[IDEA] Supercruise Boost

[IDEA] Supercruise Boost option

hello everyone, hello devs, not sure if this is a burned to death idea. but while i was exploring yesterday it came to mind a very basic inspiration :)

What about a sort of "boost" mechanic in Supercruise, that can be used after a certain "speed" say 100c o r 50c . after activating it, increasing the speed but with the side effect of overheating the drive. Limiting time it can be used in one go. Then you will have to wait for the drive to cool enough to use it again. The faster you are going the faster it will heat the drives.

So a Supercruis boost

1- Can be activated only if going no less than 100c

2- Will overheat the drives the longer its boosting

3- The speed in SC determines the amount of heat generated.
**so lets say at 100c the drive heats the ship at 0.5% of the speed every 2 seconds ( numbers are just examples in no way balanced ) so higher speeds in boost faster temperature rise.

4-Heat production relative to speed will limit the amount of boost done at certain speeds, at 1000c(could be lower c speed) you will basically fry the ship. ( computer wont let you do that lol so the boost will auto disable)

Modules could be added to increase the threshold for the heat while using the supercruise boost.

edit: Since you have to actively use the boost and check the speed it will somehow be more engaging than just looking at the screen while numbers change :)
BTW not sure if i posted this in the right forum, admins move it if needed
thanks

:)


Imagine the following;

Lets say you are in a cobra, supercruising inside a solar system, speed start to pick up normaly 10c.....20c.........40c.......some time later you are traveling at 100c, now the "supercruise boost mode" becomes available to be used (like boost in normal flight) .

So you found a distant Star while exploring or have the luck of trading to a system that happens to have its stations on its binary star sister. you either travel 300,000ls as it is now or use the "SuperCruise Boost" lets call it "SCB"

What would happen next is you will pick up (c) speed faster than normal while i have the boost button pressed or toggled. The subproduct of that will be a amount of heat being added to the ship heat so it will overheat while using the SCB .

you cannot use SCB if you reach 100% temperature because you can damage the ship or lets say 110%.

SCB will boosts a determined amount of "c" while active / the amount of "c" the ship is currently going at will determine the amount of heat the SCB generates. if it reaches 110% it deactivates or you have to manualy do it. (like FSD when its starting and you get heat warning)

So if for some reason you decide to use boost while you are at 500c speed your heat generation will be greater reducing the amount of time you can "BOOST" to a higher speed "c".

Until you reach a point that its not safe to use SCB lets say 1000c and beyond = instant ship fried :p
 
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I don't think you've explained the benefit well enough - I can't see it at any rate. I mean, why do you want it? What happens when boost is not on to differentiate it from when boost is on? i.e., when boost runs out?
 
I don't think you've explained the benefit well enough - I can't see it at any rate. I mean, why do you want it? What happens when boost is not on to differentiate it from when boost is on? i.e., when boost runs out?

Lets say you are in a cobra, supercruising inside a solar system, speed start to pick up normaly 10c.....20c.........40c.......some time later you are traveling at 100c, now the "supercruise boost mode" becomes available to be used (like boost in normal flight) .

So you found a distant Star while exploring or have the luck of trading to a system that happens to have its stations on its binary star sister. you either travel 300,000ls as it is now or use the "SuperCruise Boost" lets call it "SCB"

What would happen next is you will pick up (c) speed faster than normal while i have the boost button pressed or toggled. The subproduct of that will be a amount of heat being added to the ship heat so it will overheat while using the SCB .

you cannot use SCB if you reach 100% temperature because you can damage the ship or lets say 110%.

SCB will boosts a determined amount of "c" while active / the amount of "c" the ship is currently going at will determine the amount of heat the SCB generates. if it reaches 110% it deactivates or you have to manualy do it. (like FSD when its starting and you get heat warning)

So if for some reason you decide to use boost while you are at 500c speed your heat generation will be greater reducing the amount of time you can "BOOST" to a higher speed "c".

Until you reach a point that its not safe to use SCB lets say 1000c and beyond = instant ship fried :p
 
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I would have appreciated something like this when I travelled from Wolf 873 to scan Gliese 783.2 B, about 1,391,210 Ls apart. My speed topped out at 1,318c, but at that point I was still over 695K Ls from the target (a low energy FSD wake near the destination star).

Can heat sinks still be used in SC?
 
What I would like to see is two internal modules:

- FSD booster "farjumper" : Increases your max jump distance by some % depending on size/grade of module
- FSD booster "speeddemon" : Increases your insystem accel/deccel by some % depending on size/grade of module
 
What I would like to see is two internal modules:

- FSD booster "farjumper" : Increases your max jump distance by some % depending on size/grade of module
- FSD booster "speeddemon" : Increases your insystem accel/deccel by some % depending on size/grade of module

Thanks for the support of the idea, im glad you guys like it.

I guess if it were to be implemente the numbers and formulas could be tweaked alot better :p. The numbers i used where symbolic.

It could be even posible that the better the FSD the lower amount of heat it generates over time.

But i think for gameplay reasons, it should always be limited as to when to start using it or else will make space seem way smaller, and FD don't want that.

But i believe if implemented it would make SC more fun, and engaging.

And even modules could be introduced like you mentioned. Who knows hopefully FD has already thought in the same idea and its working on it :)
 
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