Ideal (fun) Turrets for a Crewmember

So I'm going to build my Anaconda up to be a mining turret boat (it's already a turret boat to be fair).

I'm wondering what people will think the most satisfying Turrets would be?

So you're in the Turret hotseat in a HazRez. Your ship is plugging away at an asteroid and you're keeping the many mental ships at bay. You have some guy buzzing around in a SLF, and the AI NPC flying around as well.

How do you get satisfying gameplay? How do I keep my turret operator happiest & most willing to stick around? Obviously it's fun to shoot down ships and get paid for it, but what weapons would make it even more fun?


I currently run Turretted Burst Lasers, which sound cool and do good damage, but should I go for Cannons? Should I switch them out for Multi-Cannons?


As an aside, turretted rail guns for crew only would be awesome fun, hard to balance mind you, but awesome fun!
 
You don't. This feature is dead in the water. FDev failed to make any compelling gameplay to go with multicrew.

Thanks for your postive and constructive contribution.

I put this feature relatively low on the "importance to Elite" scale, but it's not going to stop me using it when mining. Therefore why not have a discussion about it.
 
So I'm going to build my Anaconda up to be a mining turret boat (it's already a turret boat to be fair).

I'm wondering what people will think the most satisfying Turrets would be?

So you're in the Turret hotseat in a HazRez. Your ship is plugging away at an asteroid and you're keeping the many mental ships at bay. You have some guy buzzing around in a SLF, and the AI NPC flying around as well.

How do you get satisfying gameplay? How do I keep my turret operator happiest & most willing to stick around? Obviously it's fun to shoot down ships and get paid for it, but what weapons would make it even more fun?


I currently run Turretted Burst Lasers, which sound cool and do good damage, but should I go for Cannons? Should I switch them out for Multi-Cannons?


As an aside, turretted rail guns for crew only would be awesome fun, hard to balance mind you, but awesome fun!

Well given that people can join at any time, you can always ask for help when getting in trouble? because other then that yeah, if they aren't interested in flying around doing x then they aren't interested.
 
but ontopic, i would go for G5 EFF burst lasers.. the armorpiercing might come in handy.

also think G5 EFF is the way to go... like borderlands has thought me, you dont need skill, you just need to shoot more bullets!
 
but ontopic, i would go for G5 EFF burst lasers.. the armorpiercing might come in handy.

also think G5 EFF is the way to go... like borderlands has thought me, you dont need skill, you just need to shoot more bullets!

Well lets be honest the ships are going to be dying left right & centre. So then it's a case of some guy jumps in my ship does he go:

"Pew pew, another one dead" *sigh* (Pulse Lasers)

or

"BZZZZZT, BOOOOM BOOOM, HAHAHA TAKE THAT!" (Cannons, Turretted Partical Accelerators...)
 
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they havent even shown it. and you are being salty allready?? come on!

They don't need to, they've already listed all of the features and it's a complete wasteland. There is nothing for the multicrew members to do but fly an SLF or play with turrets. There were dozens of gameplay activities to work into this feature for these players to engage in, and FDev chose 1: Something that already exists and 2: Turret shooting. Something that gets criticized as being unimaginative, boring to play and low-skill even on casual mobile games.

It's a flop. Maybe it'll be fun in a couple years after they add everything it needs to be successful now, but right now it's a flop.
 
Well lets be honest the ships are going to be dying left right & centre. So then it's a case of some guy jumps in my ship does he go:

"Pew pew, another one dead" *sigh* (Pulse Lasers)

or

"BZZZZZT, BOOOOM BOOOM, HAHAHA TAKE THAT!" (Cannons, Turretted Partical Accelerators...)
if there will be turreted PA's im going nuts! Full on G5 rapidfire them!!
 
I myself would have the most fun controlling cannons. They are hard to be accurate with when you are piloting but I think if you could just focus on aiming/leading your target it would be a lot of fun and more rewarding when shots connect with the target. The more cannons the better.
 
They don't need to, they've already listed all of the features and it's a complete wasteland. There is nothing for the multicrew members to do but fly an SLF or play with turrets. There were dozens of gameplay activities to work into this feature for these players to engage in, and FDev chose 1: Something that already exists and 2: Turret shooting. Something that gets criticized as being unimaginative, boring to play and low-skill even on casual mobile games.

It's a flop. Maybe it'll be fun in a couple years after they add everything it needs to be successful now, but right now it's a flop.

It's all Incremental. 2.2 Gave us SLF. 2.3 gave us SLF that can be piloted by players. Path of least resistance man. The thing that erks me most about these criticisms is the complete lack of empathy. You give no consideration in trying to understand the route ED is going in their development strategy. Everything so far has been ground work to make a solid base so they can build on top of it. This way does take more time especially with the resources that ED is working with but it is what gave you that "holy " feeling when you first clumsily landed your ship in a station.

