Idea to fix this unrealistic money assets.

This game is based on credit. In your early progression credits determined your way across the ships and modules. You had to decide between money-saving and risky ways to build your assets. This is completely destroyed by exploits. And I think its the players choice to report an exploit as soon as discovered or use it out and tell to their friends. or post on reddit or forums. And if an exploit used out its not fair. Not fair againts honest players. Yes, rewards should be reworked, I totally agree with it. But go and exploit like a droid and play in an Anaconda at Mostly Harmless is evading the base gameplay elements that meant to be control the progress between player and player. And how should it be fixed?

Maximum assets lock by Pilot Federation rank system. (Explorer and Trader ranks must be reworked for this.)

First step is PF rank system rework:
Rank must be gained based on action, not money. For example Explorer rank should give you %s based on your visited stars (not revisiting them) not for the money you get for them. Its ridiculous how works now.
Trader rank should be based on number of delivered units (a.k.a. tonnes).

Second step is lock maximum credit asset based on PF rank:
I would set this maximum value to our highest rank, but would be increased if the other ranks reach your highest. For example, lets say your Combat rank is Novice and your Trader and Explorer ranks are lower then Peddler or Scout. This means you can own maximum 3 million credits total. But, if your Combat rank is Novice and your Trader rank is Peddler, then you can own 4 million credits total. And this would be increased if you reach Scout, up to 5 million credits. And so on, if you step rank by rank you could own more and more credit. Keep in mind, these numbers are just guesses, it must be adjusted to the honest progress. I don't want to this to hold back players from their progress, only for prevent exploiters to step higher than they should be.

And how would be correct to game world?
Bank of Zaonce wouldn't trust a commander who didn't earn the proper rank in the Pilots Federation to keep his/her money. Or something like that.
 
While the PF rank system sounds good, I can't agree on limiting assets. You're telling someone they can't have more money than a set amount? Sounds like communism to me. The Bank of Zaonce doesn't care how much you have. The more the better because the more they have on deposit, the more they can invest to make themselves more money.
 
So, if I understand you correctly, you want to limit my game play to your standards and expectations in spite of the fact that you have no idea what I want to get from, or do in, the game because it offends you that I might play more effectively than you do.

Do I have that right?

If I wanted to play with level restrictions money and equipment, which is what you are really suggesting, I would go play World of Warcraft. If you really miss the gated content, I suggest you get busy on grinding Federation or Imperial ranks.
 
Yea, so grinding the current exploit and own 25-30 billion credits behind your back is normal. Moneytrainers...
Surprise, lot of players easily have 100x times than that.
No sleep at night for you today /s

P.S. Also say fairytale scenario "decide to limit credit balance" happens, plenty of way around it - e.g. just buy a lot of ships :p
 
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I think I should just point out that on this front page there are currently two threads asking for money to be reduced and one thread asking for money to be increased, it's just about a given that on any given day there are going to be multiple threads about money effectively cancelling each other out. I don't care either way, I have enough money and assets to do what I want to do, which is really quite a tiny amount compared to a lot of other people. If it was increased it wouldn't affect me, if it was decreased it wouldn't affect me, the question is, how will it affect you, no not anyone else, just you OP if it was changed?

People asking for this or that to be restricted are usually people who won't affected either positively or negatively by the change, why should you get the right to affect other people negatively?
 
Yea, so grinding the current exploit and own 25-30 billion credits behind your back is normal. Moneytrainers...

See, firstly, you are misusing the word exploit. An exploit is an ILLEGAL method of gaining an advantage that is not available to all players.

The fact that you choose not to use a legal in game method of generating revenue in a game that does not have the character competition model your argument is designed for is your choice.

There is no benefit to your argument for the community at large, so you are merely trying to enforce your chosen style of game play on everyone else without concern for whether that is what they want from the game in the first place.
 
Yea, so grinding the current exploit and own 25-30 billion credits behind your back is normal. Moneytrainers...

Nothing wrong with that, as the game has no player run econ or anyway of /give Lokvette all my stuff, nor do I see hordes of gold sellers spamming my inbox or local chat.

However I do like the sound of rank being awarded for what you do not how much cash you have. I will confess to skipping the last bit to Elite explorer by doing first class passenger runs some time ago, but would of got it anyways on my return from this trip, not that it means anything anyway, sense of pride I guess.
 
So if I win the 210 million dollar Powerball I shouldn't be allowed to have my 105 million dollars that's left after paying the lottery tax? Huh? Excuse me? The Pilot Federation Ranks idea is a good one. The limit on money is not. Blaze your own trail. Don't tell me how to blaze mine. Because this money idea is, at best, socialism, and at worst, communism. I, and most others on here, want nothing to do with either.
 
I can't aggree to the concept of limiting assets values by Rank hurdles. But I agree on the concept of making rank progressem more to the items done than the credits earned.
Trading can be a mix of revenue, tonnage and market contacts that will create the value for rank progression. Even exploration can get a valued mix of
visited systems, scan data collected and travelled distance that is counting for rank progressen.
Combat is generally almost there because its by number of kills and rank of opponents that is taken into account.

I like the idea to decouple rank progression from Credits you have.

Regards,
Miklos
 
While the PF rank system sounds good, I can't agree on limiting assets. You're telling someone they can't have more money than a set amount? Sounds like communism to me. The Bank of Zaonce doesn't care how much you have. The more the better because the more they have on deposit, the more they can invest to make themselves more money.

this isn't how communism works, so pelase stop using communism constantly for weird strange example or comparisons it never was about. Dunno Why exactly on this forum it happens so often.



They need to change the slogan to "Blaze to my Trail!!"

repalce my with FD and you got the slogan for the current gameplay.
FD really needs to give a lot more diversity for achieveing multiple things in this game. You often only have 1 or 2 ways and if there is another one it's like 100x more time consuming. Thats why everoyne does basically the same to even get things done in a proper time.
 
this isn't how communism works, so pelase stop using communism constantly for weird strange example or comparisons it never was about. Dunno Why exactly on this forum it happens so often.

Sort of a bad example, but not that far off. Communism doesn't put limits on how much money you can have. They don't use money with their private citizens, or if they do, it's just entrusted to the citizen for their needs. Everything belongs to the state. Thing is though, with this suggestion, that's just about what it is akin to. You are only allowed to control a certain amount of assets based on your rank.
 
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