative CC?
And I think the answer is that there must be a mechanic to improve the CC value, a local CG
So maybe a power could nominate systems to be "Developed", and then do something to trigger the development.
It might be as simple as in any cycle, any system that is fortified but not undermined systems could be nominated. Then people vote, just like an expansion.
Or it might be a second tier fortification that triggers "Development" nomination
Each week the successfully nominated systems have a 1 cycle CG spawned. These might be:
The payout would be a + to the system, tied to the current CC value to set the goals, going to +3 max.
For systems that are very underdeveloped the tiers might be fairly low, going up higher and higher as the CC value goes up.
On the flip side, this might be workable as a way to degrade a system is owned by another power, triggering a two sided CG that would either add +1, break even, or remove -1 CC depending on outcome.
And I think the answer is that there must be a mechanic to improve the CC value, a local CG
So maybe a power could nominate systems to be "Developed", and then do something to trigger the development.
It might be as simple as in any cycle, any system that is fortified but not undermined systems could be nominated. Then people vote, just like an expansion.
Or it might be a second tier fortification that triggers "Development" nomination
Each week the successfully nominated systems have a 1 cycle CG spawned. These might be:
- Bring a commodity to the system, for a good profit.
- Combat zones to fight rebels/pirates/etc
- Undermining type event to kill pirates/rebels
- Raise a local loyal faction through missions... maybe ones that are Med and High rep for Naval/Imperial ranks
- Materials to add or upgrade a local station <- possibly a multiple cycle job, with success or failure determining the final results and the next CG tier goals.
The payout would be a + to the system, tied to the current CC value to set the goals, going to +3 max.
For systems that are very underdeveloped the tiers might be fairly low, going up higher and higher as the CC value goes up.
On the flip side, this might be workable as a way to degrade a system is owned by another power, triggering a two sided CG that would either add +1, break even, or remove -1 CC depending on outcome.