I think ED is just trying to implement the most basic functionality of multicrew first. Also It's implemented the most complex part of the net code. A turreted ship is going to be the most untested part of multicrew when it comes to how the netcode will handle it and getting that done first so that they can stabilize all the bugs will allow smoother expand on multicrew on later releases.
 
I myself would have the most fun controlling cannons. They are hard to be accurate with when you are piloting but I think if you could just focus on aiming/leading your target it would be a lot of fun and more rewarding when shots connect with the target. The more cannons the better.

That's what I was thinking.

Have 2 SLF with Lasers to bring shields down. Have all Cannon Turrets on my ship so the operator can have fun landing big shots on the hull.
 
Efficient beams with one efficient pulse or burst set to Scramble Spectrum.

On a mine-o-conda, I would not expect the opportunity to easily spend time aligning yourself with the target; crew or not, you won't have an amazing time on target or chance for subsystem targeting. So you will likely want to have a high DPS at the cost of DPE to deal burst damage, using the SLF to harass them if you bring one. Once shields are down the correct malfunction with SS can read as "game over" against a conda.

Also, burning your enemies with beams is immensely satisfying, as is watching them spin out because SS knocked out their thrusters.

Still, all current experiences with turrets have been forcing them into a one-man build. A build specialised for crewmates may find more viability in mixing turrets - a couple of lazors and a couple of MCs as you would in a fairly "safe" PvE gimballed loadout.
 
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the thing I am worried about is what the turret operators camera does when the pilot is rolling/pitching, going to be hard as hell to stay on target when you dont know when your going to change direction. I am wondering if it will be full 3rd person view not locked to the ships change of direction. We will see in a few more hours on the stream! But ya, cannons are by far my favorite weapons in the game.
 
As I assume both front facing small hardpoints will be mining lasers, the est should be something that isnt too power consuming on the Distributor (even with teh extra PIP the gunner has)

I would say default is Multicannons, as your 2 x SLF should be the shield strippers and the MC's are the hull kickers.

Saying that I am intrigued if fixed firing weapons stay with Helm control, as in you can fire your mining lasers whenever you want and your "holo-Me" buddy y only can shoot turreted weapons.

Roll on tonights live stream!


EDIT

Just fiddled with coriolis and you cant get large turreted MC's

so had a go wioth this instead...

https://coriolis.edcd.io/outfit/ana...e2d1v03032f.Iw18ZVA=.Aw18ZVA=.&bn=Conda-Miner
 
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I think personally for me, that I would be most satisfied by rapid fire multicannons, the bigger the better.

Helm: "At my signal, unleash massive dakka!"
Gunner: "Broohaha!"

But, yeah cannons would be cool too, whatever gives you the biggest kick mate.
 
I would say default is Multicannons, as your 2 x SLF should be the shield strippers and the MC's are the hull kickers.

The only reason I disagree with this is that not all mining ships will take an SLF if engineered to be beefy enough, and turreted MCs are the work of satan against small ships. Bullet travel time + slow target tracking = frustration, NOT "ideal fun" ;)
 
Always a village idiot.

Anyways seeing as how I have a frag turret with drag rounds that might be a good one. With timing out the debugger and actually trying to hit with it would be a fun thing IMHO. High reward as it means the other ship is losing mobility and then you could follow that up with some grade 5 efficient beam turrets or multi cannons. I earn though that hit scan weapons are going to be ideal for player turrets.

Also long range beams come to mind for helping tag long away mobs and keep their attention.
 
A
Also long range beams come to mind for helping tag long away mobs and keep their attention.

Yeah, don't discount long range mods. Though I'd personally run them on bursts....beams without efficient might be getting a little inefficient, if you'll excuse me.
 
Why do people post such negative views on things that are only being introduced; always saying FD should have spent their time on something else, or... its crap.. waste of time... before they have even seen the new functionality.

Peh, not me, I can't wait... gonna be a laugh with friends joining in (perhaps people critizing dont have any elite friends, play by themselves and dont want PUGS joining...).


My Federal Gunship is going to have 4 Efficient Turreted beams, 3 with concordant, 1 with regeneration sequence, also, a turretted long range canon with dispersal field and a turreted long range multicannon with corrosive (long range mostly for increase projectile speed).

Healie beams = gunner can refresh the fighters shields if they get in trouble (or the fighters can fly into the beams to heal themselves (well the human pilot can anyway)....

Which leaves me with one weapon... an overcharged Large Plasma Accelerator should do the trick :)
 
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