Introducing the PvP Galaxy games, similar to CQC but errr different. Consider this market research and it’s also worth noting that my experience with CQC is none except for reading the wiki, CQC doesn't interest me in the slightest and my suggestion is more Circus-Fun based.
I may of over thought some stuff and completely didn't think about other aspects which would/should be deemed important, regardless I would like to know other people’s thoughts on it. My biggest concern is whether or not ED has a big enough pool of players to keep it active. I’ve tried to make it so it can sustain a hop-in approach, as well as a more dedicated team style.
The idea is creating an arena in a system with either 1 or 2 stars, when you enter this designated system (regardless of open or solo play) you connect to an open-play-arena and are automatically docked. Here you vote for a game-type you wish to play, outfit your dedicated-battle-ship, view special announcements, etc.
- The player explained….
Every player would be assigned to a Crew (and the Crew would be total of 4), this should be automatic-selection between non-assigned players when needed. A player who assigns to a crew would always play with other crew members regardless of how crew-members are online E.G. if 2 Crew members join the Galaxy Games then they would join with 2 non-assigned players when needed, when a third joins, the weakest non-assigned player is replaced. I know this sounds like Wings but trying to keep the aspect based on the Galaxy Games only.
There is much more I could add but as I’m doing “market-research” here, I’ll stop it there and add more later depending on other’s thoughts.
- The Ships explained...
The ships would be customised versions of currently available ones, think along the lines of Rally or superbikes. They would be saved and outfitted for the Galaxy Games only. They should have separate classes such as 20-25 and different grades such as W,X,Y & Z.
- The classes explained…
If based on 20-25, that gives 6 different classes. (this next bit is thinking along the lines of leagues or tables, etc). Each crew can challenge another Crew and be awarded tokens based on their class level. So a class 20 plays against another class 20 each player is given .5 tokens or max 2 for the crew (based on all 4 players being in the same crew, etc). If a Class 20 plays against a class 21 and wins they’ll be awarded 4 tokens (1 for each player OR if some or all players assigned to the same crew, xx for the crew).
Going on the bases of .5 multipliers for each additional class,
Class 20 against class 22 would get 1.5 tokens per player or max 6 for a crew
Class 20 against class 23 would get 2 tokens per player or max 8 for a crew
Class 20 against class 24 would get 2.5 tokens per player or max 10 for a crew
Class 20 against class 25 would get 3 tokens per player or max 12 for a crew.
- The tokens explained…..
The tokens are used as a monetary value to challenge another crew, for example, a class20 4player crew would need xx amount of tokens to play a class above them and if they lose, they’ll need to regain those tokens for a rematch, etc.
They would also be used to purchase different graded equipment, a cap should be placed on how many tokens can be used per-player per-grade per-crew-amount. So a single non-crewed player gets for example 50 tokens to spend on a certain grade, a 4 player crew would be able to spend 200 tokens between all players. This would hopefully lead to some intelligent strategy play.
Tokens should be cropped so if the better classed crew win, the amount of tokens won gets reduced per class proportionally. (Additional thoughts and contributions welcomed here!).
I fully understand that much needs filling in but I’m hoping you’ve gotten the idea behind it, so I will now move on to….
- The Games explained…
- - cat and mouse (not crew based)
4-8 player - all players have the same ship; a random player is assigned as the mouse and not identified to the others. The mouse has no armour or weapons but has a slightly better thruster and must evade the cats for xx minutes. the cats have laser weaponry and armour but no utility mounts. They will need to discover who the mouse is and kill it. If/when a cat kills the mouse, that cat becomes the mouse. They will lose weapons and armour, gain thrusters and will need to evade the other cats for the remaining xx minutes +30-45 seconds, etc.
the winner is the mouse who is alive when the clock runs out.
- - Cat, mouse and dog
2 crews – each crew has 1 mouse, 2 cats and 1 dog. It’s the mouse’s job (with no armour or weapons but fast) to get the other crews “cheese” such as cargo scooping something at their base, etc. The cats have low-mid shields & weapons and are faster than dogs but slower than the mouse. dogs have awesome shields, mid weapons but are slower than cat’s. The winning crew is decided by killing a mouse or collecting the “cheese”.
- - Scorched by all the salt-water in the fuel!
Every player starts a set distance from the sun with limited fuel and oxygen, they need to get themselves to the sun to fuel-scoop/battle and then get to a single seat star port or landing zone before their oxygen runs out. Winner is first to land or last-man-standing.
- - To Dock, or not to be docked relay! (2x2 players, possibly twice with 2 docks)
One player from each team has to navigate to another dock xx distance from their start, once they reach and successfully dock, they release the locks from their fellow team-player who has to navigate, dock and land in the other dock. No weapons allowed. Difficulty possibly raised with landing planet side for horizon players.
- - Skill shots
Each team has 3x chances to get a plasma accelerator shot through an increasingly faster moving star port “letterbox” within xx seconds. Points awarded for distance from the centre and/or targets hit inside. Further difficulty given by auto-firing the plasma at xx seconds regardless of target.
----------------------------
These are just a few ideas for “fun” mode for what I’d consider true PvP mode and I agree and fully understand that much more contemplation is needed, but wanted some feed-back by the community before going that-extra-mile.
