Idea to make Exploration more interesting and engaging.

So I was talking with some friends who are into Exploration (I am presently not) and they mentioned that (1) "it's not for everyone" and that (2) he really enjoys hanging out next to big plants taking beautiful screen shots. I tend to disagree with the sort of simple disregard of what other players may enjoy.

IMO, exploration can be enjoyable to a much wider audience but it isn't because:


1.) It is the most feature-limited thing to do in the game. honk a system, fly just close enough to planets to get a detailed scan.

2.) Go to the next system on your course.


3.) Go to step 1.


That's the problem. It's tedious and endlessly shallow in terms of simple goals and accomplishments. Again, the definition of "ocean wide and and inch deep." And while it's true that not everyone would like it if it even if it were more robust, the reality right now is that it's impossible to tell. It'd be like trying to suggest to me that people don't like swimming when the pond being used to assert the conclusion is only deep enough to submerge their feet in.


Because there is currently so little incentive to stop and look for scenic shots other than a personal motivation to do so, most people don't. And in a game where the core incentive is financial gain, simple sight-seeing is a cool time sink but also one that provides absolutely no reward of any kind. As such, it's reserved for those who already have too much money to spend, or those who don't care about owning a ship beyond their DbExplorer or Asp.


You know what would make exploration feel cooler with little added effort from FD? A "Advanced Geographical Scan" module that would cost and provide scans worth several times more money than a detailed surface scanner and take quite a bit longer to complete. Hear me out: In my concept, such a scanner would require you to drop out of Supercruise within some really close distance to the planet/star/whatever and fully orbit the celestial body one time while the scanner does it's work. Such a scan may take idunno...maybe 30 seconds - 10 minutes depending on the actual size of the celestial body being scanned to complete. For example, creating a "Advanced Geographical Scan" of Betelgeuse should take significantly longer than scanning Pluto, for example. So you get to enjoy and appreciate the time put into the graphics engine that creates these 400 billion star systems while actually reaping a reward so that you can continue progressing through the game.


So basically you'd look like this:

M1xCzt2.jpg


At every planet in a system.


I think that would be awesome. I really do think adding something which seems so basic would make that ocean a little deeper, more enjoyable and more appreciable. So that could be a 3rd level of scanning with the 4th level of scanning being in-atmosphere/landing scans (which could come much later of course).


I think it's a good idea and probably would cost FD very little time/investment to create. The tools are already there in the current scanner system (though adding some sort of effect that provides a visual indication of the surface of the body being mapped would be cool too). It would just need to be limited to regular space speeds and super close proximity.

Just some thoughts.
 
Funny you should mention this - I started a topic today on planetary landings/atmospheric flight & EGPWS (Enhanced ground proximity warning system). The topic was completely ignored, I guess nobody has a clue what it is or just don't care.

Anyway, atmospheric flight will open up a huge door for exploration. With procedural generation we will be dealing with planets that potentially have mountain ranges that make the Ande's look like mole hills, canyons that could swallow entire continents on earth & storm cells/ micro bursts that could be lethal no matter what ship you will be flying.

Infinite possibilities that can be mapped/studied and documented ingame, either for pure curiosity or to mark hazards for fellow explorers or miners.

Going back to EGPWS - gathering terrain data from orbit or low altitude will be essential for safely navigating mountain regions hidden beneath thick dense atmospheres. There is a ton of stuff devs could add when the expansion comes out, and that's not even including what you can do once you land on the surface.

Then again, the devs may just give us guns to shoot the occasional alien dinosaur....
 
I agree OP, that would be awesome. Maybe have a new tag that is plastered on orbital bodies "Surveyed By CMDR ABC123" for 100% completion. Such a tag would likely carry some actual meaning instead of the "Discovered by" tag we get now.
 
This sounds like a good idea, but I'd take anything at the moment. I've done a lot of exploration but it's hard to deny that mechanically it's very shallow.
 
There have been quite a few threads on the forums asking for various tweaks and fixes and upgrades to exploration. A few have been answered, when FD is stalling for time almost like they were throwing explorers a tiny bone while they enhanced the combat and political sim aspect of the game. But they have been dead silent on exploration fixes for quite a while now, and in the past they tend to go dead silent to complaints when something BIG is in the near future. Maybe its PL or maybe they are working on something else that will be fun too. Idk. But that lower screen between our legs has to be in there for a reason, and I have to hope it has something to do with new scanner tech and exploration upgrades in the near future.
 
one more module? again?
this should be a feature of the detailed surface scanner, which, in turn, should be a feature of advanced discovery scanner. or else we end up in filling a whole conda with those "modules". toilet module, bathroom module, kitchen module, trashcan module, capholder module... the last one should fit into size 7 slot, I guess...
 
But the FD Devs will continue to show virtually no need to develop Exploration from what it is now...WHY??

Simple...pewpew sells games...period!

Until the market demands something other than blowing things to bits, then us poor Explorers will be left out in the cold.

In my opinion, any improvements in Exploration will only be sorted once all the pewpew ideas have been exhausted.

GO ON DEVS, prove me wrong....I DARE YOU!!!
 
Like the idea, +1 rep.
Though I must say this (and much more) has been discussed and approved by a lot of ppl a loooooooooooooooooooooooooooong time ago in the DDA.
Let's hope FD will work on exploration someday when they're done with PvP simulator 1.2 (CQC) and RISC 1.3 (PP).
 
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