idea wanting vetted before formally submitted

I wish Engineers were teachers rather than mechanics. This means I'd have to visit each one in order to learn how to engineer specific modules for specific effects, but once I learn that skill, I could do it myself at any station with outfitting. This is like pinned blueprints but without the limitations. Of course I'd still have to visit each unique engineer to learn his / her trade, but over time I'd have to do this less and less until I've learned all the trades and could engineer anywhere. Grind should decrease over time IMO, as a reward for my initial hard work.

This would also make way more sense than the current, "You've got to earn my trust" logic of why it takes time to level up with an engineer. Learning takes time and practice!
 
If anything different should happen with engineers/a engineer, it should be one that does things nobody else does and for no real reason, are not in the game.
-Repair limper mods
-Modular reinforcement mods
Pretty much everything else is there, why these were skipped of all things is a bit baffling.
 
@Stealthie has articulated my general concern above, but to reiterate:

The purpose of creating a one-stop-shop for XFX is simply to avoid the 'grind' of having to fly around the Bubble - which is not exactly a chore, especially now that Palin has relocated.

We have this huge galaxy and even the Bubble is vastly bigger than the 'world' in pretty much any game, not just space sims. And what do people do when presented with this enormous gameworld? They try to make it smaller, and smaller and smaller.

Removing ED's USP, the thing that makes it different from every other game, will not make it a better game, it'll just make it the same as every other game.

See also:
Supercruise speed, jump ranges, ferries to Colonia, personal fleet carriers and all the other things people ask for just so that they can get to the 'good stuff' quicker.
You make a very good point !

An Engineer with a Win All Button will be the next request :giggle:
 
Please let's just delete engineers entirely, they are abominable. Chucking resources into a magic slot machine until my stats are upgraded is just completely awful, especially because it is essentially required now. There are so many other ways ships could have been made customizable, but Frontier chose the most time intensive, unrewarding, confusing and downright insultingly ugly method anyone has ever used in the history of gaming. I can honestly say I have never played a game with a more torturous stat upgrade path. And just so you understand the sort of impact this statement should have, I design slot machine games for a living. And I wouldn't subject my customers to engineers. Let that sink in.
Haha, yeah, at least real gambling games are meant to be addictively fun. The only thing that the current engineering mechanics have in common with addiction is the crushing pain and suffering.

It's time to... MEGA! Make Engineering Great Again! I think we need more engineering options and experimentals, so that there are many more possible and unique combinations. This, combined with easier engineering/lower mats requirements, will have a SELF-BALANCING effect on the currently unbalanced state of engineering advantage. CMDRs would be able to engineer too many possible combinations for any one other engineering mod to be able to give a supreme advantage.
 
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Haha, yeah, at least real gambling games are meant to be addictively fun. The only thing that the current engineering mechanics have in common with addiction is the crushing pain and suffering.

It's time to... MEGA! Make Engineering Great Again! I think we need more engineering options and experimentals, so that there are many more possible and unique combinations. This, combined with easier engineering/lower mats requirements, will have a SELF-BALANCING effect on the currently unbalanced state of engineering advantage. CMDRs would be able to engineer too many possible combinations for any one other engineering mod to be able to give a supreme advantage.

I think an important step would be to eliminate the different grades. As it is, there is absolutely no point whatsoever to grades 1 - 4, as they are functionally inferior in every respect to grade 5. Contrast this with any other tech tree / upgrade path in a game, where each upgrade node serves a purpose, and unlocks a path to one or more other nodes. Engineering in Elite was designed by someone with a fundamental lack of understanding of how technology trees work successfully in games. I have played no game with a similar upgrade system to Elite, because no game designer in their right mind would build something like Engineers.
 
Engineering in Elite was designed by someone with a fundamental lack of understanding of how technology trees work successfully in games. I have played no game with a similar upgrade system to Elite, because no game designer in their right mind would build something like Engineers.

Whoever dreamt up and authorized Elite engineering should be fired immediately and shipped off to Beagle Point.
 
I feel that we have enough engineers... 1 too many to be exact, but that is not my inquiry. How would everyone like to add another, or alter a current, engineer that ONLY does experimental effects to all modules? obviously an alteration of an existing engineer would have to make sense with lore, so what engineer would have to be carefully thought about. However, having another for this purpose would bring a couple options:
1) It would have to be centrally-ish located within the bubble
2) It would inevitably be the most used/pirated system within the bubble
3) It could also be a system that buys rare mining Commodities at about 85% max value (at all times) due to the variety of needs by the local engineering
4) This would be a place (like Shinrarta) where, PvP could centralize, and Piracy (for those too lazy to jump multiple systems for multiple commodities).
5) This could also be an Engineer that is in a station rather than a planet (if a new engineer was added rather than altering an existing one).

Just an idea, What do you guys/gals think?

Nah, ideas come from many different sources, centralising the experimental equipment will stifle creative thought, best we leave it where everyone can get the exact same experimental effects and see the galaxy too.
 
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