As always, Don’t shoot me in the face, the foot or lower leg I could probably live with!
I may of over thought some stuff and completely didn't think about other aspects which would/should be deemed important, regardless I would like to know other people’s thoughts on it. My biggest concern is whether or not ED has a big enough pool of players to keep it active. I’ve tried to make it so it can sustain a hop-in approach, as well as a more dedicated team style.
The idea is creating an arena in a system with either 1 or 2 stars, when you enter this designated system (regardless of open or solo play) you connect to an open-play-arena and are automatically docked. Here you vote for a game-type you wish to play, outfit your dedicated-battle-ship, view special announcements, etc.
- The player explained….
Every player would be assigned to a Crew (and the Crew would be total of 4), this should be automatic-selection between non-assigned players when needed. A player who assigns to a crew would always play with other crew members regardless of how crew-members are online E.G. if 2 Crew members join the Galaxy Games then they would join with 2 non-assigned players when needed, when a third joins, the weakest non-assigned player is replaced. I know this sounds like Wings but trying to keep the aspect based on the Galaxy Games only.
There is much more I could add but as I’m doing “market-research” here, I’ll stop it there and add more later depending on other’s thoughts.
- The Ships explained...
The ships would be customised versions of currently available ones, think along the lines of Rally or superbikes. They would be saved and outfitted for the Galaxy Games only. They should have separate classes such as 20-25 and different grades such as W,X,Y & Z.
- The classes explained…
If based on 20-25, that gives 6 different classes. (this next bit is thinking along the lines of leagues or tables, etc). Each crew can challenge another Crew and be awarded tokens based on their class level. So a class 20 plays against another class 20 each player is given .5 tokens or max 2 for the crew (based on all 4 players being in the same crew, etc). If a Class 20 plays against a class 21 and wins they’ll be awarded 4 tokens (1 for each player OR if some or all players assigned to the same crew, xx for the crew).
Going on the bases of .5 multipliers for each additional class,
Class 20 against class 22 would get 1.5 tokens per player or max 6 for a crew
Class 20 against class 23 would get 2 tokens per player or max 8 for a crew
Class 20 against class 24 would get 2.5 tokens per player or max 10 for a crew
Class 20 against class 25 would get 3 tokens per player or max 12 for a crew.
- The tokens explained…..
The tokens are used as a monetary value to challenge another crew, for example, a class20 4player crew would need xx amount of tokens to play a class above them and if they lose, they’ll need to regain those tokens for a rematch, etc.
They would also be used to purchase different graded equipment, a cap should be placed on how many tokens can be used per-player per-grade per-crew-amount. So a single non-crewed player gets for example 50 tokens to spend on a certain grade, a 4 player crew would be able to spend 200 tokens between all players. This would hopefully lead to some intelligent strategy play.
Tokens should be cropped so if the better classed crew win, the amount of tokens won gets reduced per class proportionally. (Additional thoughts and contributions welcomed here!).
I fully understand that much needs filling in but I’m hoping you’ve gotten the idea behind it, so I will now move on to….
- The Games explained…
- - cat and mouse (not crew based)
4-8 player - all players have the same ship; a random player is assigned as the mouse and not identified to the others. The mouse has no armour or weapons but has a slightly better thruster and must evade the cats for xx minutes. the cats have laser weaponry and armour but no utility mounts. They will need to discover who the mouse is and kill it. If/when a cat kills the mouse, that cat becomes the mouse. They will lose weapons and armour, gain thrusters and will need to evade the other cats for the remaining xx minutes +30-45 seconds, etc.
the winner is the mouse who is alive when the clock runs out.
- - Cat, mouse and dog
2 crews – each crew has 1 mouse, 2 cats and 1 dog. It’s the mouse’s job (with no armour or weapons but fast) to get the other crews “cheese” such as cargo scooping something at their base, etc. The cats have low-mid shields & weapons and are faster than dogs but slower than the mouse. dogs have awesome shields, mid weapons but are slower than cat’s. The winning crew is decided by killing a mouse or collecting the “cheese”.
- - Scorched by all the salt-water in the fuel!
Every player starts a set distance from the sun with limited fuel and oxygen, they need to get themselves to the sun to fuel-scoop/battle and then get to a single seat star port or landing zone before their oxygen runs out. Winner is first to land or last-man-standing.
- - To Dock, or not to be docked relay! (2x2 players, possibly twice with 2 docks)
One player from each team has to navigate to another dock xx distance from their start, once they reach and successfully dock, they release the locks from their fellow team-player who has to navigate, dock and land in the other dock. No weapons allowed. Difficulty possibly raised with landing planet side for horizon players.
- - Skill shots
Each team has 3x chances to get a plasma accelerator shot through an increasingly faster moving star port “letterbox” within xx seconds. Points awarded for distance from the centre and/or targets hit inside. Further difficulty given by auto-firing the plasma at xx seconds regardless of target.
----------------------------
These are just a few ideas for “fun” mode for what I’d consider true PvP mode and I agree and fully understand that much more contemplation is needed, but wanted some feed-back by the community before going that-extra-mile.
As always, Don’t shoot me in the face, the foot or lower leg I could probably live with!