This game is based on credit. In your early progression credits determined your way across the ships and modules. You had to decide between money-saving and risky ways to build your assets. This is completely destroyed by exploits. And I think its the players choice to report an exploit as soon as discovered or use it out and tell to their friends. or post on reddit or forums. And if an exploit used out its not fair. Not fair againts honest players. Yes, rewards should be reworked, I totally agree with it. But go and exploit like a droid and play in an Anaconda at Mostly Harmless is evading the base gameplay elements that meant to be control the progress between player and player. And how should it be fixed?
Maximum assets lock by Pilot Federation rank system. (Explorer and Trader ranks must be reworked for this.)
First step is PF rank system rework:
Rank must be gained based on action, not money. For example Explorer rank should give you %s based on your visited stars (not revisiting them) not for the money you get for them. Its ridiculous how works now.
Trader rank should be based on number of delivered units (a.k.a. tonnes).
Second step is lock maximum credit asset based on PF rank:
I would set this maximum value to our highest rank, but would be increased if the other ranks reach your highest. For example, lets say your Combat rank is Novice and your Trader and Explorer ranks are lower then Peddler or Scout. This means you can own maximum 3 million credits total. But, if your Combat rank is Novice and your Trader rank is Peddler, then you can own 4 million credits total. And this would be increased if you reach Scout, up to 5 million credits. And so on, if you step rank by rank you could own more and more credit. Keep in mind, these numbers are just guesses, it must be adjusted to the honest progress. I don't want to this to hold back players from their progress, only for prevent exploiters to step higher than they should be.
And how would be correct to game world?
Bank of Zaonce wouldn't trust a commander who didn't earn the proper rank in the Pilots Federation to keep his/her money. Or something like that.
Maximum assets lock by Pilot Federation rank system. (Explorer and Trader ranks must be reworked for this.)
First step is PF rank system rework:
Rank must be gained based on action, not money. For example Explorer rank should give you %s based on your visited stars (not revisiting them) not for the money you get for them. Its ridiculous how works now.
Trader rank should be based on number of delivered units (a.k.a. tonnes).
Second step is lock maximum credit asset based on PF rank:
I would set this maximum value to our highest rank, but would be increased if the other ranks reach your highest. For example, lets say your Combat rank is Novice and your Trader and Explorer ranks are lower then Peddler or Scout. This means you can own maximum 3 million credits total. But, if your Combat rank is Novice and your Trader rank is Peddler, then you can own 4 million credits total. And this would be increased if you reach Scout, up to 5 million credits. And so on, if you step rank by rank you could own more and more credit. Keep in mind, these numbers are just guesses, it must be adjusted to the honest progress. I don't want to this to hold back players from their progress, only for prevent exploiters to step higher than they should be.
And how would be correct to game world?
Bank of Zaonce wouldn't trust a commander who didn't earn the proper rank in the Pilots Federation to keep his/her money. Or something like that.